Player Matchup

Nike
Nike
Ashce
Nike
Level 136
God Stats
1W - 0L
1,613 SR
Queue Stats
25W - 19L
1,502 Elo+
Party 2
Anubis
Anubis
BallFlap
Anubis
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 49L
1,874 Elo+
Party 1
Xing Tian
Xing Tian
OhAh
Xing Tian
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,492 Elo+
Party 2
Ullr
Ullr
TooToxicFor1Acct
Ullr
Level 28
God Stats
3W - 2L
1,175 SR
Queue Stats
180W - 108L
1,637 Elo+
Party 1
Odin
Odin
ToyFreddy
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,514 Elo+
Party 2
Team Averages
Level 66
1,458 SR
1,604 Elo+

VS

Team Averages
Level 64
1,516 SR
1,480 Elo+
Cernunnos
Cernunnos
TMFalgrim
Cernunnos
Level 112
God Stats
0W - 8L
1,580 SR
Queue Stats
144W - 156L
1,425 Elo+
Solo
Osiris
Osiris
Wesuz
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,479 Elo+
Party 3
Jormungandr
Jormungandr
disasterBi
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,479 Elo+
Party 3
Tiamat
Tiamat
l337train
Tiamat
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 156L
1,674 Elo+
Party 3
Apollo
Apollo
scratchme
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Ashce
Nike
17
8 / 2 / 19
9,599
960
11,859
11,070
14,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Anubis
BallFlap
Anubis
15
11 / 3 / 11
9,366
937
15,400
8,606
6,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
OhAh
Xing Tian
15
4 / 2 / 19
9,392
939
6,895
11,904
13,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 1 / 19
8,954
895
15,388
10,074
6,182
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Odin
16
5 / 1 / 19
9,949
995
8,782
9,575
12,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
TMFalgrim
Cernunnos
13
0 / 6 / 3
6,847
685
6,969
13,643
5,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Osiris
Wesuz
Osiris
15
2 / 5 / 2
8,511
851
5,653
13,611
13,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
disasterBi
Jormungandr
14
2 / 5 / 1
7,428
743
6,957
11,316
10,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
l337train
Tiamat
11
1 / 7 / 2
6,843
684
7,593
11,528
6,412
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
scratchme
Apollo
14
2 / 9 / 3
7,936
794
3,847
14,123
6,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
18
32
Kills
7
9
Deaths
32
87
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nike
Ashce
Nike
8
2
19
8.75
W
Anubis
BallFlap
Anubis
11
3
11
5.5
W
Xing Tian
OhAh
Xing Tian
4
2
19
6.75
L
Cernunnos
TMFalgrim
Cernunnos
0
6
3
0.25
W
4
1
19
13.5
W
Odin
5
1
19
14.5
L
Osiris
Wesuz
Osiris
2
5
2
0.6
L
Jormungandr
disasterBi
Jormungandr
2
5
1
0.5
L
Tiamat
l337train
Tiamat
1
7
2
0.29
L
Apollo
scratchme
Apollo
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,324
Damage
31,019
51,229
Taken
64,221
52,729
Mitigated
42,255
15,427
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Ashce
Nike
11,859
1,398
1,259
1,567
11,070
14,160
353
1,898
9,172
0
19,288
W
Anubis
BallFlap
Anubis
15,400
614
1,566
1,631
8,606
6,307
996
3,674
4,932
25,871
0
W
Xing Tian
OhAh
Xing Tian
6,895
787
363
1,719
11,904
13,938
530
2,700
9,204
13,915
0
L
Cernunnos
TMFalgrim
Cernunnos
6,969
2,084
876
2,952
13,643
5,812
1,204
3,566
9,713
0
17,646
W
15,388
7,124
1,969
2,462
10,074
6,182
1,500
3,636
6,438
0
25,457
W
Odin
8,782
1,663
1,320
1,571
9,575
12,142
979
2,642
6,933
0
17,663
L
Osiris
Wesuz
Osiris
5,653
1,490
1,616
2,097
13,611
13,381
184
3,938
9,362
0
14,960
L
Jormungandr
disasterBi
Jormungandr
6,957
2,503
0
314
11,316
10,355
52
3,926
7,194
13,260
0
L
Tiamat
l337train
Tiamat
7,593
1,020
384
1,131
11,528
6,412
0
5,341
6,042
13,737
0
L
Apollo
scratchme
Apollo
3,847
1,655
0
849
14,123
6,295
116
5,524
8,411
0
11,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,260
Gold Earned
37,565
101
Minions Killed
86
0
Camps Cleared
0
964,489
Distance Traveled
824,800
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,599
960
13
1
0
212,104
0
W
Anubis
9,366
937
24
2
0
159,686
0
W
Xing Tian
9,392
939
11
1
0
195,847
1
L
Cernunnos
6,847
685
14
1
0
165,936
2
W
Ullr
8,954
895
29
3
0
199,698
0
W
Odin
9,949
995
24
2
0
197,154
4
L
Osiris
8,511
851
7
1
0
194,180
3
L
Jormungandr
7,428
743
23
2
0
143,138
0
L
Tiamat
6,843
684
14
1
0
165,614
5
L
Apollo
7,936
794
28
3
0
155,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role