Player Matchup

Thoth
Thoth
Diamond II
TheDirtyGrandpa
Thoth
Diamond II
Level 142
God Stats
4W - 0L
1,690 SR
Queue Stats
265W - 264L
2,494 MMR
Solo
Hachiman
Hachiman
Diamond V
l CIII l
Hachiman
Diamond V
Level 146
God Stats
1W - 0L
1,733 SR
Queue Stats
18W - 7L
2,387 MMR
Solo
Mulan
Mulan
Platinum II
xXxLeftToDiexXx
Mulan
Platinum II
Level 125
God Stats
58W - 68L
1,614 SR
Queue Stats
100W - 144L
1,998 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,679 SR
2,293 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 144
1,588 SR
1,315 MMR
Cerberus
Cerberus
Silver IV
King_Clownin89
Cerberus
Silver IV
Level 155
God Stats
4W - 1L
1,722 SR
Queue Stats
50W - 63L
925 MMR
Party 1
Ishtar
Ishtar
Bronze IV
Suxuyia
Ishtar
Bronze IV
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 7L
1,529 MMR
Party 1
Hera
Hera
Silver III
daActiveSlaking
Hera
Silver III
Level 157
God Stats
2W - 3L
1,541 SR
Queue Stats
9W - 9L
1,491 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 10
10,223
786
16,073
8,091
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
l CIII l
Hachiman
15
8 / 1 / 5
10,475
806
17,179
6,999
2,858
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 2 / 11
9,172
706
8,761
12,131
12,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
Ah Muzen CabPoseidonCabrakanBaron SamediAtlas

VS

Bans
LancelotAresHadesGebNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 4 / 3
8,500
654
6,107
19,890
19,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
Suxuyia
Ishtar
14
3 / 3 / 1
8,930
687
5,313
15,475
5,709
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 2
8,498
654
7,240
10,467
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
13
Kills
4
4
Deaths
13
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
3
0.38
L
Ishtar
Suxuyia
Ishtar
3
3
1
1.17
W
3
1
10
8
L
1
6
2
0.33
W
Hachiman
l CIII l
Hachiman
8
1
5
10.5
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,013
Damage
18,660
27,221
Taken
45,832
19,293
Mitigated
28,559
5,084
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,107
538
0
3,049
19,890
19,035
0
5,191
14,522
15,988
0
L
Ishtar
Suxuyia
Ishtar
5,313
2,260
0
3,470
15,475
5,709
0
7,439
7,878
0
28,807
W
16,073
861
0
1,303
8,091
3,713
710
4,859
3,074
68,884
0
L
7,240
1,545
0
1,042
10,467
3,815
0
3,443
6,781
23,558
0
W
Hachiman
l CIII l
Hachiman
17,179
6,771
0
1,414
6,999
2,858
1,650
4,228
2,663
0
44,659
W
8,761
1,696
0
2,367
12,131
12,722
399
4,420
7,441
0
20,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,870
Gold Earned
25,928
186
Minions Killed
128
11
Camps Cleared
1
725,456
Distance Traveled
710,891
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,500
654
15
1
0
243,164
2
L
Ishtar
8,930
687
74
6
1
239,445
0
W
Thoth
10,223
786
112
9
7
250,859
0
L
Hera
8,498
654
39
3
0
228,282
6
W
Hachiman
10,475
806
51
4
2
240,354
2
W
Mulan
9,172
706
23
2
2
234,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role