Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DarthHadez
Ymir
Level 110
God Stats
2W - 1L
1,518 SR
Queue Stats
273W - 243L
1,460 Elo+
Solo
Hades
Hades
TheGamer1256
Hades
Level 88
God Stats
6W - 0L
1,575 SR
Queue Stats
178W - 232L
1,509 Elo+
Solo
Merlin
Merlin
daldrug
Merlin
Level 106
God Stats
98W - 101L
1,577 SR
Queue Stats
268W - 260L
1,524 Elo+
Solo
Cupid
Cupid
reenry
Cupid
Level 63
God Stats
3W - 4L
1,469 SR
Queue Stats
100W - 84L
1,498 Elo+
Solo
Team Averages
Level 88
1,528 SR
1,498 Elo+

VS

Team Averages
Level 93
1,638 SR
1,512 Elo+
Gilgamesh
Gilgamesh
Andimus
Gilgamesh
Level 88
God Stats
4W - 3L
1,709 SR
Queue Stats
140W - 148L
1,481 Elo+
Solo
Charybdis
Charybdis
IIGirthVaderII
Charybdis
Level 107
God Stats
7W - 3L
1,695 SR
Queue Stats
476W - 523L
1,498 Elo+
Solo
Ares
Ares
KillerPlayedYa
Ares
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 183L
1,540 Elo+
Party 1
Cerberus
Cerberus
Sitting59839
Cerberus
Level 65
God Stats
1W - 1L
1,680 SR
Queue Stats
156W - 129L
1,486 Elo+
Party 1
Sol
Sol
UrLawDaddy
Sol
Level 82
God Stats
37W - 28L
1,608 SR
Queue Stats
297W - 246L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 2 / 2
5,916
657
4,119
7,953
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 4
5,670
630
3,425
4,857
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 1 / 1
5,525
614
3,788
6,253
3,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
daldrug
Merlin
9
1 / 3 / 2
5,687
632
4,761
4,869
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
reenry
Cupid
10
2 / 1 / 1
5,669
630
3,961
4,321
1,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Andimus
Gilgamesh
9
1 / 1 / 1
5,332
592
4,214
7,792
3,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
IIGirthVaderII
Charybdis
8
1 / 1 / 1
4,943
549
1,766
5,301
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
4 / 3 / 1
5,612
624
3,783
9,345
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Sitting59839
Cerberus
2
0 / 0 / 0
3,475
386
203
1,468
512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 2
5,746
638
3,466
9,249
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
8
Kills
7
7
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
2
2
L
Gilgamesh
Andimus
Gilgamesh
1
1
1
1.5
W
1
0
4
3
L
Charybdis
IIGirthVaderII
Charybdis
1
1
1
1.5
L
4
3
1
1.5
L
Cerberus
Sitting59839
Cerberus
0
0
0
0
W
1
1
1
1.5
L
1
3
2
0.67
W
Merlin
daldrug
Merlin
1
3
2
0.67
W
Cupid
reenry
Cupid
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,054
Damage
13,432
28,253
Taken
33,155
13,943
Mitigated
12,665
7,849
Healing
14,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,119
1,380
0
1,229
7,953
2,829
0
1,731
6,222
0
36,578
L
Gilgamesh
Andimus
Gilgamesh
4,214
1,976
0
3,967
7,792
3,168
949
2,898
4,894
0
32,146
W
3,425
475
0
948
4,857
4,112
618
1,304
3,553
19,658
4,746
L
Charybdis
IIGirthVaderII
Charybdis
1,766
1,007
0
1,942
5,301
1,495
0
941
4,360
0
23,070
L
3,783
768
0
3,131
9,345
4,353
0
2,719
6,480
20,528
3,284
L
Cerberus
Sitting59839
Cerberus
203
0
0
422
1,468
512
0
377
1,091
1,369
0
W
3,788
1,459
185
3,166
6,253
3,504
0
566
5,687
30,572
0
L
3,466
809
0
5,060
9,249
3,137
0
4,104
4,825
43,067
0
W
Merlin
daldrug
Merlin
4,761
273
0
489
4,869
2,125
804
3,312
1,557
31,536
0
W
Cupid
reenry
Cupid
3,961
2,565
48
1,784
4,321
1,373
861
217
3,908
0
34,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,467
Gold Earned
25,108
306
Minions Killed
235
0
Camps Cleared
0
828,776
Distance Traveled
676,610
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,916
657
64
7
0
180,861
3
L
Gilgamesh
5,332
592
65
7
0
157,559
0
W
Ymir
5,670
630
40
4
0
181,391
4
L
Charybdis
4,943
549
43
5
0
153,862
4
L
Ares
5,612
624
41
5
0
183,534
2
L
Cerberus
3,475
386
3
0
0
30,044
0
W
Hades
5,525
614
66
7
0
163,811
0
L
Sol
5,746
638
83
9
0
151,611
2
W
Merlin
5,687
632
60
7
0
143,858
3
W
Cupid
5,669
630
76
8
0
158,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role