Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DankFrank00
Ishtar
Level 88
God Stats
6W - 5L
1,452 SR
Queue Stats
266W - 235L
1,561 Elo+
Solo
Scylla
Scylla
NakedSamuraii
Scylla
Level 123
God Stats
9W - 4L
1,759 SR
Queue Stats
110W - 127L
1,546 Elo+
Solo
He Bo
He Bo
TurnUpGöd
He Bo
Level 155
God Stats
1W - 1L
1,331 SR
Queue Stats
125W - 124L
1,564 Elo+
Solo
Team Averages
Level 135
1,508 SR
1,534 Elo+

VS

Team Averages
Level 101
1,586 SR
1,531 Elo+
Gilgamesh
Gilgamesh
BlackIce080
Gilgamesh
Level 70
God Stats
0W - 2L
1,724 SR
Queue Stats
57W - 61L
1,520 Elo+
Party 1
Ravana
Ravana
CptnSirbiznach
Ravana
Level 108
God Stats
4W - 9L
1,438 SR
Queue Stats
88W - 95L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
NovaVerigan
Cthulhu
Level 57
God Stats
2W - 1L
1,619 SR
Queue Stats
37W - 40L
1,486 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PanzerOfTheDeep
Ah Muzen Cab
Level 140
God Stats
7W - 8L
1,652 SR
Queue Stats
630W - 613L
1,528 Elo+
Solo
Sol
Sol
Viper00
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
2 / 1 / 1
7,252
558
6,758
10,957
5,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
 
Ymir
11
2 / 2 / 4
6,893
530
4,685
10,328
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
14
5 / 0 / 2
8,263
636
10,582
11,751
4,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 1 / 1
6,277
483
1,991
3,999
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
12
2 / 0 / 2
6,543
503
2,347
6,731
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlackIce080
Gilgamesh
11
1 / 3 / 1
6,583
506
6,738
10,366
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 3 / 0
5,642
434
3,303
7,786
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
NovaVerigan
Cthulhu
8
0 / 3 / 3
5,061
389
5,600
7,677
5,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
PanzerOfTheDeep
Ah Muzen Cab
12
2 / 1 / 0
6,793
523
6,837
5,282
2,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sol
11
0 / 2 / 1
6,246
480
4,917
9,631
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
4
4
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
2
1
1
2.5
W
Ymir
 
Ymir
2
2
4
2
L
Gilgamesh
BlackIce080
Gilgamesh
1
3
1
0.5
L
1
3
0
0.33
W
Ishtar
5
0
2
6
W
1
1
1
1.5
L
Cthulhu
NovaVerigan
Cthulhu
0
3
3
0.5
L
Ah Muzen Cab
PanzerOfTheDeep
Ah Muzen Cab
2
1
0
2
W
He Bo
2
0
2
3
L
Sol
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,363
Damage
27,395
43,766
Taken
40,742
22,312
Mitigated
22,124
21,518
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
6,758
2,084
0
6,036
10,957
5,960
937
76
10,881
0
47,955
W
Ymir
 
Ymir
4,685
647
0
2,655
10,328
7,872
0
3,971
6,357
19,894
3,041
L
Gilgamesh
BlackIce080
Gilgamesh
6,738
2,561
0
3,625
10,366
7,935
0
543
9,103
0
38,135
L
3,303
681
0
2,290
7,786
3,585
0
2,008
5,656
0
35,694
W
Ishtar
10,582
7,091
0
9,167
11,751
4,985
385
4,608
7,143
0
77,751
W
1,991
278
0
250
3,999
1,333
0
611
3,388
44,210
0
L
Cthulhu
NovaVerigan
Cthulhu
5,600
1,544
100
1,155
7,677
5,215
0
1,363
6,314
15,355
0
L
Ah Muzen Cab
PanzerOfTheDeep
Ah Muzen Cab
6,837
2,580
0
1,160
5,282
2,177
0
3,175
2,107
0
64,508
W
He Bo
2,347
347
0
3,410
6,731
2,162
0
561
6,170
45,256
0
L
Sol
4,917
2,120
0
6,015
9,631
3,212
0
1,547
8,084
45,960
7,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,228
Gold Earned
30,325
458
Minions Killed
357
0
Camps Cleared
0
1,208,347
Distance Traveled
1,266,385
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,252
558
91
7
0
260,084
4
W
Ymir
6,893
530
44
3
0
239,339
1
L
Gilgamesh
6,583
506
75
6
0
251,045
2
L
Ravana
5,642
434
54
4
0
282,838
1
W
Ishtar
8,263
636
136
10
0
216,831
6
W
Scylla
6,277
483
92
7
0
245,916
2
L
Cthulhu
5,061
389
21
2
0
256,675
1
L
Ah Muzen Cab
6,793
523
106
8
0
251,598
1
W
He Bo
6,543
503
95
7
0
246,177
2
L
Sol
6,246
480
101
8
0
224,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role