Player Matchup

Chaac
Chaac
BiggEasyy
Chaac
Level 147
God Stats
4W - 3L
1,631 SR
Queue Stats
560W - 465L
1,540 Elo+
Party 3
Fenrir
Fenrir
BlorgusTheStrong
Fenrir
Level 111
God Stats
1W - 1L
1,240 SR
Queue Stats
25W - 23L
1,446 Elo+
Party 2
Anubis
Anubis
PaulsCheeks
Anubis
Level 69
God Stats
1W - 2L
1,275 SR
Queue Stats
9W - 10L
1,417 Elo+
Party 2
Kukulkan
Kukulkan
Skeedeedee
Kukulkan
Level 119
God Stats
14W - 14L
1,579 SR
Queue Stats
505W - 444L
1,492 Elo+
Party 3
Maui
Maui
emBarristan
Maui
Level 125
God Stats
6W - 6L
1,493 SR
Queue Stats
517W - 438L
1,479 Elo+
Party 3
Team Averages
Level 114
1,444 SR
1,475 Elo+

VS

Team Averages
Level 94
1,604 SR
1,475 Elo+
Medusa
Medusa
Almighty5742
Medusa
Level 65
God Stats
24W - 29L
1,564 SR
Queue Stats
74W - 106L
1,354 Elo+
Party 1
Ra
Ra
DankMangos
Ra
Level 147
God Stats
2W - 2L
1,395 SR
Queue Stats
172W - 197L
1,405 Elo+
Party 1
Baron Samedi
Baron Samedi
ElReaperOfDeath
Baron Samedi
Level 16
God Stats
0W - 1L
1,630 SR
Queue Stats
8W - 10L
1,601 Elo+
Solo
Tyr
Tyr
IRebecaI
Tyr
Level 86
God Stats
14W - 17L
1,903 SR
Queue Stats
21W - 29L
1,518 Elo+
Solo
Bakasura
Bakasura
gitdonkeypunched
Bakasura
Level 158
God Stats
10W - 12L
1,528 SR
Queue Stats
604W - 636L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BiggEasyy
Chaac
20
6 / 3 / 8
12,538
738
19,570
26,148
27,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 5 / 8
11,166
657
10,666
16,022
8,912
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
20
7 / 2 / 7
12,812
754
14,665
12,821
8,052
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Skeedeedee
Kukulkan
20
2 / 1 / 8
12,372
728
20,323
8,491
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
0 / 1 / 12
10,993
647
7,265
17,021
23,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
1 / 4 / 3
10,717
630
7,234
15,345
7,126
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
3 / 0 / 4
11,817
695
12,325
9,847
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
ElReaperOfDeath
Baron Samedi
19
3 / 3 / 6
11,888
699
16,787
15,608
9,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 5 / 5
10,846
638
11,347
24,897
19,468
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
3 / 5 / 3
12,006
706
11,481
24,316
12,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
17
Kills
11
12
Deaths
17
43
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
4
3
0.63
W
Chaac
BiggEasyy
Chaac
6
3
8
3.33
W
2
5
8
1.2
L
3
0
4
5
L
Baron Samedi
ElReaperOfDeath
Baron Samedi
3
3
6
2
L
1
5
5
0.7
W
Anubis
7
2
7
5.25
W
Kukulkan
Skeedeedee
Kukulkan
2
1
8
6
W
0
1
12
6
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,489
Damage
59,174
80,503
Taken
90,013
72,275
Mitigated
53,570
21,115
Healing
24,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,234
2,492
0
1,491
15,345
7,126
216
6,773
8,572
0
41,336
W
Chaac
BiggEasyy
Chaac
19,570
4,253
0
7,022
26,148
27,253
2,505
11,037
13,874
0
55,008
W
10,666
2,442
548
3,305
16,022
8,912
216
5,776
9,654
0
23,012
L
12,325
1,433
3,165
2,132
9,847
4,486
0
4,743
5,104
50,930
0
L
Baron Samedi
ElReaperOfDeath
Baron Samedi
16,787
807
4,431
4,274
15,608
9,641
493
7,777
7,831
48,416
0
L
11,347
993
0
3,795
24,897
19,468
165
12,939
11,958
0
34,209
W
Anubis
14,665
746
0
6,354
12,821
8,052
2,000
4,768
7,444
46,770
0
W
Kukulkan
Skeedeedee
Kukulkan
20,323
1,907
0
1,177
8,491
4,873
2,203
1,715
6,232
78,057
0
W
7,265
804
0
2,709
17,021
23,185
429
5,816
10,545
15,111
0
L
11,481
7,358
0
5,587
24,316
12,849
413
10,021
14,295
0
30,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,881
Gold Earned
57,274
304
Minions Killed
343
0
Camps Cleared
0
1,807,932
Distance Traveled
1,758,444
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,717
630
74
4
0
306,542
0
W
Chaac
12,538
738
80
5
0
356,241
2
W
Fenrir
11,166
657
26
2
0
362,179
3
L
Ra
11,817
695
84
5
0
395,195
2
L
Baron Samedi
11,888
699
78
5
0
297,373
0
L
Tyr
10,846
638
36
2
0
378,265
2
W
Anubis
12,812
754
59
3
0
333,619
5
W
Kukulkan
12,372
728
122
7
0
375,032
5
W
Maui
10,993
647
17
1
0
380,861
4
L
Bakasura
12,006
706
71
4
0
381,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role