Player Matchup

King Arthur
King Arthur
ASCardinal
King Arthur
Level 57
God Stats
4W - 2L
1,671 SR
Queue Stats
343W - 276L
1,573 Elo+
Party 1
Cerberus
Cerberus
EpolErot
Cerberus
Level 124
God Stats
1W - 2L
1,521 SR
Queue Stats
8W - 16L
1,290 Elo+
Solo
Sol
Sol
epjohnson
Sol
Level 74
God Stats
24W - 26L
1,610 SR
Queue Stats
363W - 308L
1,586 Elo+
Party 1
Team Averages
Level 85
1,601 SR
1,483 Elo+

VS

Team Averages
Level 87
1,435 SR
1,612 Elo+
Kukulkan
Kukulkan
Patharis
Kukulkan
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 121L
1,653 Elo+
Party 2
Hou Yi
Hou Yi
Vecheslav
Hou Yi
Level 83
God Stats
6W - 4L
1,551 SR
Queue Stats
63W - 65L
1,555 Elo+
Party 2
Atlas
Atlas
ipid12
Atlas
Level 69
God Stats
1W - 1L
1,256 SR
Queue Stats
68W - 52L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ASCardinal
King Arthur
10
0 / 2 / 2
6,418
642
3,041
8,489
5,934
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
EpolErot
Cerberus
11
1 / 2 / 0
6,374
637
4,128
8,641
7,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
6,439
644
4,953
7,335
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Patharis
Kukulkan
12
2 / 1 / 4
7,722
772
8,209
4,629
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Vecheslav
Hou Yi
12
4 / 1 / 2
7,774
777
7,974
5,375
2,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
ipid12
Atlas
10
0 / 0 / 5
7,299
730
3,756
6,508
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
6
6
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ASCardinal
King Arthur
0
2
2
0.5
L
Cerberus
EpolErot
Cerberus
1
2
0
0.5
W
Kukulkan
Patharis
Kukulkan
2
1
4
4
W
Hou Yi
Vecheslav
Hou Yi
4
1
2
5
L
1
2
0
0.5
W
Atlas
ipid12
Atlas
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,122
Damage
19,939
24,465
Taken
16,512
16,498
Mitigated
11,532
5,826
Healing
2,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ASCardinal
King Arthur
3,041
264
0
634
8,489
5,934
0
4,527
3,962
0
17,881
L
Cerberus
EpolErot
Cerberus
4,128
109
0
2,602
8,641
7,483
0
3,180
5,461
17,421
0
W
Kukulkan
Patharis
Kukulkan
8,209
731
0
159
4,629
2,165
1,072
2,390
2,109
33,871
0
W
Hou Yi
Vecheslav
Hou Yi
7,974
2,770
0
792
5,375
2,515
1,674
2,659
2,588
0
24,354
L
4,953
1,296
0
2,590
7,335
3,081
0
4,503
2,832
18,544
1,855
W
Atlas
ipid12
Atlas
3,756
1,358
0
1,082
6,508
6,852
105
3,585
2,654
9,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,231
Gold Earned
22,795
129
Minions Killed
115
5
Camps Cleared
4
515,184
Distance Traveled
562,364
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,418
642
39
4
3
156,706
2
L
Cerberus
6,374
637
46
5
1
178,497
5
W
Kukulkan
7,722
772
72
7
1
194,778
4
W
Hou Yi
7,774
777
35
4
2
178,155
4
L
Sol
6,439
644
44
4
1
179,981
1
W
Atlas
7,299
730
8
1
1
189,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role