Player Matchup

Sun Wukong
Sun Wukong
Bronze I
 
Sun Wukong
Bronze I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Silver II
 
Janus
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
BigM1ke69
Bacchus
Silver II
Level 105
God Stats
5W - 4L
1,550 SR
Queue Stats
62W - 80L
1,125 MMR
Party 2
Arachne
Arachne
Gold V
Shad0kIller
Arachne
Gold V
Level 128
God Stats
6W - 6L
1,734 SR
Queue Stats
24W - 25L
1,477 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,557 SR
1,420 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,571 SR
1,258 MMR
Amaterasu
Amaterasu
Silver II
 
Amaterasu
Silver II
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver I
ArmedGalaxy
Chang'e
Silver I
Level 156
God Stats
8W - 4L
1,579 SR
Queue Stats
316W - 333L
1,277 MMR
Solo
Heimdallr
Heimdallr
Silver I
Bandolex
Heimdallr
Silver I
Level 121
God Stats
3W - 0L
1,829 SR
Queue Stats
24W - 17L
997 MMR
Solo
Cerberus
Cerberus
Silver IV
HES5E
Cerberus
Silver IV
Level 123
God Stats
1W - 3L
1,249 SR
Queue Stats
9W - 12L
1,328 MMR
Party 3
Pele
Pele
Silver I
Joaquinv98
Pele
Silver I
Level 152
God Stats
9W - 3L
1,697 SR
Queue Stats
47W - 49L
1,190 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
5
0 / 0 / 0
3,270
654
1,661
3,033
1,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
 
Janus
5
0 / 0 / 0
3,086
617
1,656
956
272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
 
Apollo
1
0 / 0 / 0
909
182
0
0
0
Bacchus
BigM1ke69
Bacchus
6
0 / 0 / 0
3,085
617
589
2,024
1,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Shad0kIller
Arachne
5
0 / 1 / 0
2,993
599
858
2,983
1,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThorSetBakasura

VS

Bans
KumbhakarnaGilgameshSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
6
0 / 0 / 0
3,589
718
1,859
3,303
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
ArmedGalaxy
Chang'e
6
0 / 0 / 1
3,525
705
1,181
1,810
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
Bandolex
Heimdallr
5
0 / 0 / 0
3,041
608
830
2,435
769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
HES5E
Cerberus
5
0 / 0 / 0
3,384
677
0
690
306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 0 / 0
3,562
712
965
4,186
1,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Janus
 
Janus
0
0
0
0
L
Apollo
 
Apollo
0
0
0
0
W
Amaterasu
 
Amaterasu
0
0
0
0
W
Chang'e
ArmedGalaxy
Chang'e
0
0
1
0.5
W
Heimdallr
Bandolex
Heimdallr
0
0
0
0
L
Bacchus
BigM1ke69
Bacchus
0
0
0
0
W
Cerberus
HES5E
Cerberus
0
0
0
0
W
1
0
0
1
L
Arachne
Shad0kIller
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,764
Damage
4,835
8,996
Taken
12,424
4,129
Mitigated
4,503
3,012
Healing
6,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,661
297
0
1,242
3,033
1,389
0
0
3,033
0
18,874
L
Janus
 
Janus
1,656
304
0
250
956
272
0
435
461
14,875
0
L
Apollo
 
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
 
Amaterasu
1,859
763
0
1,757
3,303
1,764
0
0
2,961
0
17,111
W
Chang'e
ArmedGalaxy
Chang'e
1,181
179
214
965
1,810
498
0
262
1,492
14,031
0
W
Heimdallr
Bandolex
Heimdallr
830
303
0
1,567
2,435
769
0
756
1,637
0
16,101
L
Bacchus
BigM1ke69
Bacchus
589
0
0
500
2,024
1,350
0
0
2,024
8,213
0
W
Cerberus
HES5E
Cerberus
0
0
0
135
690
306
0
156
492
1,729
0
W
965
413
0
2,132
4,186
1,166
0
827
3,255
0
14,751
L
Arachne
Shad0kIller
Arachne
858
431
0
1,020
2,983
1,118
0
612
2,297
0
10,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,343
Gold Earned
17,101
94
Minions Killed
132
0
Camps Cleared
0
386,119
Distance Traveled
430,997
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,270
654
30
6
0
90,437
2
L
Janus
3,086
617
28
6
0
95,360
0
L
Apollo
909
182
0
0
0
0
0
W
Amaterasu
3,589
718
35
7
0
100,449
3
W
Chang'e
3,525
705
34
7
0
107,588
1
W
Heimdallr
3,041
608
27
5
0
78,770
0
L
Bacchus
3,085
617
11
2
0
87,645
1
W
Cerberus
3,384
677
4
1
0
42,339
1
W
Pele
3,562
712
32
6
0
101,851
0
L
Arachne
2,993
599
25
5
0
112,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role