Player Matchup

Hun Batz
Hun Batz
Cleanerxd
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,463 Elo+
Party 2
Fenrir
Fenrir
aronpro456
Fenrir
Level 137
God Stats
5W - 12L
1,376 SR
Queue Stats
433W - 598L
1,432 Elo+
Party 2
Zhong Kui
Zhong Kui
eresgay
Zhong Kui
Level 108
God Stats
13W - 13L
1,546 SR
Queue Stats
394W - 573L
1,493 Elo+
Party 2
Team Averages
Level 87
1,474 SR
1,462 Elo+

VS

Team Averages
Level 58
1,655 SR
1,424 Elo+
Achilles
Achilles
Desirilous
Achilles
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 44L
1,341 Elo+
Party 1
Ah Puch
Ah Puch
Gorgeiwill
Ah Puch
Level 65
God Stats
0W - 2L
1,697 SR
Queue Stats
32W - 62L
1,286 Elo+
Party 1
Jing Wei
Jing Wei
TuffLuc
Jing Wei
Level 42
God Stats
0W - 1L
1,767 SR
Queue Stats
7W - 8L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cleanerxd
Hun Batz
16
1 / 6 / 8
12,676
604
12,076
24,320
10,315
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
aronpro456
Fenrir
20
6 / 4 / 12
15,269
727
18,942
25,980
31,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
eresgay
Zhong Kui
20
14 / 2 / 6
17,021
811
40,351
35,194
30,108
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Desirilous
Achilles
18
4 / 4 / 5
13,321
634
29,135
33,288
34,876
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Gorgeiwill
Ah Puch
19
5 / 9 / 3
14,773
703
19,454
22,571
10,326
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
TuffLuc
Jing Wei
18
2 / 8 / 6
13,101
624
21,397
24,610
10,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
21
Kills
11
12
Deaths
21
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Cleanerxd
Hun Batz
1
6
8
0.83
L
Achilles
Desirilous
Achilles
4
4
5
1.63
L
Ah Puch
Gorgeiwill
Ah Puch
5
9
3
0.72
L
Jing Wei
TuffLuc
Jing Wei
2
8
6
0.63
W
Fenrir
aronpro456
Fenrir
6
4
12
3
W
Zhong Kui
eresgay
Zhong Kui
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,369
Damage
69,986
85,494
Taken
80,469
72,227
Mitigated
55,350
27,375
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Cleanerxd
Hun Batz
12,076
2,240
0
3,283
24,320
10,315
540
5,802
18,518
0
27,298
L
Achilles
Desirilous
Achilles
29,135
7,238
0
1,914
33,288
34,876
0
17,863
15,425
202
54,960
L
Ah Puch
Gorgeiwill
Ah Puch
19,454
773
0
3,270
22,571
10,326
37
10,759
11,812
54,913
0
L
Jing Wei
TuffLuc
Jing Wei
21,397
16,534
0
5,676
24,610
10,148
1,072
11,955
12,655
0
65,666
W
Fenrir
aronpro456
Fenrir
18,942
3,378
0
3,744
25,980
31,804
473
6,131
19,849
0
60,205
W
Zhong Kui
eresgay
Zhong Kui
40,351
4,024
0
20,348
35,194
30,108
1,635
8,659
26,535
107,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,966
Gold Earned
41,195
241
Minions Killed
210
8
Camps Cleared
8
1,018,050
Distance Traveled
1,045,553
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,676
604
26
1
0
304,121
1
L
Achilles
13,321
634
37
2
5
410,652
2
L
Ah Puch
14,773
703
79
4
0
310,884
2
L
Jing Wei
13,101
624
94
4
3
324,017
2
W
Fenrir
15,269
727
59
3
7
377,428
4
W
Zhong Kui
17,021
811
156
7
1
336,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role