Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
JuKonoha
Chaac
Level 129
God Stats
2W - 3L
1,385 SR
Queue Stats
107W - 122L
1,323 Elo+
Solo
Ra
Ra
Maico Angst
Ra
Level 120
God Stats
7W - 11L
1,242 SR
Queue Stats
67W - 89L
1,314 Elo+
Solo
Apollo
Apollo
Nordcomplex
Apollo
Level 66
God Stats
0W - 2L
1,475 SR
Queue Stats
0W - 3L
1,102 Elo+
Solo
Pele
Pele
get_me_a_bagel
Pele
Level 145
God Stats
1W - 3L
1,399 SR
Queue Stats
196W - 206L
1,367 Elo+
Solo
Team Averages
Level 114
1,400 SR
1,321 Elo+

VS

Team Averages
Level 87
1,450 SR
1,407 Elo+
Lancelot
Lancelot
 
Lancelot
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
CocoCoveredmmmm
Maui
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,310 Elo+
Solo
Osiris
Osiris
DontReportMePls0
Osiris
Level 97
God Stats
5W - 7L
1,214 SR
Queue Stats
143W - 139L
1,379 Elo+
Solo
Kukulkan
Kukulkan
YaBlewItM8
Kukulkan
Level 88
God Stats
11W - 10L
1,547 SR
Queue Stats
344W - 352L
1,462 Elo+
Party 1
Neith
Neith
emofryguy
Neith
Level 44
God Stats
33W - 39L
1,490 SR
Queue Stats
136W - 152L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 2 / 1
4,838
484
2,198
7,739
3,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
JuKonoha
Chaac
8
0 / 2 / 0
4,541
454
1,203
6,752
2,768
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 3 / 0
5,071
507
4,002
6,196
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
7
0 / 2 / 0
4,395
440
2,495
6,355
2,147
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 0
5,188
519
1,738
6,774
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
4 / 1 / 5
6,080
608
6,432
7,626
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 5
5,830
583
2,556
6,301
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 1
6,556
656
3,936
3,627
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
YaBlewItM8
Kukulkan
10
4 / 1 / 1
6,027
603
4,472
3,965
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
emofryguy
Neith
9
0 / 0 / 0
5,126
513
2,489
2,082
883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
11
11
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
1
0.25
W
Lancelot
 
Lancelot
4
1
5
6.5
W
1
0
5
3.5
W
2
0
1
2.5
L
Chaac
JuKonoha
Chaac
0
2
0
0
L
1
3
0
0.33
L
Apollo
0
2
0
0
W
Kukulkan
YaBlewItM8
Kukulkan
4
1
1
4.5
W
Neith
emofryguy
Neith
0
0
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,636
Damage
19,885
33,816
Taken
23,601
13,075
Mitigated
11,812
8,148
Healing
5,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,198
932
1,568
1,566
7,739
3,384
126
821
6,918
17,070
0
W
Lancelot
 
Lancelot
6,432
3,519
0
500
7,626
2,806
0
975
6,651
0
38,048
W
2,556
781
0
2,731
6,301
3,434
0
1,806
4,495
12,003
1,787
W
3,936
1,784
0
524
3,627
3,019
116
447
3,180
0
42,388
L
Chaac
JuKonoha
Chaac
1,203
313
0
2,482
6,752
2,768
0
0
6,752
0
18,648
L
4,002
795
75
492
6,196
2,320
0
1,829
4,367
27,166
0
L
Apollo
2,495
1,410
0
771
6,355
2,147
189
1,891
4,464
0
22,746
W
Kukulkan
YaBlewItM8
Kukulkan
4,472
691
0
1,000
3,965
1,670
0
2,680
1,285
40,875
0
W
Neith
emofryguy
Neith
2,489
1,063
0
826
2,082
883
1,092
292
1,790
0
26,954
L
1,738
624
0
1,194
6,774
2,456
0
2,308
4,466
0
32,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,033
Gold Earned
29,619
210
Minions Killed
267
0
Camps Cleared
0
829,942
Distance Traveled
956,009
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,838
484
28
3
0
137,377
1
W
Lancelot
6,080
608
67
7
0
212,426
0
W
Maui
5,830
583
20
2
0
184,763
1
W
Osiris
6,556
656
66
7
0
204,513
4
L
Chaac
4,541
454
44
4
0
172,385
7
L
Ra
5,071
507
40
4
0
154,058
0
L
Apollo
4,395
440
47
5
0
184,924
0
W
Kukulkan
6,027
603
64
6
0
187,808
0
W
Neith
5,126
513
50
5
0
166,499
2
L
Pele
5,188
519
51
5
0
181,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role