Player Matchup

Lancelot
Lancelot
Apofi83
Lancelot
Level 58
God Stats
17W - 12L
1,566 SR
Queue Stats
41W - 76L
1,239 Elo+
Solo
Charybdis
Charybdis
Killer-_-Fr0st_0
Charybdis
Level 61
God Stats
5W - 8L
1,489 SR
Queue Stats
173W - 217L
1,360 Elo+
Party 2
Hades
Hades
Kirito-_-006
Hades
Level 46
God Stats
5W - 5L
1,545 SR
Queue Stats
116W - 164L
1,273 Elo+
Party 2
Cthulhu
Cthulhu
Rune2dal
Cthulhu
Level 86
God Stats
3W - 11L
1,372 SR
Queue Stats
106W - 127L
1,373 Elo+
Solo
Thanatos
Thanatos
Tarugo1no
Thanatos
Level 56
God Stats
4W - 4L
1,081 SR
Queue Stats
109W - 168L
1,326 Elo+
Solo
Team Averages
Level 61
1,410 SR
1,314 Elo+

VS

Team Averages
Level 98
1,471 SR
1,518 Elo+
Izanami
Izanami
Cadoonio
Izanami
Level 112
God Stats
17W - 13L
1,523 SR
Queue Stats
518W - 418L
1,505 Elo+
Party 1
Ravana
Ravana
Cirdan2k
Ravana
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
384W - 296L
1,538 Elo+
Party 1
Horus
Horus
ElongatedMusk
Horus
Level 64
God Stats
15W - 15L
1,499 SR
Queue Stats
112W - 95L
1,475 Elo+
Party 1
Maui
Maui
LeadingGorilla4
Maui
Level 119
God Stats
7W - 6L
1,274 SR
Queue Stats
394W - 314L
1,565 Elo+
Party 1
Ra
Ra
romanos66103
Ra
Level 48
God Stats
18W - 11L
1,557 SR
Queue Stats
151W - 112L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Apofi83
Lancelot
9
1 / 1 / 0
4,972
497
5,746
6,376
2,684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
5
0 / 5 / 1
4,023
402
2,010
6,208
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 0
5,174
517
3,051
6,067
3,532
Cthulhu
Rune2dal
Cthulhu
7
1 / 2 / 0
4,787
479
1,918
6,124
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Tarugo1no
Thanatos
7
0 / 2 / 0
4,597
460
1,109
8,383
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cadoonio
Izanami
10
4 / 1 / 5
6,326
633
5,726
4,721
1,675
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ravana
Cirdan2k
Ravana
8
5 / 0 / 5
6,025
603
5,969
6,231
4,735
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
2 / 0 / 3
5,172
517
2,674
7,910
4,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 1
6,067
607
3,407
7,640
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 0
5,315
532
2,874
4,831
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
11
11
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Apofi83
Lancelot
1
1
0
1
W
Izanami
Cadoonio
Izanami
4
1
5
6.5
W
Ravana
Cirdan2k
Ravana
5
0
5
7.5
W
2
0
3
3.5
L
Charybdis
0
5
1
0.1
L
0
1
0
0
W
0
1
1
0.5
L
Cthulhu
Rune2dal
Cthulhu
1
2
0
0.5
L
Thanatos
Tarugo1no
Thanatos
0
2
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,834
Damage
20,650
33,158
Taken
31,333
14,332
Mitigated
16,774
10,703
Healing
14,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Apofi83
Lancelot
5,746
1,621
0
192
6,376
2,684
0
3,407
2,897
0
26,249
W
Izanami
Cadoonio
Izanami
5,726
4,836
0
2,660
4,721
1,675
0
1,079
3,642
0
47,060
W
Ravana
Cirdan2k
Ravana
5,969
2,064
0
1,911
6,231
4,735
32
1,193
5,038
0
18,033
W
2,674
1,415
980
2,992
7,910
4,105
346
773
7,137
0
23,318
L
Charybdis
2,010
1,114
0
661
6,208
936
0
0
6,087
0
10,443
L
3,051
71
0
2,595
6,067
3,532
1,034
1,980
4,010
33,122
0
W
3,407
1,318
0
4,006
7,640
4,309
0
0
7,640
42,270
0
L
Cthulhu
Rune2dal
Cthulhu
1,918
59
0
1,968
6,124
3,858
0
0
6,092
16,708
0
L
Thanatos
Tarugo1no
Thanatos
1,109
188
0
5,287
8,383
3,322
0
894
7,456
0
26,754
W
2,874
423
224
1,589
4,831
1,950
852
1,924
2,907
39,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,553
Gold Earned
28,905
174
Minions Killed
316
0
Camps Cleared
0
870,052
Distance Traveled
911,915
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,972
497
42
4
0
194,216
0
W
Izanami
6,326
633
92
9
0
179,065
0
W
Ravana
6,025
603
20
2
0
182,552
1
W
Horus
5,172
517
45
5
0
191,762
5
L
Charybdis
4,023
402
25
3
0
156,696
1
L
Hades
5,174
517
47
5
0
163,104
0
W
Maui
6,067
607
96
10
0
171,252
1
L
Cthulhu
4,787
479
17
2
0
180,913
2
L
Thanatos
4,597
460
43
4
0
175,123
0
W
Ra
5,315
532
63
6
0
187,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role