Player Matchup

Fenrir
Fenrir
EIiteShockz
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 1
Agni
Agni
TChuck_7
Agni
Level 85
God Stats
0W - 2L
1,871 SR
Queue Stats
4W - 12L
1,497 Elo+
Party 1
Sobek
Sobek
woohoo7696
Sobek
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,440 Elo+
Party 1
Team Averages
Level 67
1,624 SR
1,429 Elo+

VS

Team Averages
Level 109
1,645 SR
1,750 Elo+
Ra
Ra
Boomer22222222
Ra
Level 160
God Stats
4W - 3L
1,579 SR
Queue Stats
253W - 120L
1,766 Elo+
Party 2
Guan Yu
Guan Yu
MarshmaIIow0000
Guan Yu
Level 140
God Stats
16W - 7L
1,672 SR
Queue Stats
331W - 166L
1,756 Elo+
Party 2
Thanatos
Thanatos
TheGayTactican
Thanatos
Level 26
God Stats
2W - 0L
1,685 SR
Queue Stats
53W - 8L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 4 / 2
9,396
783
5,792
14,943
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Agni
13
2 / 7 / 1
8,273
689
7,053
12,630
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
10
0 / 4 / 2
7,471
623
4,325
17,646
16,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 12
9,400
783
13,303
7,449
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 8
8,667
722
6,861
16,162
14,760
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
15
12 / 1 / 3
10,294
858
17,773
11,239
8,188
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
15
15
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
1
12
7
L
Fenrir
3
4
2
1
W
2
3
8
2
L
Agni
2
7
1
0.36
W
Thanatos
12
1
3
13.5
L
Sobek
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,170
Damage
37,937
45,219
Taken
34,850
32,904
Mitigated
26,944
5,416
Healing
20,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,303
1,690
3,085
3,594
7,449
3,996
1,205
3,440
4,009
65,424
0
L
Fenrir
5,792
1,158
0
1,523
14,943
12,199
0
4,131
10,812
0
14,963
W
6,861
870
1,713
2,540
16,162
14,760
635
4,954
10,641
0
19,135
L
Agni
7,053
1,045
0
270
12,630
4,523
0
3,286
9,344
31,816
0
W
Thanatos
17,773
3,829
0
9,790
11,239
8,188
695
3,379
7,860
0
29,704
L
Sobek
4,325
589
0
3,623
17,646
16,182
0
5,913
11,733
12,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,140
Gold Earned
28,361
87
Minions Killed
165
0
Camps Cleared
11
619,971
Distance Traveled
698,090
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,400
783
107
9
6
227,564
0
L
Fenrir
9,396
783
23
2
0
204,283
2
W
Guan Yu
8,667
722
24
2
0
235,698
3
L
Agni
8,273
689
55
5
0
194,782
1
W
Thanatos
10,294
858
34
3
5
234,828
6
L
Sobek
7,471
623
9
1
0
220,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role