Player Matchup

Loki
Loki
ItzStitchez
Loki
Level 120
God Stats
5W - 6L
1,373 SR
Queue Stats
345W - 347L
1,482 Elo+
Solo
Ao Kuang
Ao Kuang
LeDrew James
Ao Kuang
Level 127
God Stats
1W - 1L
1,315 SR
Queue Stats
55W - 77L
1,397 Elo+
Party 3
Bellona
Bellona
Qwuis
Bellona
Level 87
God Stats
59W - 36L
1,641 SR
Queue Stats
117W - 120L
1,503 Elo+
Solo
Chronos
Chronos
WakaFlockaManny
Chronos
Level 87
God Stats
8W - 1L
1,822 SR
Queue Stats
213W - 186L
1,503 Elo+
Solo
Horus
Horus
cantguardjim
Horus
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 140L
1,494 Elo+
Party 3
Team Averages
Level 113
1,530 SR
1,476 Elo+

VS

Team Averages
Level 100
1,695 SR
1,481 Elo+
Skadi
Skadi
Lvl9Goodra
Skadi
Level 105
God Stats
9W - 7L
1,628 SR
Queue Stats
442W - 468L
1,455 Elo+
Party 2
Olorun
Olorun
Mug Guzzler
Olorun
Level 109
God Stats
4W - 1L
1,955 SR
Queue Stats
309W - 304L
1,541 Elo+
Solo
Sobek
Sobek
RubixRambo
Sobek
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 30L
1,421 Elo+
Party 1
Tyr
Tyr
TheGoodMojo
Tyr
Level 104
God Stats
1W - 2L
1,890 SR
Queue Stats
90W - 76L
1,468 Elo+
Party 1
Thor
Thor
TonyyyMontanaaa
Thor
Level 122
God Stats
7W - 6L
1,500 SR
Queue Stats
374W - 356L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 5
10,646
532
14,254
16,201
7,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
LeDrew James
Ao Kuang
15
4 / 3 / 5
9,523
476
11,095
19,205
8,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Qwuis
Bellona
18
2 / 4 / 0
11,523
576
9,498
17,354
18,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 1 / 4
9,756
488
11,086
16,308
6,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 7
9,768
488
7,465
16,437
16,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
3 / 2 / 0
9,707
485
12,094
12,543
4,923
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
16
2 / 6 / 0
10,096
505
13,983
20,020
10,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
13
0 / 2 / 3
8,704
435
6,069
15,524
16,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 0 / 1
11,502
575
11,902
13,463
19,599
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 4 / 1
10,221
511
9,543
17,486
7,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
14
Kills
11
11
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
Ao Kuang
LeDrew James
Ao Kuang
4
3
5
2.17
L
Skadi
3
2
0
1.5
L
Olorun
2
6
0
0.33
W
Bellona
Qwuis
Bellona
2
4
0
0.5
L
Sobek
0
2
3
0.75
L
3
0
1
3.5
L
3
4
1
0.88
W
2
1
4
4
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,398
Damage
53,591
85,505
Taken
79,036
57,542
Mitigated
59,143
30,434
Healing
17,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,254
3,056
0
2,048
16,201
7,508
0
7,408
8,793
0
100,565
W
Ao Kuang
LeDrew James
Ao Kuang
11,095
3,098
0
7,664
19,205
8,484
0
5,129
14,076
77,034
0
L
Skadi
12,094
3,957
0
250
12,543
4,923
885
5,774
6,769
0
90,948
L
Olorun
13,983
5,129
201
8,182
20,020
10,916
757
5,070
14,950
88,721
9,639
W
Bellona
Qwuis
Bellona
9,498
4,082
0
6,650
17,354
18,370
0
149
17,205
0
104,742
L
Sobek
6,069
844
0
4,378
15,524
16,007
111
7,083
8,441
22,111
0
L
11,902
1,982
0
3,675
13,463
19,599
409
378
13,085
0
91,084
L
9,543
1,895
0
653
17,486
7,698
1,185
4,193
13,293
0
91,264
W
11,086
3,215
0
5,950
16,308
6,237
0
3,200
13,108
97,486
11,351
W
7,465
3,109
2,198
5,924
16,437
16,943
0
3,748
12,689
298
45,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,216
Gold Earned
50,230
642
Minions Killed
646
0
Camps Cleared
0
1,962,960
Distance Traveled
1,875,801
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,646
532
132
7
0
401,112
1
W
Ao Kuang
9,523
476
100
5
0
429,901
0
L
Skadi
9,707
485
154
8
0
357,338
1
L
Olorun
10,096
505
160
8
0
326,268
2
W
Bellona
11,523
576
200
10
0
389,814
3
L
Sobek
8,704
435
24
1
0
402,551
5
L
Tyr
11,502
575
176
9
0
400,387
0
L
Thor
10,221
511
132
7
0
389,257
4
W
Chronos
9,756
488
149
7
0
367,581
0
W
Horus
9,768
488
61
3
0
374,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role