Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FuligJimmi
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,713 Elo+
Solo
Xbalanque
Xbalanque
Shabitsko67
Xbalanque
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 36L
1,412 Elo+
Solo
Artio
Artio
ThomasFred62
Artio
Level 122
God Stats
2W - 4L
1,422 SR
Queue Stats
143W - 153L
1,513 Elo+
Solo
Zhong Kui
Zhong Kui
rt1st
Zhong Kui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,307 Elo+
Solo
Team Averages
Level 69
1,484 SR
1,489 Elo+

VS

Team Averages
Level 70
1,522 SR
1,517 Elo+
Cabrakan
Cabrakan
IsupportRussia
Cabrakan
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,535 Elo+
Party 1
Nox
Nox
Kafa_atarim
Nox
Level 107
God Stats
5W - 3L
1,779 SR
Queue Stats
134W - 158L
1,509 Elo+
Solo
Khepri
Khepri
SilverH4ZE_51
Khepri
Level 29
God Stats
3W - 1L
1,546 SR
Queue Stats
141W - 174L
1,406 Elo+
Solo
Ullr
Ullr
iishigo
Ullr
Level 155
God Stats
2W - 4L
1,285 SR
Queue Stats
272W - 247L
1,567 Elo+
Solo
Tiamat
Tiamat
player101422
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 44L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 4 / 2
8,226
914
7,415
10,183
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
FuligJimmi
King Arthur
9
0 / 5 / 1
5,737
637
640
9,811
6,106
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Shabitsko67
Xbalanque
13
1 / 6 / 3
7,161
796
6,776
10,632
5,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 3
6,171
686
3,738
15,271
14,934
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
rt1st
Zhong Kui
13
2 / 5 / 4
6,786
754
10,600
11,186
10,101
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
6 / 2 / 16
8,738
971
8,043
12,094
20,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 1 / 16
9,024
1,003
10,168
4,028
2,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 20
8,044
894
4,003
9,313
8,642
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
iishigo
Ullr
17
15 / 1 / 9
10,062
1,118
16,953
9,542
6,387
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
14
2 / 4 / 21
8,174
908
11,832
8,742
8,854
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
109
8
Kills
27
27
Deaths
9
13
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
2
1.25
L
King Arthur
FuligJimmi
King Arthur
0
5
1
0.1
W
Cabrakan
6
2
16
7
W
4
1
16
12
L
Xbalanque
Shabitsko67
Xbalanque
1
6
3
0.42
W
0
1
20
10
L
1
7
3
0.36
W
Ullr
iishigo
Ullr
15
1
9
19.5
W
Tiamat
2
4
21
3.13
L
Zhong Kui
rt1st
Zhong Kui
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,169
Damage
50,999
57,083
Taken
43,719
43,178
Mitigated
47,354
9,597
Healing
17,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,415
1,785
860
2,384
10,183
7,005
0
6,569
3,614
0
11,887
L
King Arthur
FuligJimmi
King Arthur
640
529
0
0
9,811
6,106
0
7,857
1,954
0
3,239
W
Cabrakan
8,043
960
858
4,223
12,094
20,604
165
4,812
6,949
11,483
0
W
10,168
1,312
818
346
4,028
2,867
639
1,146
2,882
26,840
0
L
Xbalanque
Shabitsko67
Xbalanque
6,776
2,466
805
1,068
10,632
5,032
96
5,608
5,024
0
23,822
W
4,003
332
605
2,793
9,313
8,642
478
1,715
7,465
9,403
0
L
3,738
1,014
1,001
1,290
15,271
14,934
0
6,791
8,480
5,924
0
W
Ullr
iishigo
Ullr
16,953
6,542
2,582
3,060
9,542
6,387
2,124
3,603
5,801
0
25,712
W
Tiamat
11,832
1,649
521
1,499
8,742
8,854
0
3,062
5,619
20,032
0
L
Zhong Kui
rt1st
Zhong Kui
10,600
2,961
0
2,189
11,186
10,101
0
7,221
3,965
19,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
44,042
79
Minions Killed
92
0
Camps Cleared
0
654,202
Distance Traveled
829,250
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,226
914
20
2
0
176,696
0
L
King Arthur
5,737
637
6
1
0
87,772
0
W
Cabrakan
8,738
971
10
1
0
174,314
0
W
Nox
9,024
1,003
40
4
0
170,321
1
L
Xbalanque
7,161
796
34
4
0
135,283
0
W
Khepri
8,044
894
8
1
0
160,972
0
L
Artio
6,171
686
5
1
0
126,014
0
W
Ullr
10,062
1,118
25
3
0
167,580
0
W
Tiamat
8,174
908
9
1
0
156,063
0
L
Zhong Kui
6,786
754
14
2
0
128,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role