Player Matchup

Mulan
Mulan
Kenkeh
Mulan
Level 160
God Stats
7W - 1L
1,611 SR
Queue Stats
58W - 49L
1,536 Elo+
Party 2
Artemis
Artemis
TheEpicness
Artemis
Level 157
God Stats
9W - 6L
1,607 SR
Queue Stats
90W - 69L
1,599 Elo+
Party 2
Raijin
Raijin
oxcar103
Raijin
Level 146
God Stats
1W - 1L
1,288 SR
Queue Stats
12W - 7L
1,621 Elo+
Party 2
Team Averages
Level 154
1,502 SR
1,585 Elo+

VS

Team Averages
Level 135
1,367 SR
1,504 Elo+
Chang'e
Chang'e
Kamekasiguy
Chang'e
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,556 Elo+
Party 1
Charybdis
Charybdis
PurulentJacuzzi
Charybdis
Level 160
God Stats
3W - 5L
1,199 SR
Queue Stats
53W - 68L
1,475 Elo+
Solo
Guan Yu
Guan Yu
WarlordOfNorway
Guan Yu
Level 122
God Stats
0W - 2L
1,402 SR
Queue Stats
13W - 16L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Kenkeh
Mulan
20
4 / 0 / 10
13,189
694
23,535
27,417
38,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
TheEpicness
Artemis
17
5 / 2 / 7
12,909
679
24,904
16,840
8,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
oxcar103
Raijin
19
7 / 1 / 5
13,568
714
15,250
12,932
6,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kamekasiguy
Chang'e
17
1 / 2 / 2
12,035
633
16,703
23,740
9,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
PurulentJacuzzi
Charybdis
14
0 / 9 / 2
10,578
557
10,441
22,208
8,259
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 5 / 0
12,138
639
15,348
25,923
31,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
3
3
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Kamekasiguy
Chang'e
1
2
2
1
W
Mulan
Kenkeh
Mulan
4
0
10
9
L
Charybdis
PurulentJacuzzi
Charybdis
0
9
2
0.11
W
Artemis
TheEpicness
Artemis
5
2
7
4.25
L
2
5
0
0.4
W
Raijin
oxcar103
Raijin
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,689
Damage
42,492
57,189
Taken
71,871
53,599
Mitigated
49,047
18,976
Healing
22,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Kamekasiguy
Chang'e
16,703
840
5,002
8,998
23,740
9,396
0
4,025
19,715
63,988
0
W
Mulan
Kenkeh
Mulan
23,535
2,634
0
11,135
27,417
38,467
29
9,301
17,221
0
53,057
L
Charybdis
PurulentJacuzzi
Charybdis
10,441
4,521
0
2,462
22,208
8,259
0
5,687
16,521
0
42,343
W
Artemis
TheEpicness
Artemis
24,904
10,007
0
6,132
16,840
8,155
1,924
4,231
12,413
0
72,623
L
15,348
1,188
1,366
4,728
25,923
31,392
0
6,317
19,606
0
28,859
W
Raijin
oxcar103
Raijin
15,250
884
0
1,709
12,932
6,977
242
3,692
8,969
79,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,666
Gold Earned
34,751
258
Minions Killed
196
15
Camps Cleared
3
1,069,397
Distance Traveled
1,039,525
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,035
633
93
5
3
394,554
10
W
Mulan
13,189
694
39
2
4
365,155
4
L
Charybdis
10,578
557
74
4
0
272,912
3
W
Artemis
12,909
679
72
4
2
345,773
3
L
Guan Yu
12,138
639
29
2
0
372,059
4
W
Raijin
13,568
714
147
8
9
358,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role