Player Matchup

Pele
Pele
Bronze III
AlphaShad0W0lf
Pele
Bronze III
Level 51
God Stats
0W - 2L
1,607 SR
Queue Stats
1W - 5L
1,400 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
Drk_bLk
Baron Samedi
Silver I
Level 66
God Stats
2W - 2L
1,645 SR
Queue Stats
89W - 83L
1,342 MMR
Solo
Chaac
Chaac
Bronze III
Wardvadir
Chaac
Bronze III
Level 86
God Stats
0W - 1L
1,553 SR
Queue Stats
1W - 5L
1,400 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
xBasuto
Ah Muzen Cab
Bronze III
Level 66
God Stats
0W - 1L
1,476 SR
Queue Stats
1W - 3L
1,397 MMR
Party 2
Ymir
Ymir
Silver III
xSerori
Ymir
Silver III
Level 129
God Stats
1W - 2L
1,520 SR
Queue Stats
10W - 15L
1,245 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 80
1,560 SR
1,357 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,521 SR
1,354 MMR
Cu Chulainn
Cu Chulainn
Bronze V
Garbirasd
Cu Chulainn
Bronze V
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,316 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Jubei_Valentine
Cthulhu
Silver IV
Level 157
God Stats
1W - 0L
1,357 SR
Queue Stats
27W - 27L
1,345 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
SHOOTMEANDCRY392
Ao Kuang
Gold V
Level 160
God Stats
21W - 12L
1,643 SR
Queue Stats
101W - 100L
1,399 MMR
Solo
Nu Wa
Nu Wa
Gold II
Siren Genovese
Nu Wa
Gold II
Level 159
God Stats
116W - 117L
1,520 SR
Queue Stats
866W - 874L
1,352 MMR
Solo
Cernunnos
Cernunnos
Gold V
TrustMeDaddy_20
Cernunnos
Gold V
Level 68
God Stats
26W - 19L
1,583 SR
Queue Stats
194W - 211L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,677
477
5,190
12,719
4,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Drk_bLk
Baron Samedi
12
1 / 4 / 1
7,195
514
2,452
9,491
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
Wardvadir
Chaac
11
0 / 3 / 0
6,434
460
5,557
13,433
7,373
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Muzen Cab
xBasuto
Ah Muzen Cab
10
1 / 1 / 0
5,889
421
2,689
6,610
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
xSerori
Ymir
10
0 / 3 / 1
6,094
435
4,211
14,259
10,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
ArtemisCerberusMulanBastet

VS

Bans
AthenaArachneAtlasCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Garbirasd
Cu Chulainn
11
1 / 1 / 2
6,803
486
7,068
12,470
10,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 0 / 0
8,639
617
10,100
10,686
7,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 1 / 2
8,224
587
6,904
12,184
5,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 1
8,619
616
7,699
3,953
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
TrustMeDaddy_20
Cernunnos
14
1 / 0 / 1
8,285
592
8,664
8,984
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
13
13
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Baron Samedi
Drk_bLk
Baron Samedi
1
4
1
0.38
W
Cu Chulainn
Garbirasd
Cu Chulainn
1
1
2
2
W
3
0
0
3
W
5
1
2
6
W
3
1
1
3.5
W
Cernunnos
TrustMeDaddy_20
Cernunnos
1
0
1
1.5
L
Chaac
Wardvadir
Chaac
0
3
0
0
L
Ah Muzen Cab
xBasuto
Ah Muzen Cab
1
1
0
1
L
Ymir
xSerori
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,099
Damage
40,435
56,512
Taken
48,277
29,138
Mitigated
28,867
12,942
Healing
23,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,190
1,711
0
1,642
12,719
4,919
0
5,136
7,427
0
49,576
L
Baron Samedi
Drk_bLk
Baron Samedi
2,452
369
0
1,488
9,491
3,847
0
4,813
4,678
57,693
0
W
Cu Chulainn
Garbirasd
Cu Chulainn
7,068
1,137
0
2,200
12,470
10,691
0
2,744
9,706
0
41,280
W
10,100
2,013
136
6,678
10,686
7,414
252
0
10,686
61,073
0
W
6,904
1,838
0
6,909
12,184
5,740
0
659
11,473
47,657
14,090
W
7,699
4,228
0
500
3,953
1,343
172
1,782
1,921
67,773
0
W
Cernunnos
TrustMeDaddy_20
Cernunnos
8,664
3,265
0
7,137
8,984
3,679
1,034
1,590
7,394
0
74,778
L
Chaac
Wardvadir
Chaac
5,557
1,492
121
4,403
13,433
7,373
0
8,991
3,344
0
39,664
L
Ah Muzen Cab
xBasuto
Ah Muzen Cab
2,689
1,047
0
1,452
6,610
2,717
0
1,315
5,295
0
29,436
L
Ymir
xSerori
Ymir
4,211
492
282
3,554
14,259
10,282
0
2,486
11,773
28,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,289
Gold Earned
40,570
363
Minions Killed
505
0
Camps Cleared
0
1,368,896
Distance Traveled
1,363,758
10
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,677
477
87
6
0
310,177
5
L
Baron Samedi
7,195
514
105
8
0
251,661
1
W
Cu Chulainn
6,803
486
54
4
0
284,578
5
W
Cthulhu
8,639
617
110
8
0
268,117
8
W
Ao Kuang
8,224
587
89
6
0
293,665
7
W
Nu Wa
8,619
616
111
8
0
262,392
4
W
Cernunnos
8,285
592
141
10
0
255,006
7
L
Chaac
6,434
460
64
5
0
276,180
2
L
Ah Muzen Cab
5,889
421
64
5
0
282,420
0
L
Ymir
6,094
435
43
3
0
248,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role