Player Matchup

Cernunnos
Cernunnos
CarlosE UNAM
Cernunnos
Level 160
God Stats
1W - 0L
1,688 SR
Queue Stats
52W - 45L
1,566 Elo+
Party 1
Sol
Sol
QuidAgis
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 54L
1,601 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tokyo_D3ATH69
Tsukuyomi
Level 120
God Stats
2W - 2L
1,252 SR
Queue Stats
156W - 155L
1,499 Elo+
Solo
Ganesha
Ganesha
aristotelic-she3
Ganesha
Level 89
God Stats
28W - 22L
1,610 SR
Queue Stats
44W - 44L
1,544 Elo+
Party 1
Bellona
Bellona
wildseed1
Bellona
Level 156
God Stats
48W - 43L
1,533 SR
Queue Stats
147W - 159L
1,530 Elo+
Solo
Team Averages
Level 126
1,516 SR
1,548 Elo+

VS

Team Averages
Level 124
1,499 SR
1,451 Elo+
Thoth
Thoth
AgaliaAstrid
Thoth
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 56L
1,542 Elo+
Solo
Yemoja
Yemoja
BlackViod
Yemoja
Level 148
God Stats
5W - 4L
1,481 SR
Queue Stats
143W - 140L
1,523 Elo+
Solo
Cernunnos
Cernunnos
RivalAxis
Cernunnos
Level 128
God Stats
2W - 4L
1,442 SR
Queue Stats
112W - 108L
1,529 Elo+
Party 2
Mulan
Mulan
l8lxCrysTaLxl8l
Mulan
Level 144
God Stats
13W - 13L
1,570 SR
Queue Stats
115W - 126L
1,490 Elo+
Party 2
Pele
Pele
rektrekteroni
Pele
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,172 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CarlosE UNAM
Cernunnos
20
7 / 0 / 9
13,657
854
19,260
22,666
13,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 0 / 13
12,488
781
22,219
12,492
6,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Tokyo_D3ATH69
Tsukuyomi
19
6 / 2 / 11
12,400
775
21,839
12,850
6,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 1 / 18
11,781
736
2,814
18,494
25,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
wildseed1
Bellona
19
4 / 3 / 16
11,747
734
12,598
19,258
19,947
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 2
10,765
673
12,549
13,113
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
BlackViod
Yemoja
16
1 / 0 / 3
10,539
659
6,719
12,445
11,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
RivalAxis
Cernunnos
16
0 / 4 / 4
9,934
621
18,108
19,492
8,898
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 10 / 2
10,277
642
17,942
28,557
27,436
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 5 / 2
9,984
624
8,163
18,711
8,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
18
24
Kills
5
6
Deaths
24
67
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Yemoja
BlackViod
Yemoja
1
0
3
2.5
W
Cernunnos
CarlosE UNAM
Cernunnos
7
0
9
11.5
W
7
0
13
13.5
L
Cernunnos
RivalAxis
Cernunnos
0
4
4
0.5
W
Tsukuyomi
Tokyo_D3ATH69
Tsukuyomi
6
2
11
5.75
W
0
1
18
9
L
2
10
2
0.3
L
2
5
2
0.6
W
Bellona
wildseed1
Bellona
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,730
Damage
63,481
85,760
Taken
92,318
72,893
Mitigated
62,107
25,169
Healing
23,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,549
527
0
1,354
13,113
5,328
0
2,686
10,427
59,007
0
L
Yemoja
BlackViod
Yemoja
6,719
802
5,481
4,412
12,445
11,930
531
2,231
10,214
28,346
0
W
Cernunnos
CarlosE UNAM
Cernunnos
19,260
11,717
0
14,979
22,666
13,615
2,529
4,351
17,930
0
86,126
W
22,219
9,683
0
6,025
12,492
6,638
7,898
2,824
9,438
60,681
5,020
L
Cernunnos
RivalAxis
Cernunnos
18,108
6,889
0
6,491
19,492
8,898
0
4,708
14,784
0
53,388
W
Tsukuyomi
Tokyo_D3ATH69
Tsukuyomi
21,839
4,945
0
2,633
12,850
6,968
1,326
3,473
9,181
0
51,248
W
2,814
228
0
1,414
18,494
25,725
1,325
4,437
13,577
17,198
0
L
17,942
1,151
0
3,893
28,557
27,436
0
7,743
20,814
207
37,512
L
8,163
1,678
0
1,370
18,711
8,515
0
5,661
13,050
0
21,508
W
Bellona
wildseed1
Bellona
12,598
1,490
0
118
19,258
19,947
582
3,540
15,406
0
29,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,073
Gold Earned
51,499
321
Minions Killed
273
0
Camps Cleared
0
1,805,566
Distance Traveled
1,528,797
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,765
673
106
7
0
302,717
1
L
Yemoja
10,539
659
36
2
0
331,970
1
W
Cernunnos
13,657
854
134
8
0
350,263
2
W
Sol
12,488
781
80
5
0
336,276
3
L
Cernunnos
9,934
621
62
4
0
299,011
4
W
Tsukuyomi
12,400
775
71
4
0
369,612
3
W
Ganesha
11,781
736
0
0
0
373,854
0
L
Mulan
10,277
642
39
2
0
267,035
2
L
Pele
9,984
624
30
2
0
328,064
1
W
Bellona
11,747
734
36
2
0
375,561
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role