Player Matchup

Zeus
Zeus
Izzy7Wolf
Zeus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,506 Elo+
Solo
Lancelot
Lancelot
TeckkM8
Lancelot
Level 86
God Stats
17W - 10L
1,501 SR
Queue Stats
259W - 221L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Vicoc2
Cthulhu
Level 29
God Stats
5W - 5L
1,628 SR
Queue Stats
58W - 57L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
oP Jixx
Nu Wa
Level 38
God Stats
111W - 78L
1,322 SR
Queue Stats
209W - 185L
1,420 Elo+
Solo
Guan Yu
Guan Yu
oWaviee-
Guan Yu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,405 Elo+
Party 2
Team Averages
Level 43
1,490 SR
1,469 Elo+

VS

Team Averages
Level 70
1,537 SR
1,412 Elo+
Nu Wa
Nu Wa
LORDDAM_
Nu Wa
Level 160
God Stats
54W - 43L
1,566 SR
Queue Stats
87W - 95L
1,454 Elo+
Solo
King Arthur
King Arthur
Leolebg9270
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,318 Elo+
Party 1
Xing Tian
Xing Tian
TheFoolTrickster
Xing Tian
Level 85
God Stats
5W - 4L
1,661 SR
Queue Stats
282W - 283L
1,454 Elo+
Party 3
Arachne
Arachne
YharnamNG2
Arachne
Level 18
God Stats
7W - 6L
1,462 SR
Queue Stats
50W - 44L
1,458 Elo+
Party 3
Artemis
Artemis
simon44419
Artemis
Level 69
God Stats
2W - 2L
1,497 SR
Queue Stats
149W - 191L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
2 / 1 / 11
9,871
987
13,920
8,484
3,856
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
TeckkM8
Lancelot
18
17 / 0 / 6
12,685
1,269
30,411
14,544
7,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Vicoc2
Cthulhu
16
2 / 0 / 16
10,314
1,031
14,066
11,997
17,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
oP Jixx
Nu Wa
17
2 / 0 / 14
10,118
1,012
8,853
3,613
1,596
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
oWaviee-
Guan Yu
17
2 / 0 / 19
10,444
1,044
13,383
18,885
23,196
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

295

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LORDDAM_
Nu Wa
14
0 / 4 / 1
9,251
925
16,249
11,376
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Leolebg9270
King Arthur
14
0 / 7 / 1
8,846
885
11,454
22,687
18,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
14
0 / 1 / 1
10,062
1,006
5,309
19,617
23,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
YharnamNG2
Arachne
14
0 / 6 / 0
8,709
871
4,719
16,154
9,736
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
simon44419
Artemis
14
1 / 7 / 0
9,111
911
14,958
16,538
6,703
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
4
25
Kills
1
1
Deaths
25
66
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
2
1
11
7.5
L
Nu Wa
LORDDAM_
Nu Wa
0
4
1
0.13
L
King Arthur
Leolebg9270
King Arthur
0
7
1
0.07
W
Lancelot
TeckkM8
Lancelot
17
0
6
20
L
Xing Tian
0
1
1
0.5
W
Cthulhu
Vicoc2
Cthulhu
2
0
16
10
L
Arachne
YharnamNG2
Arachne
0
6
0
0
W
Nu Wa
oP Jixx
Nu Wa
2
0
14
9
W
Guan Yu
oWaviee-
Guan Yu
2
0
19
11.5
L
Artemis
simon44419
Artemis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,633
Damage
52,689
57,523
Taken
86,372
53,816
Mitigated
63,255
18,432
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
13,920
2,599
0
199
8,484
3,856
0
3,270
4,979
26,008
0
L
Nu Wa
LORDDAM_
Nu Wa
16,249
3,278
239
477
11,376
4,777
0
4,776
6,504
61,016
0
L
King Arthur
Leolebg9270
King Arthur
11,454
3,096
657
2,120
22,687
18,739
0
10,769
11,455
0
25,351
W
Lancelot
TeckkM8
Lancelot
30,411
8,503
0
5,734
14,544
7,632
0
5,872
8,338
0
60,584
L
Xing Tian
5,309
898
202
4,446
19,617
23,300
0
7,843
11,171
13,679
0
W
Cthulhu
Vicoc2
Cthulhu
14,066
1,282
1,858
2,375
11,997
17,536
0
4,737
7,095
34,273
0
L
Arachne
YharnamNG2
Arachne
4,719
3,080
0
1,809
16,154
9,736
0
6,169
9,751
0
12,482
W
Nu Wa
oP Jixx
Nu Wa
8,853
2,245
0
72
3,613
1,596
0
1,603
2,010
35,549
0
W
Guan Yu
oWaviee-
Guan Yu
13,383
2,829
3,830
4,364
18,885
23,196
0
6,076
12,562
0
25,944
L
Artemis
simon44419
Artemis
14,958
6,284
247
1,687
16,538
6,703
0
5,754
10,652
0
35,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,432
Gold Earned
45,979
256
Minions Killed
200
5
Camps Cleared
6
932,731
Distance Traveled
877,454
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,871
987
37
4
2
159,380
0
L
Nu Wa
9,251
925
103
10
1
173,625
4
L
King Arthur
8,846
885
28
3
3
192,027
0
W
Lancelot
12,685
1,269
57
6
2
224,054
0
L
Xing Tian
10,062
1,006
7
1
2
175,652
0
W
Cthulhu
10,314
1,031
67
7
0
179,013
0
L
Arachne
8,709
871
13
1
0
188,737
0
W
Nu Wa
10,118
1,012
68
7
0
161,133
1
W
Guan Yu
10,444
1,044
27
3
1
209,151
0
L
Artemis
9,111
911
49
5
0
147,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role