Player Matchup

Serqet
Serqet
BoS Hyqe
Serqet
Level 158
God Stats
10W - 17L
1,426 SR
Queue Stats
398W - 387L
1,540 Elo+
Solo
Scylla
Scylla
MAICONIGHT89
Scylla
Level 160
God Stats
7W - 9L
1,431 SR
Queue Stats
1,495W - 1,605L
1,534 Elo+
Solo
Horus
Horus
WinglessGore
Horus
Level 128
God Stats
12W - 12L
1,527 SR
Queue Stats
189W - 187L
1,541 Elo+
Party 2
Medusa
Medusa
l Sioc l
Medusa
Level 120
God Stats
7W - 5L
1,663 SR
Queue Stats
110W - 130L
1,465 Elo+
Party 2
Bakasura
Bakasura
theinquisitor92
Bakasura
Level 160
God Stats
13W - 9L
1,629 SR
Queue Stats
47W - 56L
1,533 Elo+
Solo
Team Averages
Level 145
1,535 SR
1,523 Elo+

VS

Team Averages
Level 104
1,554 SR
1,486 Elo+
Loki
Loki
DdaRunawayInmate
Loki
Level 105
God Stats
4W - 4L
1,707 SR
Queue Stats
326W - 290L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
KYD_Dannybo17
Cthulhu
Level 113
God Stats
20W - 18L
1,568 SR
Queue Stats
422W - 388L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
Naive K1NG
Kukulkan
Level 108
God Stats
1W - 1L
1,783 SR
Queue Stats
161W - 147L
1,559 Elo+
Solo
Athena
Athena
STATUS_DEALER17
Athena
Level 128
God Stats
19W - 18L
1,584 SR
Queue Stats
540W - 501L
1,523 Elo+
Party 1
Neith
Neith
Svdden-Impulse-
Neith
Level 66
God Stats
0W - 1L
1,129 SR
Queue Stats
13W - 30L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BoS Hyqe
Serqet
11
2 / 0 / 6
6,550
595
4,833
7,122
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
10
2 / 1 / 4
6,197
563
3,241
3,391
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 0 / 5
6,656
605
5,129
7,124
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
l Sioc l
Medusa
11
4 / 2 / 2
6,481
589
6,995
8,500
3,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
11
3 / 1 / 1
6,564
597
5,240
10,021
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,938
540
4,612
9,090
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
9
0 / 3 / 1
5,503
500
6,308
7,186
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Naive K1NG
Kukulkan
11
1 / 2 / 1
6,342
577
3,556
4,944
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 2 / 2
5,615
510
2,991
8,855
6,211
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 5 / 0
4,432
403
2,985
6,106
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
16
Kills
4
4
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
BoS Hyqe
Serqet
2
0
6
5
L
2
4
1
0.63
L
Cthulhu
0
3
1
0.17
W
Scylla
2
1
4
4
L
Kukulkan
Naive K1NG
Kukulkan
1
2
1
0.75
L
1
2
2
1
L
0
5
0
0
W
5
0
5
7.5
W
Medusa
l Sioc l
Medusa
4
2
2
2.5
W
Bakasura
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,438
Damage
20,452
36,158
Taken
36,181
17,744
Mitigated
16,092
14,042
Healing
7,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
BoS Hyqe
Serqet
4,833
1,328
0
2,998
7,122
2,848
0
1,791
5,251
0
35,258
L
4,612
1,440
0
2,489
9,090
2,808
0
645
8,003
0
38,307
L
Cthulhu
6,308
875
178
1,849
7,186
3,295
0
0
6,194
27,911
0
W
Scylla
3,241
335
0
227
3,391
1,347
0
2,138
1,253
36,807
0
L
Kukulkan
Naive K1NG
Kukulkan
3,556
647
0
1,395
4,944
1,849
0
1,602
3,239
48,290
0
L
2,991
549
36
1,092
8,855
6,211
0
449
8,406
21,109
0
L
2,985
494
0
790
6,106
1,929
0
651
5,455
0
17,997
W
5,129
1,935
1,140
3,592
7,124
5,031
100
1,913
5,211
106
13,815
W
Medusa
l Sioc l
Medusa
6,995
2,970
0
1,000
8,500
3,401
578
1,607
6,893
0
50,928
W
Bakasura
5,240
3,630
0
5,085
10,021
5,117
0
4,844
4,695
0
24,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,448
Gold Earned
27,830
315
Minions Killed
293
0
Camps Cleared
0
1,125,578
Distance Traveled
973,644
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,550
595
77
7
0
243,884
1
L
Loki
5,938
540
69
6
0
219,962
1
L
Cthulhu
5,503
500
60
5
0
165,305
2
W
Scylla
6,197
563
65
6
0
211,066
5
L
Kukulkan
6,342
577
93
8
0
203,924
3
L
Athena
5,615
510
43
4
0
199,113
1
L
Neith
4,432
403
28
3
0
185,340
0
W
Horus
6,656
605
19
2
0
245,829
2
W
Medusa
6,481
589
75
7
0
194,823
2
W
Bakasura
6,564
597
79
7
0
229,976
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role