Player Matchup

He Bo
He Bo
Armando-1990
He Bo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,430 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Darbyo
Morgan Le Fay
Level 130
God Stats
0W - 4L
1,163 SR
Queue Stats
52W - 57L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
LoudDovakiin
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,506 Elo+
Party 3
Tiamat
Tiamat
PushTheMinions
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 108L
1,381 Elo+
Party 1
Pele
Pele
Rob The Drummer
Pele
Level 138
God Stats
1W - 4L
1,068 SR
Queue Stats
311W - 289L
1,556 Elo+
Party 3
Team Averages
Level 102
1,346 SR
1,468 Elo+

VS

Team Averages
Level 118
1,534 SR
1,510 Elo+
Poseidon
Poseidon
Girthquake6313
Poseidon
Level 115
God Stats
9W - 9L
1,565 SR
Queue Stats
405W - 356L
1,490 Elo+
Party 2
Apollo
Apollo
Grumpiest Night
Apollo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,493 Elo+
Party 2
Chaac
Chaac
Ram Ranch R0CKS
Chaac
Level 141
God Stats
3W - 1L
1,565 SR
Queue Stats
89W - 48L
1,602 Elo+
Party 2
Cerberus
Cerberus
SonWil915
Cerberus
Level 96
God Stats
1W - 2L
1,270 SR
Queue Stats
408W - 502L
1,432 Elo+
Solo
Bakasura
Bakasura
pieman 5555
Bakasura
Level 127
God Stats
6W - 0L
1,769 SR
Queue Stats
174W - 139L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 9
9,422
628
14,633
14,002
7,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Darbyo
Morgan Le Fay
18
2 / 5 / 10
10,099
673
22,531
16,416
10,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gilgamesh
LoudDovakiin
Gilgamesh
16
4 / 5 / 10
9,634
642
12,642
16,988
15,083
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 7 / 4
8,258
551
5,276
13,973
10,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 6 / 5
9,813
654
19,813
20,409
20,600
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
20
8 / 2 / 11
12,138
809
22,146
11,888
6,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 6 / 9
10,968
731
12,948
15,593
10,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 4 / 19
11,291
753
17,759
33,426
24,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
SonWil915
Cerberus
17
2 / 5 / 20
10,253
684
8,975
21,551
25,375
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
pieman 5555
Bakasura
19
4 / 2 / 21
11,967
798
13,529
20,296
15,805
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
108
15
Kills
28
28
Deaths
19
38
Assists
80
Player
Kills
Deaths
Assists
KDA
L
3
5
9
1.5
L
Morgan Le Fay
Darbyo
Morgan Le Fay
2
5
10
1.4
W
Poseidon
8
2
11
6.75
W
8
6
9
2.08
L
Gilgamesh
LoudDovakiin
Gilgamesh
4
5
10
1.8
L
1
7
4
0.43
W
6
4
19
3.88
L
5
6
5
1.25
W
Cerberus
SonWil915
Cerberus
2
5
20
2.4
W
Bakasura
pieman 5555
Bakasura
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,895
Damage
75,357
81,788
Taken
102,754
63,868
Mitigated
82,239
18,056
Healing
49,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,633
766
2,842
3,653
14,002
7,024
0
4,657
9,065
27,913
0
L
Morgan Le Fay
Darbyo
Morgan Le Fay
22,531
3,921
2,187
4,245
16,416
10,176
0
6,654
9,408
45,397
0
W
Poseidon
22,146
2,098
2,942
3,240
11,888
6,647
2,254
4,343
7,545
55,210
0
W
12,948
7,399
234
2,920
15,593
10,245
899
7,521
8,072
0
32,215
L
Gilgamesh
LoudDovakiin
Gilgamesh
12,642
1,244
0
134
16,988
15,083
0
8,814
7,494
0
20,624
L
5,276
1,165
765
2,005
13,973
10,985
0
5,866
7,697
9,957
0
W
17,759
2,470
2,008
16,708
33,426
24,167
452
12,722
20,704
0
37,884
L
19,813
2,231
393
1,832
20,409
20,600
0
5,956
12,833
0
31,034
W
Cerberus
SonWil915
Cerberus
8,975
373
3,600
5,649
21,551
25,375
458
9,490
12,061
17,132
0
W
Bakasura
pieman 5555
Bakasura
13,529
6,819
3,767
8,283
20,296
15,805
4,148
8,364
11,932
1,076
13,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,226
Gold Earned
56,617
139
Minions Killed
207
0
Camps Cleared
0
1,141,462
Distance Traveled
1,412,515
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,422
628
22
1
0
254,509
0
L
Morgan Le Fay
10,099
673
53
4
0
243,352
1
W
Poseidon
12,138
809
80
5
0
300,974
0
W
Apollo
10,968
731
39
3
0
250,553
1
L
Gilgamesh
9,634
642
23
2
0
229,418
0
L
Tiamat
8,258
551
8
1
0
187,374
1
W
Chaac
11,291
753
29
2
0
304,371
0
L
Pele
9,813
654
33
2
0
226,809
0
W
Cerberus
10,253
684
25
2
0
271,367
0
W
Bakasura
11,967
798
34
2
0
285,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role