Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ExaltedUmbra
Rama
Level 136
God Stats
6W - 6L
1,663 SR
Queue Stats
304W - 288L
1,532 Elo+
Party 3
Hades
Hades
Souljakid
Hades
Level 109
God Stats
19W - 8L
1,586 SR
Queue Stats
295W - 282L
1,532 Elo+
Party 3
Scylla
Scylla
maximumwaves
Scylla
Level 129
God Stats
130W - 103L
1,563 SR
Queue Stats
295W - 282L
1,532 Elo+
Party 3
Team Averages
Level 126
1,562 SR
1,519 Elo+

VS

Team Averages
Level 132
1,596 SR
1,502 Elo+
He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
 
Amaterasu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Sup3rone
Anhur
Level 158
God Stats
3W - 0L
1,828 SR
Queue Stats
171W - 165L
1,486 Elo+
Party 1
Mulan
Mulan
YourSigmaChad
Mulan
Level 125
God Stats
18W - 24L
1,470 SR
Queue Stats
392W - 358L
1,512 Elo+
Party 2
Freya
Freya
namechanged9955
Freya
Level 79
God Stats
4W - 0L
1,684 SR
Queue Stats
228W - 224L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 3 / 3
6,034
464
4,392
12,486
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
 
Horus
10
0 / 3 / 1
5,775
444
5,627
13,368
8,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 0
7,162
551
5,001
11,876
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
Souljakid
Hades
10
1 / 2 / 1
5,968
459
5,134
8,006
4,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
11
1 / 1 / 1
6,307
485
4,326
4,005
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
5 / 1 / 1
7,664
590
4,904
6,619
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
 
Amaterasu
10
0 / 1 / 0
5,712
439
3,541
9,483
5,357
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Sup3rone
Anhur
13
2 / 2 / 0
7,377
567
7,419
7,887
2,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 2
7,979
614
13,105
14,378
8,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 0 / 5
7,777
598
5,237
7,561
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
11
11
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
3
0.5
L
Horus
 
Horus
0
3
1
0.17
W
He Bo
 
He Bo
5
1
1
5.5
W
Amaterasu
 
Amaterasu
0
1
0
0
L
2
2
0
1
L
Hades
Souljakid
Hades
1
2
1
0.75
W
Anhur
Sup3rone
Anhur
2
2
0
1
W
2
1
2
3
L
Scylla
1
1
1
1.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,480
Damage
34,206
49,741
Taken
45,928
22,282
Mitigated
21,425
17,566
Healing
15,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,392
1,429
0
2,644
12,486
5,282
0
3,809
8,490
0
40,709
L
Horus
 
Horus
5,627
2,253
152
4,975
13,368
8,327
0
1,321
12,001
0
36,809
W
He Bo
 
He Bo
4,904
333
0
1,209
6,619
1,896
0
909
5,710
57,786
0
W
Amaterasu
 
Amaterasu
3,541
1,208
0
1,627
9,483
5,357
0
2,778
6,661
0
21,207
L
5,001
4,465
0
5,212
11,876
2,798
0
0
11,876
0
56,687
L
Hades
Souljakid
Hades
5,134
803
433
3,400
8,006
4,355
0
2,525
5,383
21,931
0
W
Anhur
Sup3rone
Anhur
7,419
4,046
0
1,619
7,887
2,869
0
11
7,876
0
58,772
W
13,105
1,745
0
7,828
14,378
8,357
540
2,585
11,139
0
64,413
L
Scylla
4,326
327
0
750
4,005
1,520
0
2,071
1,850
36,070
0
W
5,237
1,448
0
3,072
7,561
2,946
909
3,177
4,339
53,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
36,509
326
Minions Killed
445
0
Camps Cleared
0
1,212,175
Distance Traveled
1,263,043
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,034
464
64
5
0
293,285
3
L
Horus
5,775
444
62
5
0
251,033
4
W
He Bo
7,664
590
98
8
0
271,868
1
W
Amaterasu
5,712
439
32
2
0
272,415
2
L
Rama
7,162
551
97
7
0
211,666
4
L
Hades
5,968
459
36
3
0
232,564
0
W
Anhur
7,377
567
100
8
0
212,121
4
W
Mulan
7,979
614
121
9
0
242,750
0
L
Scylla
6,307
485
67
5
0
223,627
4
W
Freya
7,777
598
94
7
0
263,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role