Player Matchup

Kuzenbo
Kuzenbo
Cowbo
Kuzenbo
Level 124
God Stats
2W - 1L
1,889 SR
Queue Stats
142W - 142L
1,544 Elo+
Party 1
Lancelot
Lancelot
LightningFall
Lancelot
Level 92
God Stats
28W - 23L
1,546 SR
Queue Stats
72W - 67L
1,517 Elo+
Party 1
Nu Wa
Nu Wa
RedPandaPrince
Nu Wa
Level 109
God Stats
12W - 7L
1,734 SR
Queue Stats
84W - 98L
1,457 Elo+
Party 1
Jormungandr
Jormungandr
ckstuntman
Jormungandr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 113L
1,534 Elo+
Solo
Artemis
Artemis
nogod4u
Artemis
Level 148
God Stats
1W - 1L
1,749 SR
Queue Stats
41W - 38L
1,570 Elo+
Party 1
Team Averages
Level 116
1,684 SR
1,524 Elo+

VS

Team Averages
Level 117
1,495 SR
1,581 Elo+
Hercules
Hercules
NoxGray
Hercules
Level 112
God Stats
2W - 2L
1,365 SR
Queue Stats
157W - 139L
1,590 Elo+
Party 2
Anubis
Anubis
Wiscony
Anubis
Level 107
God Stats
13W - 3L
1,712 SR
Queue Stats
112W - 93L
1,570 Elo+
Solo
Hun Batz
Hun Batz
Wraith99
Hun Batz
Level 102
God Stats
2W - 2L
1,231 SR
Queue Stats
55W - 41L
1,591 Elo+
Party 2
Artemis
Artemis
dmDAX
Artemis
Level 157
God Stats
4W - 1L
1,514 SR
Queue Stats
270W - 253L
1,592 Elo+
Party 2
Maui
Maui
gcorourke
Maui
Level 109
God Stats
3W - 1L
1,652 SR
Queue Stats
58W - 66L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cowbo
Kuzenbo
14
1 / 3 / 4
8,946
471
8,919
18,114
23,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
LightningFall
Lancelot
15
5 / 9 / 3
10,212
537
10,297
18,906
7,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 9 / 7
8,766
461
14,296
17,743
5,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
ckstuntman
Jormungandr
15
0 / 6 / 2
9,265
488
11,273
18,607
20,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
nogod4u
Artemis
16
2 / 6 / 1
9,949
524
11,504
20,158
7,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NoxGray
Hercules
17
4 / 1 / 4
10,731
565
15,286
21,965
19,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Wiscony
Anubis
18
17 / 4 / 3
11,716
617
27,007
18,597
11,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Wraith99
Hun Batz
16
3 / 5 / 5
9,599
505
4,386
16,013
7,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
dmDAX
Artemis
19
6 / 0 / 4
11,464
603
18,031
15,100
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
16
2 / 1 / 16
10,644
560
6,732
16,490
18,981
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
10
Kills
32
33
Deaths
11
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Cowbo
Kuzenbo
1
3
4
1
L
Lancelot
LightningFall
Lancelot
5
9
3
0.72
W
Hercules
NoxGray
Hercules
4
1
4
6
L
2
9
7
0.61
W
Anubis
Wiscony
Anubis
17
4
3
4.63
W
Hun Batz
Wraith99
Hun Batz
3
5
5
1.1
L
Jormungandr
ckstuntman
Jormungandr
0
6
2
0.17
W
Artemis
dmDAX
Artemis
6
0
4
8
W
Maui
2
1
16
10
L
Artemis
nogod4u
Artemis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,289
Damage
71,442
93,528
Taken
88,165
64,476
Mitigated
64,529
18,438
Healing
31,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Cowbo
Kuzenbo
8,919
3,195
0
1,912
18,114
23,471
0
10,691
7,371
25,000
0
L
Lancelot
LightningFall
Lancelot
10,297
1,207
0
3,620
18,906
7,314
0
7,067
11,758
0
78,362
W
Hercules
NoxGray
Hercules
15,286
6,142
0
10,686
21,965
19,664
0
11,615
10,350
136
74,009
L
14,296
2,922
0
1,092
17,743
5,187
1,222
11,407
6,336
59,176
0
W
Anubis
Wiscony
Anubis
27,007
2,476
0
9,431
18,597
11,682
350
9,212
9,385
103,914
0
W
Hun Batz
Wraith99
Hun Batz
4,386
657
0
662
16,013
7,557
1,443
4,292
11,721
0
80,430
L
Jormungandr
ckstuntman
Jormungandr
11,273
4,746
0
3,585
18,607
20,578
1,020
1,118
16,270
72,080
0
W
Artemis
dmDAX
Artemis
18,031
10,576
0
7,704
15,100
6,645
1,794
2,596
12,504
0
123,171
W
Maui
6,732
2,173
0
3,446
16,490
18,981
165
7,139
9,351
38,798
0
L
Artemis
nogod4u
Artemis
11,504
6,322
0
8,229
20,158
7,926
1,176
3,592
16,454
0
83,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,138
Gold Earned
54,154
475
Minions Killed
640
0
Camps Cleared
0
1,629,217
Distance Traveled
1,741,318
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,946
471
28
1
0
355,409
4
L
Lancelot
10,212
537
123
6
0
381,781
1
W
Hercules
10,731
565
132
7
0
346,997
9
L
Nu Wa
8,766
461
84
4
0
297,438
0
W
Anubis
11,716
617
154
8
0
302,781
0
W
Hun Batz
9,599
505
125
7
0
377,605
3
L
Jormungandr
9,265
488
125
7
0
322,176
4
W
Artemis
11,464
603
179
9
0
357,023
6
W
Maui
10,644
560
50
3
0
356,912
3
L
Artemis
9,949
524
115
6
0
272,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role