Player Matchup

Medusa
Medusa
 
Medusa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Going_Bankai
Chaac
Level 155
God Stats
3W - 0L
1,456 SR
Queue Stats
36W - 37L
1,522 Elo+
Party 1
Scylla
Scylla
israbram
Scylla
Level 113
God Stats
163W - 140L
1,451 SR
Queue Stats
253W - 266L
1,494 Elo+
Solo
Team Averages
Level 110
1,469 SR
1,505 Elo+

VS

Team Averages
Level 138
1,504 SR
1,460 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Manho Mango
Sol
Level 144
God Stats
4W - 3L
1,523 SR
Queue Stats
103W - 108L
1,448 Elo+
Party 2
Medusa
Medusa
Power Gaymer
Medusa
Level 142
God Stats
0W - 1L
1,488 SR
Queue Stats
36W - 42L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
9 / 3 / 3
9,651
965
13,537
10,533
5,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 1 / 9
8,262
826
7,492
13,167
11,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
israbram
Scylla
11
1 / 3 / 8
7,446
745
9,459
7,636
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 4
7,101
710
6,486
12,782
10,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
5 / 4 / 2
8,713
871
11,509
10,922
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
12
2 / 5 / 3
7,679
768
5,716
10,196
4,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
13
Kills
7
7
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
3
3
3.5
L
Cthulhu
 
Cthulhu
0
4
4
0.5
W
3
1
9
7.5
L
5
4
2
1.5
L
Medusa
2
5
3
0.7
W
Scylla
israbram
Scylla
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,488
Damage
23,711
31,336
Taken
33,900
20,471
Mitigated
18,691
8,383
Healing
6,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,537
7,528
0
2,256
10,533
5,135
1,769
6,632
3,901
0
46,898
L
Cthulhu
 
Cthulhu
6,486
479
557
2,932
12,782
10,628
0
2,303
9,997
12,014
0
W
7,492
2,274
0
4,352
13,167
11,995
558
7,028
6,139
0
15,320
L
11,509
3,722
0
3,168
10,922
3,864
0
3,399
7,065
27,100
0
L
Medusa
5,716
2,261
0
65
10,196
4,199
0
3,084
6,683
0
22,129
W
Scylla
israbram
Scylla
9,459
887
0
1,775
7,636
3,341
0
4,739
2,897
25,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,359
Gold Earned
23,493
145
Minions Killed
103
7
Camps Cleared
3
563,065
Distance Traveled
548,471
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,651
965
83
8
2
162,524
3
L
Cthulhu
7,101
710
11
1
1
181,555
1
W
Chaac
8,262
826
19
2
3
195,601
4
L
Sol
8,713
871
57
6
0
179,097
5
L
Medusa
7,679
768
35
4
2
187,819
2
W
Scylla
7,446
745
43
4
2
204,940
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role