Player Matchup

Bastet
Bastet
Platinum III
ChaosOrRiot
Bastet
Platinum III
Level 87
God Stats
3W - 0L
1,889 SR
Queue Stats
64W - 67L
2,193 MMR
Solo
Guan Yu
Guan Yu
Diamond II
GORILLA RAGE 27
Guan Yu
Diamond II
Level 160
God Stats
20W - 14L
1,606 SR
Queue Stats
407W - 326L
2,194 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
LuciRX_
Baron Samedi
Diamond IV
Level 155
God Stats
81W - 56L
1,690 SR
Queue Stats
977W - 1,127L
2,092 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,729 SR
2,160 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,554 SR
1,757 MMR
Freya
Freya
Diamond IV
 
Freya
Diamond IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
Mixer Casual
Neith
Platinum I
Level 124
God Stats
25W - 29L
1,516 SR
Queue Stats
124W - 162L
2,075 MMR
Party 1
Horus
Horus
Gold I
o Nobodys
Horus
Gold I
Level 158
God Stats
11W - 12L
1,645 SR
Queue Stats
61W - 73L
1,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
3 / 1 / 2
9,710
647
18,506
13,331
5,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 0 / 2
10,479
699
6,996
16,316
18,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
LuciRX_
Baron Samedi
15
0 / 1 / 4
9,469
631
13,346
9,738
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Baba YagaNe ZhaShivaAchillesAo Kuang

VS

Bans
ThothGaneshaScyllaAresYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
1 / 2 / 1
8,618
575
10,314
11,410
4,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 1
8,311
554
13,382
16,526
7,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
o Nobodys
Horus
12
1 / 0 / 0
9,471
631
4,203
16,364
18,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
5
Kills
2
2
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
2
1
0.75
W
Bastet
3
1
2
4
W
2
0
2
3
W
Baron Samedi
LuciRX_
Baron Samedi
0
1
4
2
L
0
3
1
0.17
L
Horus
o Nobodys
Horus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,848
Damage
27,899
39,385
Taken
44,300
30,431
Mitigated
30,088
17,897
Healing
18,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
10,314
2,952
0
2,827
11,410
4,178
396
2,775
8,635
28,546
0
W
Bastet
18,506
2,381
0
2,027
13,331
5,800
1,237
3,135
9,128
0
44,033
W
6,996
504
2,957
5,649
16,316
18,796
375
3,703
11,393
0
21,496
W
Baron Samedi
LuciRX_
Baron Samedi
13,346
977
2,519
4,745
9,738
5,835
663
3,163
6,110
60,693
0
L
13,382
4,446
0
5,906
16,526
7,333
384
4,386
12,140
0
37,262
L
Horus
o Nobodys
Horus
4,203
2,244
3,180
6,117
16,364
18,577
220
6,457
9,907
21
15,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,658
Gold Earned
26,400
170
Minions Killed
158
11
Camps Cleared
3
867,431
Distance Traveled
788,267
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,618
575
56
4
2
252,304
3
W
Bastet
9,710
647
40
3
4
298,244
4
W
Guan Yu
10,479
699
28
2
0
319,647
6
W
Baron Samedi
9,469
631
102
7
7
249,540
2
L
Neith
8,311
554
71
5
1
254,032
5
L
Horus
9,471
631
31
2
0
281,931
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role