Player Matchup

Hercules
Hercules
Bobby141Qc
Hercules
Level 125
God Stats
1W - 2L
1,666 SR
Queue Stats
114W - 181L
1,336 Elo+
Party 2
Ao Kuang
Ao Kuang
GouletBoys
Ao Kuang
Level 91
God Stats
0W - 2L
1,299 SR
Queue Stats
105W - 170L
1,257 Elo+
Party 2
Nox
Nox
Lylith7066
Nox
Level 26
God Stats
18W - 14L
1,495 SR
Queue Stats
20W - 21L
1,315 Elo+
Party 2
Team Averages
Level 81
1,487 SR
1,303 Elo+

VS

Team Averages
Level 41
1,534 SR
1,317 Elo+
Guan Yu
Guan Yu
KingFromOPM
Guan Yu
Level 63
God Stats
45W - 42L
1,603 SR
Queue Stats
234W - 256L
1,495 Elo+
Solo
Sol
Sol
Sterile Bags
Sol
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 134L
1,328 Elo+
Party 1
Anhur
Anhur
auggy545
Anhur
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 55L
1,128 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bobby141Qc
Hercules
13
3 / 6 / 1
8,748
583
12,054
22,702
19,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
GouletBoys
Ao Kuang
13
3 / 7 / 2
9,356
624
10,381
21,899
7,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 3 / 4
8,749
583
8,671
9,923
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KingFromOPM
Guan Yu
17
12 / 1 / 4
12,815
854
16,730
16,213
13,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 1 / 9
10,309
687
17,880
15,928
7,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
auggy545
Anhur
14
2 / 4 / 8
10,152
677
12,907
13,994
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
16
16
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bobby141Qc
Hercules
3
6
1
0.58
L
Ao Kuang
GouletBoys
Ao Kuang
3
7
2
0.57
W
Guan Yu
KingFromOPM
Guan Yu
12
1
4
14
L
0
3
4
0.67
W
2
1
9
6.5
W
Anhur
auggy545
Anhur
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,106
Damage
47,517
54,524
Taken
46,135
31,179
Mitigated
27,178
12,515
Healing
16,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bobby141Qc
Hercules
12,054
4,466
640
5,683
22,702
19,848
0
5,804
16,898
0
23,397
L
Ao Kuang
GouletBoys
Ao Kuang
10,381
3,949
0
5,688
21,899
7,521
0
7,090
14,809
18,178
0
W
Guan Yu
KingFromOPM
Guan Yu
16,730
3,598
2,849
5,760
16,213
13,469
108
5,519
10,694
0
43,683
L
8,671
1,060
55
449
9,923
3,810
0
3,211
6,712
32,890
0
W
17,880
5,808
0
6,058
15,928
7,940
2,022
7,908
8,020
45,045
4,367
W
Anhur
auggy545
Anhur
12,907
6,627
0
1,633
13,994
5,769
516
6,293
7,701
0
38,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,853
Gold Earned
33,276
103
Minions Killed
152
1
Camps Cleared
9
710,821
Distance Traveled
810,282
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,748
583
20
1
1
253,200
7
L
Ao Kuang
9,356
624
22
1
0
215,160
0
W
Guan Yu
12,815
854
47
3
4
287,370
2
L
Nox
8,749
583
61
4
0
242,461
3
W
Sol
10,309
687
65
4
2
276,971
0
W
Anhur
10,152
677
40
3
3
245,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role