Player Matchup

Medusa
Medusa
 
Medusa
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
AxeGiant7
Bakasura
Level 105
God Stats
8W - 2L
1,500 SR
Queue Stats
42W - 37L
1,454 Elo+
Party 1
Ra
Ra
IEM dedd
Ra
Level 82
God Stats
5W - 7L
1,485 SR
Queue Stats
270W - 314L
1,394 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tornadus60
Cu Chulainn
Level 66
God Stats
10W - 7L
1,561 SR
Queue Stats
189W - 177L
1,446 Elo+
Solo
Terra
Terra
legindary4
Terra
Level 123
God Stats
1W - 2L
1,279 SR
Queue Stats
218W - 246L
1,424 Elo+
Solo
Team Averages
Level 89
1,465 SR
1,444 Elo+

VS

Team Averages
Level 99
1,452 SR
1,472 Elo+
Kali
Kali
Brohnzy
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,637 Elo+
Party 2
Hades
Hades
Mangax506x
Hades
Level 123
God Stats
18W - 10L
1,606 SR
Queue Stats
154W - 135L
1,409 Elo+
Solo
Cerberus
Cerberus
Quit Nappin
Cerberus
Level 103
God Stats
1W - 2L
1,418 SR
Queue Stats
16W - 11L
1,563 Elo+
Party 2
Lancelot
Lancelot
Quit Runniin
Lancelot
Level 156
God Stats
1W - 0L
1,281 SR
Queue Stats
8W - 11L
1,371 Elo+
Party 2
Medusa
Medusa
Tentakool
Medusa
Level 87
God Stats
19W - 12L
1,453 SR
Queue Stats
123W - 129L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 5 / 1
7,194
450
6,808
11,855
4,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
AxeGiant7
Bakasura
12
6 / 3 / 1
8,144
509
13,161
18,370
7,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 5
7,471
467
5,023
11,814
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Tornadus60
Cu Chulainn
14
2 / 2 / 2
8,700
544
14,141
16,173
9,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Terra
10
0 / 1 / 0
6,778
424
1,304
8,647
5,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Brohnzy
Kali
14
1 / 1 / 4
8,239
515
7,222
15,366
7,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
14
3 / 4 / 6
8,308
519
9,552
11,663
6,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Quit Nappin
Cerberus
12
2 / 1 / 7
8,223
514
6,114
15,518
13,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Quit Runniin
Lancelot
14
0 / 2 / 3
8,072
505
9,846
14,876
8,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Tentakool
Medusa
16
10 / 0 / 3
10,489
656
14,765
12,011
5,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
16
16
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
1
0.1
L
Bakasura
AxeGiant7
Bakasura
6
3
1
2.17
W
Kali
Brohnzy
Kali
1
1
4
3
L
0
5
5
0.5
W
Hades
3
4
6
1.5
W
Cerberus
Quit Nappin
Cerberus
2
1
7
5.5
W
Lancelot
Quit Runniin
Lancelot
0
2
3
0.75
W
Medusa
Tentakool
Medusa
10
0
3
11.5
L
Cu Chulainn
Tornadus60
Cu Chulainn
2
2
2
1.5
L
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,437
Damage
47,499
66,859
Taken
69,434
30,802
Mitigated
40,729
19,483
Healing
31,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,808
2,424
0
1,046
11,855
4,061
0
1,048
10,807
0
54,046
L
Bakasura
AxeGiant7
Bakasura
13,161
8,462
0
4,615
18,370
7,696
0
3,793
14,373
0
41,610
W
Kali
Brohnzy
Kali
7,222
2,842
0
8,697
15,366
7,724
201
1,139
13,525
0
72,750
L
5,023
551
448
3,615
11,814
4,357
1,016
4,484
6,894
45,776
0
W
Hades
9,552
562
64
4,216
11,663
6,152
384
2,784
8,043
51,257
0
W
Cerberus
Quit Nappin
Cerberus
6,114
1,053
301
4,706
15,518
13,667
74
1,688
13,177
34,321
0
W
Lancelot
Quit Runniin
Lancelot
9,846
1,480
0
4,560
14,876
8,133
0
206
14,028
0
68,399
W
Medusa
Tentakool
Medusa
14,765
9,791
0
8,498
12,011
5,053
2,899
510
10,412
0
85,373
L
Cu Chulainn
Tornadus60
Cu Chulainn
14,141
2,145
0
4,809
16,173
9,094
0
3,868
12,149
0
71,273
L
Terra
1,304
245
2,226
2,724
8,647
5,594
0
1,645
6,970
21,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,287
Gold Earned
43,331
402
Minions Killed
487
0
Camps Cleared
0
1,551,488
Distance Traveled
1,643,258
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,194
450
80
5
0
290,454
3
L
Bakasura
8,144
509
83
5
0
344,199
2
W
Kali
8,239
515
110
7
0
379,226
1
L
Ra
7,471
467
79
5
0
280,759
3
W
Hades
8,308
519
87
5
0
308,304
2
W
Cerberus
8,223
514
44
3
0
284,823
3
W
Lancelot
8,072
505
110
7
0
365,582
0
W
Medusa
10,489
656
136
9
0
305,323
2
L
Cu Chulainn
8,700
544
124
8
0
312,440
0
L
Terra
6,778
424
36
2
0
323,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role