Player Matchup

Hun Batz
Hun Batz
Arrona_
Hun Batz
Level 129
God Stats
1W - 3L
1,175 SR
Queue Stats
325W - 286L
1,697 Elo+
Party 2
Achilles
Achilles
IzzyFGC
Achilles
Level 8
God Stats
10W - 0L
2,051 SR
Queue Stats
10W - 0L
1,894 Elo+
Party 2
Anubis
Anubis
SirMelonLemon
Anubis
Level 48
God Stats
3W - 0L
1,706 SR
Queue Stats
14W - 12L
1,517 Elo+
Solo
Hachiman
Hachiman
Steak15
Hachiman
Level 154
God Stats
3W - 2L
1,543 SR
Queue Stats
77W - 67L
1,624 Elo+
Party 2
Kumbhakarna
Kumbhakarna
StrykerFGC
Kumbhakarna
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 120L
1,597 Elo+
Party 2
Team Averages
Level 96
1,595 SR
1,666 Elo+

VS

Team Averages
Level 88
1,580 SR
1,492 Elo+
Thor
Thor
AcexKillin
Thor
Level 119
God Stats
2W - 2L
1,849 SR
Queue Stats
38W - 45L
1,405 Elo+
Party 1
Sylvanus
Sylvanus
NaC Blood
Sylvanus
Level 36
God Stats
11W - 3L
1,813 SR
Queue Stats
73W - 59L
1,517 Elo+
Party 1
Guan Yu
Guan Yu
Taks3young
Guan Yu
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 33L
1,416 Elo+
Party 1
Janus
Janus
Tepru
Janus
Level 160
God Stats
0W - 3L
1,298 SR
Queue Stats
305W - 214L
1,660 Elo+
Party 1
Skadi
Skadi
TheNobleJew777
Skadi
Level 108
God Stats
4W - 4L
1,441 SR
Queue Stats
10W - 12L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arrona_
Hun Batz
15
5 / 1 / 7
9,159
572
9,885
13,945
6,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
IzzyFGC
Achilles
13
2 / 2 / 1
8,251
516
6,073
12,282
7,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
5 / 2 / 6
9,182
574
12,838
10,561
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Steak15
Hachiman
15
7 / 0 / 6
9,892
618
11,577
9,100
4,237
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
StrykerFGC
Kumbhakarna
12
3 / 1 / 12
8,514
532
6,471
15,729
16,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,248
453
5,202
14,792
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
NaC Blood
Sylvanus
9
1 / 5 / 1
6,900
431
5,931
14,457
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
Taks3young
Guan Yu
11
0 / 4 / 3
7,374
461
10,783
14,638
16,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Tepru
Janus
12
3 / 4 / 1
7,897
494
4,295
9,116
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 5 / 2
6,482
405
7,826
12,277
3,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
22
Kills
5
6
Deaths
22
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Hun Batz
Arrona_
Hun Batz
5
1
7
8.5
W
Achilles
IzzyFGC
Achilles
2
2
1
1.25
L
Sylvanus
NaC Blood
Sylvanus
1
5
1
0.3
W
5
2
6
4
W
Hachiman
Steak15
Hachiman
7
0
6
10
W
Kumbhakarna
StrykerFGC
Kumbhakarna
3
1
12
9
L
Guan Yu
Taks3young
Guan Yu
0
4
3
0.38
L
Janus
Tepru
Janus
3
4
1
0.88
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,844
Damage
34,037
61,617
Taken
65,280
40,369
Mitigated
39,862
26,073
Healing
16,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,202
343
0
5,240
14,792
4,996
0
3,155
11,637
0
45,974
W
Hun Batz
Arrona_
Hun Batz
9,885
4,331
0
7,254
13,945
6,456
0
2,524
11,421
0
90,363
W
Achilles
IzzyFGC
Achilles
6,073
2,421
0
3,941
12,282
7,885
504
1,274
10,160
0
48,154
L
Sylvanus
NaC Blood
Sylvanus
5,931
1,801
1,012
2,910
14,457
12,713
0
4,671
9,738
21,566
616
W
12,838
583
0
5,962
10,561
4,872
747
3,256
7,124
63,696
0
W
Hachiman
Steak15
Hachiman
11,577
7,016
0
6,318
9,100
4,237
1,914
1,020
8,035
0
85,039
W
Kumbhakarna
StrykerFGC
Kumbhakarna
6,471
1,443
0
2,598
15,729
16,919
51
5,158
10,394
23,487
0
L
Guan Yu
Taks3young
Guan Yu
10,783
1,917
232
4,296
14,638
16,358
0
3,289
10,461
0
42,927
L
Janus
Tepru
Janus
4,295
286
0
505
9,116
2,454
0
4,847
4,269
50,393
0
L
7,826
3,365
0
2,206
12,277
3,341
0
3,658
8,619
0
39,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,998
Gold Earned
35,901
482
Minions Killed
344
0
Camps Cleared
0
1,537,869
Distance Traveled
1,406,042
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,248
453
88
6
0
296,046
0
W
Hun Batz
9,159
572
128
8
0
365,562
6
W
Achilles
8,251
516
83
5
0
292,595
0
L
Sylvanus
6,900
431
36
2
0
249,791
1
W
Anubis
9,182
574
116
7
0
266,765
3
W
Hachiman
9,892
618
131
8
0
291,760
3
W
Kumbhakarna
8,514
532
24
2
0
321,187
2
L
Guan Yu
7,374
461
80
5
0
299,947
5
L
Janus
7,897
494
87
5
0
296,785
7
L
Skadi
6,482
405
53
3
0
263,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role