Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Duosteel
Yu Huang
Level 141
God Stats
1W - 2L
1,601 SR
Queue Stats
153W - 149L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
HellRaiser81
Sun Wukong
Level 149
God Stats
1W - 4L
1,258 SR
Queue Stats
154W - 179L
1,533 Elo+
Solo
Anhur
Anhur
sancoch222
Anhur
Level 142
God Stats
0W - 1L
1,565 SR
Queue Stats
29W - 20L
1,641 Elo+
Solo
Team Averages
Level 139
1,485 SR
1,541 Elo+

VS

Team Averages
Level 152
1,561 SR
1,496 Elo+
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CPTAugusto
Yemoja
Level 126
God Stats
1W - 1L
1,401 SR
Queue Stats
34W - 44L
1,409 Elo+
Solo
Bakasura
Bakasura
Zyekons
Bakasura
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,538 Elo+
Solo
Hercules
Hercules
zTreze
Hercules
Level 160
God Stats
3W - 0L
1,901 SR
Queue Stats
59W - 56L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
4 / 4 / 15
12,288
647
7,779
23,971
32,758
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
 
Sol
19
5 / 3 / 12
11,890
626
30,475
20,374
11,011
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
Duosteel
Yu Huang
20
5 / 4 / 16
12,667
667
36,024
16,648
10,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
HellRaiser81
Sun Wukong
20
5 / 5 / 13
12,159
640
28,931
33,539
34,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
19
3 / 5 / 14
11,556
608
29,370
26,029
15,344
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
8 / 5 / 9
14,586
768
24,402
42,133
55,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
 
Medusa
20
7 / 3 / 9
13,180
694
40,303
20,937
13,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
CPTAugusto
Yemoja
20
2 / 4 / 13
12,396
652
12,299
28,534
35,748
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Zyekons
Bakasura
18
3 / 6 / 9
12,804
674
17,689
31,295
30,085
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
zTreze
Hercules
19
0 / 4 / 15
11,889
626
13,159
43,688
59,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
75
22
Kills
20
21
Deaths
22
70
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
4
4
15
2.88
L
Sol
 
Sol
5
3
12
3.67
W
Geb
 
Geb
8
5
9
2.5
W
Medusa
 
Medusa
7
3
9
3.83
W
Yemoja
CPTAugusto
Yemoja
2
4
13
2.13
L
Yu Huang
Duosteel
Yu Huang
5
4
16
3.25
L
Sun Wukong
HellRaiser81
Sun Wukong
5
5
13
2.3
W
Bakasura
Zyekons
Bakasura
3
6
9
1.25
L
Anhur
3
5
14
2
W
Hercules
zTreze
Hercules
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,579
Damage
107,852
120,561
Taken
166,587
104,224
Mitigated
194,228
67,230
Healing
76,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,779
2,913
27,688
8,306
23,971
32,758
1,279
7,955
14,706
15,669
0
L
Sol
 
Sol
30,475
14,600
2,876
8,064
20,374
11,011
2,558
7,483
11,740
56,551
0
W
Geb
 
Geb
24,402
730
0
11,764
42,133
55,479
518
19,897
21,537
47,156
0
W
Medusa
 
Medusa
40,303
20,220
1,355
5,738
20,937
13,727
5,693
14,688
6,249
0
80,986
W
Yemoja
CPTAugusto
Yemoja
12,299
2,615
17,593
5,070
28,534
35,748
1,329
11,586
16,268
29,686
0
L
Yu Huang
Duosteel
Yu Huang
36,024
2,652
0
0
16,648
10,760
1,447
6,649
9,407
60,811
0
L
Sun Wukong
HellRaiser81
Sun Wukong
28,931
5,951
1,525
12,675
33,539
34,351
712
6,930
24,666
0
43,485
W
Bakasura
Zyekons
Bakasura
17,689
9,321
7,623
8,561
31,295
30,085
624
13,061
17,604
0
19,189
L
Anhur
29,370
16,604
1,256
4,840
26,029
15,344
2,018
7,684
18,148
0
44,169
W
Hercules
zTreze
Hercules
13,159
897
4,119
14,501
43,688
59,189
725
15,046
28,029
0
23,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,560
Gold Earned
64,855
207
Minions Killed
186
0
Camps Cleared
0
1,562,246
Distance Traveled
1,690,726
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,288
647
21
1
0
281,424
0
L
Sol
11,890
626
53
3
0
306,659
2
W
Geb
14,586
768
17
1
0
341,042
0
W
Medusa
13,180
694
69
4
0
322,629
1
W
Yemoja
12,396
652
38
2
0
296,344
0
L
Yu Huang
12,667
667
64
3
0
334,775
4
L
Sun Wukong
12,159
640
24
1
0
349,305
5
W
Bakasura
12,804
674
42
2
0
337,246
3
L
Anhur
11,556
608
45
2
0
290,083
0
W
Hercules
11,889
626
20
1
0
393,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role