Player Matchup

Medusa
Medusa
Gold II
Blood250
Medusa
Gold II
Level 148
God Stats
1W - 1L
1,887 SR
Queue Stats
132W - 116L
1,471 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum V
DISTORTER9708
Morgan Le Fay
Platinum V
Level 129
God Stats
5W - 0L
1,701 SR
Queue Stats
124W - 103L
1,662 MMR
Party 1
Guan Yu
Guan Yu
Gold III
Gilosh
Guan Yu
Gold III
Level 82
God Stats
22W - 12L
1,662 SR
Queue Stats
131W - 115L
1,414 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,750 SR
1,516 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,582 SR
1,454 MMR
Ymir
Ymir
Silver II
KarayoKun
Ymir
Silver II
Level 101
God Stats
0W - 1L
1,502 SR
Queue Stats
9W - 11L
1,562 MMR
Solo
Anhur
Anhur
Gold V
TheDaniEnd
Anhur
Gold V
Level 144
God Stats
1W - 2L
1,743 SR
Queue Stats
52W - 59L
1,302 MMR
Solo
Ra
Ra
Bronze III
javiervivas20
Ra
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blood250
Medusa
17
4 / 1 / 10
11,790
694
13,102
14,603
7,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
DISTORTER9708
Morgan Le Fay
19
11 / 2 / 5
13,374
787
28,577
14,890
8,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Gilosh
Guan Yu
15
1 / 3 / 12
11,735
690
7,839
20,015
27,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AresBaron SamediAh Muzen CabIzanamiChiron

VS

Bans
CernunnosHou YiThothFenrirAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 6 / 4
10,947
644
11,295
22,595
30,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
15
4 / 3 / 2
10,763
633
12,452
20,200
9,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 7 / 6
9,979
587
12,042
13,293
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
16
Kills
6
6
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
Blood250
Medusa
4
1
10
9
W
Morgan Le Fay
DISTORTER9708
Morgan Le Fay
11
2
5
6.75
W
Guan Yu
Gilosh
Guan Yu
1
3
12
2.33
L
Ymir
2
6
4
0.67
L
Anhur
4
3
2
1.67
L
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,518
Damage
35,789
49,508
Taken
56,088
42,987
Mitigated
46,216
22,370
Healing
14,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Blood250
Medusa
13,102
6,642
0
3,964
14,603
7,185
1,335
9,400
5,203
101
68,944
W
Morgan Le Fay
DISTORTER9708
Morgan Le Fay
28,577
1,487
0
4,886
14,890
8,304
962
4,856
10,034
71,656
0
W
Guan Yu
Gilosh
Guan Yu
7,839
2,214
5,748
7,772
20,015
27,498
373
9,485
10,530
0
14,141
L
Ymir
11,295
2,323
447
4,270
22,595
30,210
0
8,418
14,177
20,831
0
L
Anhur
12,452
7,051
0
1,152
20,200
9,997
1,202
11,648
8,552
0
41,733
L
12,042
603
5,405
2,735
13,293
6,009
96
8,955
4,338
53,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,899
Gold Earned
31,689
195
Minions Killed
181
9
Camps Cleared
5
961,860
Distance Traveled
850,996
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,790
694
102
6
6
289,486
5
W
Morgan Le Fay
13,374
787
87
5
2
345,961
3
W
Guan Yu
11,735
690
6
0
1
326,413
5
L
Ymir
10,947
644
19
1
2
265,779
4
L
Anhur
10,763
633
67
4
0
285,673
6
L
Ra
9,979
587
95
6
3
299,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role