Player Matchup

Danzaburou
Danzaburou
B34ST3RBUNNY
Danzaburou
Level 144
God Stats
34W - 20L
1,837 SR
Queue Stats
178W - 128L
1,686 Elo+
Party 3
Kukulkan
Kukulkan
TheRealWrothgar
Kukulkan
Level 46
God Stats
9W - 3L
1,734 SR
Queue Stats
79W - 50L
1,680 Elo+
Party 3
Ne Zha
Ne Zha
TwinkyKiller42
Ne Zha
Level 129
God Stats
1W - 1L
1,274 SR
Queue Stats
94W - 91L
1,415 Elo+
Solo
Atlas
Atlas
puncakeFTW
Atlas
Level 135
God Stats
15W - 9L
1,741 SR
Queue Stats
103W - 64L
1,720 Elo+
Party 3
Jing Wei
Jing Wei
tatertots11
Jing Wei
Level 147
God Stats
2W - 1L
1,834 SR
Queue Stats
78W - 49L
1,626 Elo+
Party 3
Team Averages
Level 120
1,684 SR
1,625 Elo+

VS

Team Averages
Level 65
1,533 SR
1,378 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
LindsayLoheb
Freya
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
Perversia
Cthulhu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,359 Elo+
Party 1
Mercury
Mercury
Thaa Kannon
Mercury
Level 139
God Stats
7W - 3L
1,664 SR
Queue Stats
69W - 76L
1,313 Elo+
Party 2
Chaac
Chaac
WuhanCult
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B34ST3RBUNNY
Danzaburou
7
5 / 0 / 0
4,819
803
2,880
2,811
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
7
0 / 0 / 1
4,057
676
198
727
286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 0 / 0
4,228
705
588
3,505
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atlas
5
0 / 1 / 5
4,122
687
2,531
5,759
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Jing Wei
tatertots11
Jing Wei
5
0 / 1 / 0
3,719
620
1,382
3,385
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 1 / 1
3,621
604
865
1,364
328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

3
1 / 4 / 0
3,188
531
557
3,672
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Perversia
Cthulhu
4
0 / 1 / 1
3,227
538
1,237
3,087
1,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Thaa Kannon
Mercury
6
0 / 0 / 0
3,562
594
390
3,821
962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
WuhanCult
Chaac
7
1 / 0 / 0
3,700
617
1,034
2,442
894
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
2
2
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
W
Danzaburou
B34ST3RBUNNY
Danzaburou
5
0
0
5
L
1
4
0
0.25
L
Cthulhu
Perversia
Cthulhu
0
1
1
0.5
L
Mercury
Thaa Kannon
Mercury
0
0
0
0
W
Kukulkan
0
0
1
0.5
W
1
0
0
1
L
Chaac
WuhanCult
Chaac
1
0
0
1
W
Atlas
0
1
5
2.5
W
Jing Wei
tatertots11
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,579
Damage
4,083
16,187
Taken
14,386
5,621
Mitigated
4,149
5,845
Healing
3,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
865
0
0
125
1,364
328
0
93
1,271
15,463
0
W
Danzaburou
B34ST3RBUNNY
Danzaburou
2,880
1,496
0
1,371
2,811
873
426
580
2,231
0
22,556
L
557
343
0
337
3,672
702
0
1,205
2,467
3,716
0
L
Cthulhu
Perversia
Cthulhu
1,237
396
0
480
3,087
1,263
0
843
2,244
7,046
0
L
Mercury
Thaa Kannon
Mercury
390
250
0
1,213
3,821
962
120
345
3,476
0
17,939
W
Kukulkan
198
0
0
0
727
286
0
362
365
20,482
0
W
588
233
0
545
3,505
1,049
0
0
3,505
0
21,462
L
Chaac
WuhanCult
Chaac
1,034
195
0
948
2,442
894
0
0
2,442
0
11,200
W
Atlas
2,531
711
45
2,294
5,759
2,480
90
1,289
3,925
9,904
1,716
W
Jing Wei
tatertots11
Jing Wei
1,382
1,173
0
1,590
3,385
933
0
428
2,957
0
12,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,945
Gold Earned
17,298
172
Minions Killed
118
0
Camps Cleared
0
604,793
Distance Traveled
510,747
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,621
604
28
5
0
116,605
3
W
Danzaburou
4,819
803
46
8
0
109,963
0
L
Freya
3,188
531
8
1
0
68,347
0
L
Cthulhu
3,227
538
18
3
0
67,781
0
L
Mercury
3,562
594
45
8
0
132,043
2
W
Kukulkan
4,057
676
37
6
0
112,310
1
W
Ne Zha
4,228
705
50
8
0
142,695
0
L
Chaac
3,700
617
19
3
0
125,971
0
W
Atlas
4,122
687
12
2
0
121,682
1
W
Jing Wei
3,719
620
27
5
0
118,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role