Player Matchup

Artio
Artio
Mementomorum
Artio
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 42L
1,234 Elo+
Solo
Cernunnos
Cernunnos
NextStylZ
Cernunnos
Level 88
God Stats
8W - 8L
1,367 SR
Queue Stats
290W - 307L
1,433 Elo+
Party 2
Bastet
Bastet
THS RastA
Bastet
Level 156
God Stats
17W - 19L
1,501 SR
Queue Stats
420W - 429L
1,432 Elo+
Party 2
He Bo
He Bo
Vlahara
He Bo
Level 48
God Stats
1W - 2L
1,271 SR
Queue Stats
63W - 88L
1,367 Elo+
Party 3
Sylvanus
Sylvanus
hunterfabulous
Sylvanus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 89L
1,381 Elo+
Party 3
Team Averages
Level 71
1,428 SR
1,369 Elo+

VS

Team Averages
Level 90
1,490 SR
1,410 Elo+
Chernobog
Chernobog
 
Chernobog
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
KFlayOva
Ne Zha
Level 29
God Stats
1W - 2L
1,295 SR
Queue Stats
51W - 65L
1,413 Elo+
Party 1
Chang'e
Chang'e
TTuTTuce4ka
Chang'e
Level 28
God Stats
1W - 0L
1,336 SR
Queue Stats
66W - 72L
1,404 Elo+
Party 1
Nike
Nike
rustygb2509
Nike
Level 142
God Stats
4W - 1L
1,822 SR
Queue Stats
457W - 484L
1,360 Elo+
Solo
Artio
Artio
xXIRainstormXx
Artio
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 52L
1,374 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
6,540
467
0
236
203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
NextStylZ
Cernunnos
17
4 / 4 / 4
10,023
716
24,598
13,818
5,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
THS RastA
Bastet
19
6 / 4 / 6
10,515
751
21,574
14,416
6,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
Vlahara
He Bo
16
2 / 5 / 6
8,949
639
16,015
13,093
4,757
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
15
0 / 6 / 4
9,003
643
9,138
20,228
17,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
6 / 3 / 7
10,790
771
13,079
16,093
8,545
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
KFlayOva
Ne Zha
20
10 / 3 / 6
12,208
872
15,976
20,706
10,524
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
TTuTTuce4ka
Chang'e
17
1 / 1 / 16
10,390
742
11,666
14,676
6,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
0 / 0 / 17
10,699
764
9,707
13,537
11,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 5 / 13
9,861
704
5,955
25,915
32,836
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
12
Kills
19
19
Deaths
12
20
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
3
7
3.17
W
Ne Zha
KFlayOva
Ne Zha
10
3
6
4.33
L
0
0
0
0
L
Cernunnos
NextStylZ
Cernunnos
4
4
4
1.5
L
Bastet
THS RastA
Bastet
6
4
6
2.25
W
Chang'e
TTuTTuce4ka
Chang'e
1
1
16
9
L
He Bo
Vlahara
He Bo
2
5
6
1
L
Sylvanus
0
6
4
0.33
W
0
0
17
8.5
W
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,325
Damage
56,383
61,791
Taken
90,927
34,959
Mitigated
69,217
17,304
Healing
49,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
13,079
6,220
727
1,689
16,093
8,545
2,086
2,346
13,747
0
27,284
W
Ne Zha
KFlayOva
Ne Zha
15,976
4,161
2,878
6,880
20,706
10,524
2,789
6,370
14,336
0
38,445
L
0
0
0
15
236
203
0
0
236
0
0
L
Cernunnos
NextStylZ
Cernunnos
24,598
6,648
323
1,843
13,818
5,958
0
3,231
10,433
0
49,980
L
Bastet
THS RastA
Bastet
21,574
2,517
1,808
3,915
14,416
6,513
0
5,245
8,875
0
35,890
W
Chang'e
TTuTTuce4ka
Chang'e
11,666
1,409
19,151
7,033
14,676
6,309
2,462
4,338
10,338
25,987
0
L
He Bo
Vlahara
He Bo
16,015
1,341
889
3,059
13,093
4,757
0
2,898
10,085
23,342
0
L
Sylvanus
9,138
1,699
1,853
3,599
20,228
17,528
0
5,201
14,541
15,678
0
W
9,707
208
1,715
1,279
13,537
11,003
793
5,448
8,089
0
27,492
W
5,955
424
3,057
4,600
25,915
32,836
188
6,651
19,264
9,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,030
Gold Earned
53,948
109
Minions Killed
178
0
Camps Cleared
0
941,278
Distance Traveled
1,377,462
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,790
771
45
3
0
237,607
0
W
Ne Zha
12,208
872
34
2
0
299,902
0
L
Artio
6,540
467
0
0
0
27,150
1
L
Cernunnos
10,023
716
55
4
0
217,446
0
L
Bastet
10,515
751
26
2
0
283,178
0
W
Chang'e
10,390
742
53
4
0
295,670
6
L
He Bo
8,949
639
16
1
0
223,668
1
L
Sylvanus
9,003
643
12
1
0
189,836
0
W
Nike
10,699
764
35
3
0
274,737
1
W
Artio
9,861
704
11
1
0
269,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role