Player Matchup

Cthulhu
Cthulhu
AndBackTheyZame
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 146L
1,543 Elo+
Party 2
Baron Samedi
Baron Samedi
SkizzyXIV
Baron Samedi
Level 148
God Stats
9W - 7L
1,518 SR
Queue Stats
403W - 453L
1,473 Elo+
Party 2
Bastet
Bastet
laang76
Bastet
Level 160
God Stats
18W - 18L
1,544 SR
Queue Stats
409W - 498L
1,507 Elo+
Solo
Team Averages
Level 144
1,521 SR
1,508 Elo+

VS

Team Averages
Level 85
1,629 SR
1,699 Elo+
Sun Wukong
Sun Wukong
Flyhr
Sun Wukong
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
295W - 95L
1,759 Elo+
Party 1
Cliodhna
Cliodhna
Ianamt
Cliodhna
Level 46
God Stats
2W - 3L
1,516 SR
Queue Stats
63W - 78L
1,488 Elo+
Solo
Thoth
Thoth
gettingDatTingIn
Thoth
Level 101
God Stats
21W - 8L
1,870 SR
Queue Stats
222W - 58L
1,849 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
8,130
739
9,339
16,477
15,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
SkizzyXIV
Baron Samedi
11
1 / 6 / 3
7,448
677
6,646
10,264
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
laang76
Bastet
10
2 / 7 / 1
7,461
678
7,506
12,084
3,883
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Flyhr
Sun Wukong
13
4 / 3 / 11
8,240
749
7,946
13,601
10,003
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Ianamt
Cliodhna
12
3 / 2 / 12
7,896
718
9,167
11,226
4,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
10 / 1 / 6
9,514
865
17,366
7,562
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
17
17
Deaths
6
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Sun Wukong
Flyhr
Sun Wukong
4
3
11
3.17
W
Cliodhna
Ianamt
Cliodhna
3
2
12
4.5
L
Baron Samedi
SkizzyXIV
Baron Samedi
1
6
3
0.42
W
10
1
6
13
L
Bastet
laang76
Bastet
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,491
Damage
34,479
38,825
Taken
32,389
24,396
Mitigated
18,138
6,003
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,339
872
0
1,946
16,477
15,743
0
7,255
8,793
23,751
0
W
Sun Wukong
Flyhr
Sun Wukong
7,946
1,650
623
3,015
13,601
10,003
0
5,255
8,346
0
23,765
W
Cliodhna
Ianamt
Cliodhna
9,167
1,790
0
2,263
11,226
4,789
0
6,688
4,538
0
20,285
L
Baron Samedi
SkizzyXIV
Baron Samedi
6,646
435
636
1,797
10,264
4,770
0
4,566
5,439
25,545
0
W
17,366
1,201
0
310
7,562
3,346
288
4,594
2,968
35,810
0
L
Bastet
laang76
Bastet
7,506
1,988
0
1,624
12,084
3,883
198
4,997
6,801
0
23,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,039
Gold Earned
25,650
118
Minions Killed
132
5
Camps Cleared
6
599,036
Distance Traveled
649,990
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,130
739
25
2
1
214,065
2
W
Sun Wukong
8,240
749
31
3
2
200,937
5
W
Cliodhna
7,896
718
23
2
0
233,327
0
L
Baron Samedi
7,448
677
60
5
1
164,798
1
W
Thoth
9,514
865
78
7
4
215,726
3
L
Bastet
7,461
678
33
3
3
220,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role