Player Matchup

Ganesha
Ganesha
IronBeetl
Ganesha
Level 106
God Stats
0W - 1L
1,441 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
JoeB1Kanoby
Fenrir
Level 105
God Stats
0W - 5L
1,527 SR
Queue Stats
23W - 35L
1,291 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RainbowZombieMan
Ah Muzen Cab
Level 42
God Stats
5W - 4L
1,350 SR
Queue Stats
83W - 82L
1,438 Elo+
Solo
Nike
Nike
Stormageddon413
Nike
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,500 Elo+
Party 2
Discordia
Discordia
e5pada4
Discordia
Level 129
God Stats
0W - 1L
1,269 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 2
Team Averages
Level 78
1,417 SR
1,446 Elo+

VS

Team Averages
Level 129
1,696 SR
1,493 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
JohnnyKlopaCow
Mercury
Level 160
God Stats
4W - 3L
1,652 SR
Queue Stats
130W - 125L
1,593 Elo+
Party 1
Chaac
Chaac
KingLuis3
Chaac
Level 49
God Stats
3W - 1L
1,708 SR
Queue Stats
8W - 9L
1,425 Elo+
Party 1
Medusa
Medusa
MrDrKibbles
Medusa
Level 148
God Stats
3W - 2L
1,722 SR
Queue Stats
46W - 34L
1,570 Elo+
Party 1
Ra
Ra
dartim28
Ra
Level 160
God Stats
1W - 0L
1,896 SR
Queue Stats
107W - 105L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
IronBeetl
Ganesha
13
0 / 3 / 6
8,998
450
5,616
17,627
21,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
10
2 / 7 / 0
7,416
371
4,675
15,883
7,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
RainbowZombieMan
Ah Muzen Cab
15
5 / 3 / 1
9,581
479
12,565
15,685
7,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 6 / 0
8,290
415
5,180
15,625
12,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
e5pada4
Discordia
14
0 / 3 / 1
8,538
427
10,157
11,726
5,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
0 / 2 / 3
9,050
453
5,906
16,165
19,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
9 / 3 / 6
11,541
577
15,905
17,183
9,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
KingLuis3
Chaac
19
7 / 0 / 7
12,440
622
14,542
15,606
16,981
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
14
3 / 2 / 1
9,573
479
11,577
11,828
5,367
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 1 / 5
10,718
536
7,523
11,897
5,612
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
8
Kills
22
22
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
2
3
0.75
L
Ganesha
IronBeetl
Ganesha
0
3
6
1
L
Fenrir
2
7
0
0.29
W
9
3
6
4
W
Chaac
KingLuis3
Chaac
7
0
7
10.5
W
Medusa
3
2
1
1.75
L
Ah Muzen Cab
RainbowZombieMan
Ah Muzen Cab
5
3
1
1.83
L
1
6
0
0.17
W
3
1
5
5.5
L
Discordia
e5pada4
Discordia
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,193
Damage
55,453
76,546
Taken
72,679
54,273
Mitigated
57,048
13,784
Healing
21,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
5,906
1,217
0
2,978
16,165
19,834
438
3,768
12,397
35,742
4,521
L
Ganesha
IronBeetl
Ganesha
5,616
1,188
491
3,272
17,627
21,062
0
4,507
13,120
31,011
0
L
Fenrir
4,675
793
0
3,066
15,883
7,730
0
2,776
13,107
0
35,071
W
15,905
8,508
0
4,747
17,183
9,254
3,013
3,113
13,940
0
100,324
W
Chaac
KingLuis3
Chaac
14,542
3,715
0
4,620
15,606
16,981
420
3,722
11,458
0
92,555
W
Medusa
11,577
4,117
0
1,475
11,828
5,367
1,503
1,840
9,988
0
68,499
L
Ah Muzen Cab
RainbowZombieMan
Ah Muzen Cab
12,565
4,464
0
3,291
15,685
7,577
0
3,557
12,128
0
82,333
L
5,180
1,420
0
3,414
15,625
12,890
0
449
15,176
0
47,702
W
7,523
1,432
622
6,832
11,897
5,612
1,332
3,330
8,519
80,360
1,185
L
Discordia
e5pada4
Discordia
10,157
1,199
0
250
11,726
5,014
0
2,007
9,719
75,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,823
Gold Earned
53,322
459
Minions Killed
622
0
Camps Cleared
0
1,683,699
Distance Traveled
1,982,651
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,050
453
50
3
0
362,423
4
L
Ganesha
8,998
450
16
1
0
370,060
6
L
Fenrir
7,416
371
56
3
0
304,895
1
W
Mercury
11,541
577
132
7
0
459,935
6
W
Chaac
12,440
622
176
9
0
386,922
2
W
Medusa
9,573
479
127
6
0
366,787
1
L
Ah Muzen Cab
9,581
479
172
9
0
360,871
3
L
Nike
8,290
415
83
4
0
282,057
3
W
Ra
10,718
536
137
7
0
406,584
3
L
Discordia
8,538
427
132
7
0
365,816
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role