Player Matchup

Pele
Pele
Refrigerato
Pele
Level 127
God Stats
19W - 9L
1,636 SR
Queue Stats
228W - 175L
1,554 Elo+
Party 1
Agni
Agni
ShreksStump
Agni
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
300W - 227L
1,525 Elo+
Party 1
Chaac
Chaac
SneakyJesus456
Chaac
Level 115
God Stats
23W - 20L
1,555 SR
Queue Stats
227W - 163L
1,550 Elo+
Party 1
Team Averages
Level 129
1,564 SR
1,543 Elo+

VS

Team Averages
Level 71
1,572 SR
1,433 Elo+
Zeus
Zeus
PeachyPaladin87
Zeus
Level 61
God Stats
7W - 6L
1,502 SR
Queue Stats
30W - 26L
1,541 Elo+
Solo
Kali
Kali
RichardMccrayTM
Kali
Level 85
God Stats
1W - 1L
1,701 SR
Queue Stats
45W - 71L
1,306 Elo+
Solo
Chaac
Chaac
SmittyMcSmiter
Chaac
Level 68
God Stats
96W - 104L
1,512 SR
Queue Stats
134W - 162L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,685
668
11,392
16,084
7,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 0 / 6
10,671
667
11,061
10,628
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 0 / 5
11,632
727
14,230
12,981
11,690
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
9,188
574
10,322
11,496
5,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 2 / 1
9,031
564
5,318
11,400
6,597
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 3 / 2
9,987
624
10,468
18,888
24,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
11
Kills
2
2
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
3
2
3
2.25
L
1
2
1
0.75
W
2
0
6
5
L
0
3
2
0.33
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,683
Damage
26,108
39,693
Taken
41,784
23,364
Mitigated
36,163
14,123
Healing
9,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,322
1,363
0
484
11,496
5,214
0
3,100
8,396
35,833
0
W
11,392
2,289
0
7,116
16,084
7,136
119
3,058
13,026
0
49,762
L
5,318
1,489
0
1,694
11,400
6,597
0
3,690
7,710
0
28,914
W
11,061
623
0
1,970
10,628
4,538
764
3,095
7,533
49,660
0
L
10,468
1,368
410
7,270
18,888
24,352
0
4,664
14,224
0
29,602
W
14,230
2,745
0
5,037
12,981
11,690
96
4,625
8,356
0
31,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,988
Gold Earned
28,206
191
Minions Killed
149
10
Camps Cleared
3
835,256
Distance Traveled
817,905
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,188
574
63
4
1
247,099
0
W
Pele
10,685
668
63
4
6
270,532
2
L
Kali
9,031
564
52
3
2
262,230
5
W
Agni
10,671
667
94
6
3
270,587
1
L
Chaac
9,987
624
34
2
0
308,576
1
W
Chaac
11,632
727
34
2
1
294,137
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role