Player Matchup

Bakasura
Bakasura
B3a5TlY dUD3
Bakasura
Level 148
God Stats
4W - 1L
1,751 SR
Queue Stats
207W - 188L
1,549 Elo+
Party 3
Yemoja
Yemoja
Bork707
Yemoja
Level 24
God Stats
1W - 1L
1,276 SR
Queue Stats
23W - 11L
1,652 Elo+
Party 3
Tyr
Tyr
JoJo volpe
Tyr
Level 55
God Stats
1W - 0L
1,182 SR
Queue Stats
41W - 37L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
Nutachi
Baron Samedi
Level 146
God Stats
4W - 0L
1,901 SR
Queue Stats
93W - 77L
1,584 Elo+
Party 1
Medusa
Medusa
Tomah Lurks
Medusa
Level 43
God Stats
2W - 0L
1,310 SR
Queue Stats
50W - 38L
1,624 Elo+
Solo
Team Averages
Level 83
1,484 SR
1,593 Elo+

VS

Team Averages
Level 84
1,558 SR
1,566 Elo+
Maui
Maui
FajQueif
Maui
Level 67
God Stats
1W - 6L
1,377 SR
Queue Stats
180W - 182L
1,420 Elo+
Party 2
Nemesis
Nemesis
LuckySenpaii
Nemesis
Level 27
God Stats
2W - 2L
1,498 SR
Queue Stats
21W - 6L
1,798 Elo+
Party 4
Freya
Freya
NeonPilot1016
Freya
Level 44
God Stats
38W - 28L
1,583 SR
Queue Stats
171W - 163L
1,515 Elo+
Party 4
Bakasura
Bakasura
Nunii_Kowaii
Bakasura
Level 140
God Stats
5W - 4L
1,554 SR
Queue Stats
94W - 63L
1,709 Elo+
Party 4
Thoth
Thoth
dternest98
Thoth
Level 144
God Stats
1W - 1L
1,777 SR
Queue Stats
38W - 44L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
B3a5TlY dUD3
Bakasura
18
3 / 3 / 6
11,240
562
10,715
23,086
10,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Bork707
Yemoja
16
5 / 1 / 10
12,201
610
6,255
14,514
13,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 3 / 1
10,092
505
4,046
18,109
15,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
Nutachi
Baron Samedi
16
4 / 5 / 8
11,299
565
13,422
17,626
10,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
20
14 / 0 / 5
14,689
734
27,100
16,862
8,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
1 / 5 / 5
7,707
385
4,772
22,295
19,258
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
LuckySenpaii
Nemesis
12
0 / 5 / 3
8,080
404
2,724
21,349
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 5 / 0
9,401
470
3,869
9,587
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Nunii_Kowaii
Bakasura
18
6 / 5 / 2
11,594
580
27,439
22,459
12,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
16
4 / 6 / 1
10,246
512
12,569
15,133
6,775
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
26
Kills
12
12
Deaths
26
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
B3a5TlY dUD3
Bakasura
3
3
6
2
W
Yemoja
Bork707
Yemoja
5
1
10
10
L
Maui
1
5
5
0.7
W
0
3
1
0.17
L
Nemesis
LuckySenpaii
Nemesis
0
5
3
0.3
L
1
5
0
0.2
L
Bakasura
Nunii_Kowaii
Bakasura
6
5
2
1.4
W
Baron Samedi
Nutachi
Baron Samedi
4
5
8
1.6
W
Medusa
14
0
5
16.5
L
Thoth
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,538
Damage
51,373
90,197
Taken
90,823
58,932
Mitigated
49,188
38,588
Healing
23,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
B3a5TlY dUD3
Bakasura
10,715
7,181
0
6,990
23,086
10,721
2,031
3,497
18,391
0
115,011
W
Yemoja
Bork707
Yemoja
6,255
1,419
8,392
5,852
14,514
13,835
180
4,092
9,290
40,372
3,093
L
Maui
4,772
1,081
634
3,349
22,295
19,258
0
6,391
15,764
17,331
0
W
4,046
714
0
5,747
18,109
15,797
1,152
1,557
12,968
0
54,712
L
Nemesis
LuckySenpaii
Nemesis
2,724
839
0
6,356
21,349
7,505
0
2,966
18,005
0
48,204
L
3,869
1,087
0
2,650
9,587
3,160
0
894
8,693
52,003
0
L
Bakasura
Nunii_Kowaii
Bakasura
27,439
17,278
0
9,812
22,459
12,490
0
2,116
20,068
0
94,813
W
Baron Samedi
Nutachi
Baron Samedi
13,422
1,318
1,621
3,591
17,626
10,227
569
10,167
6,829
75,681
0
W
Medusa
27,100
15,008
0
6,395
16,862
8,352
7,910
5,188
10,426
0
161,698
L
Thoth
12,569
323
0
1,180
15,133
6,775
0
6,972
8,086
90,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,521
Gold Earned
47,028
666
Minions Killed
567
0
Camps Cleared
0
1,933,979
Distance Traveled
1,975,616
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,240
562
163
8
0
476,319
1
W
Yemoja
12,201
610
67
3
0
379,030
10
L
Maui
7,707
385
20
1
0
392,635
3
W
Tyr
10,092
505
99
5
0
358,296
5
L
Nemesis
8,080
404
99
5
0
403,472
1
L
Freya
9,401
470
121
6
0
416,176
1
L
Bakasura
11,594
580
177
9
0
417,005
5
W
Baron Samedi
11,299
565
116
6
0
334,637
0
W
Medusa
14,689
734
221
11
0
385,697
3
L
Thoth
10,246
512
150
8
0
346,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role