Player Matchup

Thor
Thor
SHOOT 2 KI11 U
Thor
Level 125
God Stats
5W - 6L
1,532 SR
Queue Stats
208W - 192L
1,501 Elo+
Solo
Ymir
Ymir
SmelliestGrain1
Ymir
Level 66
God Stats
16W - 13L
1,507 SR
Queue Stats
120W - 118L
1,437 Elo+
Solo
Charybdis
Charybdis
TheRealJoseOle
Charybdis
Level 139
God Stats
0W - 2L
1,559 SR
Queue Stats
22W - 25L
1,424 Elo+
Solo
Odin
Odin
Wise Phantom
Odin
Level 106
God Stats
8W - 3L
1,716 SR
Queue Stats
462W - 424L
1,532 Elo+
Solo
Freya
Freya
Wovoh
Freya
Level 156
God Stats
10W - 10L
1,516 SR
Queue Stats
383W - 365L
1,523 Elo+
Solo
Team Averages
Level 118
1,566 SR
1,483 Elo+

VS

Team Averages
Level 113
1,581 SR
1,483 Elo+
Zeus
Zeus
ElCine23
Zeus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 97L
1,562 Elo+
Party 1
Terra
Terra
FAZZYr0
Terra
Level 157
God Stats
9W - 4L
1,770 SR
Queue Stats
374W - 420L
1,413 Elo+
Solo
Amaterasu
Amaterasu
Truthwatcher37
Amaterasu
Level 100
God Stats
14W - 15L
1,464 SR
Queue Stats
362W - 348L
1,442 Elo+
Solo
Danzaburou
Danzaburou
aCupOfSwag
Danzaburou
Level 76
God Stats
49W - 41L
1,481 SR
Queue Stats
214W - 236L
1,439 Elo+
Solo
Bakasura
Bakasura
maxx2us
Bakasura
Level 125
God Stats
9W - 5L
1,690 SR
Queue Stats
182W - 166L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 5
10,941
476
14,884
19,302
8,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 4
10,282
447
5,060
23,780
26,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
TheRealJoseOle
Charybdis
17
3 / 6 / 4
10,810
470
12,765
18,756
7,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 3 / 1
11,902
517
11,577
15,238
15,664
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
Wovoh
Freya
15
3 / 6 / 6
10,482
456
11,949
17,353
8,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
9 / 4 / 11
13,887
604
23,701
13,775
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
FAZZYr0
Terra
16
0 / 2 / 16
10,244
445
4,410
20,688
23,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
Truthwatcher37
Amaterasu
19
3 / 3 / 7
13,303
578
9,931
23,391
22,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
aCupOfSwag
Danzaburou
18
5 / 3 / 6
12,513
544
12,775
15,243
6,827
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bakasura
maxx2us
Bakasura
19
7 / 5 / 9
12,991
565
18,835
23,783
10,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
17
Kills
24
24
Deaths
17
20
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Zeus
9
4
11
3.63
W
Terra
FAZZYr0
Terra
0
2
16
4
L
6
4
5
2.13
L
1
5
4
0.6
L
Charybdis
TheRealJoseOle
Charybdis
3
6
4
0.83
W
Amaterasu
Truthwatcher37
Amaterasu
3
3
7
2.17
L
4
3
1
1.5
L
Freya
Wovoh
Freya
3
6
6
1
W
Danzaburou
aCupOfSwag
Danzaburou
5
3
6
2.67
W
Bakasura
maxx2us
Bakasura
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,235
Damage
69,652
94,429
Taken
96,880
67,013
Mitigated
70,248
22,633
Healing
39,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
23,701
2,838
360
2,046
13,775
5,927
1,436
4,646
8,933
112,905
0
W
Terra
FAZZYr0
Terra
4,410
236
3,496
8,218
20,688
23,709
303
4,196
16,362
25,396
0
L
14,884
4,009
0
5,297
19,302
8,711
0
5,769
12,816
0
82,116
L
5,060
683
0
4,022
23,780
26,699
548
7,864
13,775
62,767
0
L
Charybdis
TheRealJoseOle
Charybdis
12,765
5,532
0
5,891
18,756
7,821
54
5,407
12,749
0
94,736
W
Amaterasu
Truthwatcher37
Amaterasu
9,931
4,317
0
11,696
23,391
22,878
4,865
3,248
20,048
0
95,819
L
11,577
2,482
0
520
15,238
15,664
136
3,615
11,133
48
102,218
L
Freya
Wovoh
Freya
11,949
4,090
0
6,903
17,353
8,118
0
5,456
11,128
68,537
0
W
Danzaburou
aCupOfSwag
Danzaburou
12,775
5,616
461
6,495
15,243
6,827
4,881
2,202
13,001
0
86,216
W
Bakasura
maxx2us
Bakasura
18,835
10,928
0
6,480
23,783
10,907
3,749
3,413
20,162
0
102,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,417
Gold Earned
62,938
643
Minions Killed
630
0
Camps Cleared
0
1,907,568
Distance Traveled
2,203,084
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,887
604
148
6
0
419,811
3
W
Terra
10,244
445
36
2
0
435,326
7
L
Thor
10,941
476
99
4
0
433,638
7
L
Ymir
10,282
447
95
4
0
387,386
5
L
Charybdis
10,810
470
156
7
0
360,940
1
W
Amaterasu
13,303
578
170
7
0
416,450
4
L
Odin
11,902
517
179
8
0
401,098
4
L
Freya
10,482
456
114
5
0
324,506
9
W
Danzaburou
12,513
544
122
5
0
420,727
5
W
Bakasura
12,991
565
154
7
0
510,770
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role