Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Akumor
Thanatos
Level 42
God Stats
1W - 3L
1,399 SR
Queue Stats
138W - 173L
1,415 Elo+
Party 1
Chaac
Chaac
Darcan2
Chaac
Level 67
God Stats
3W - 4L
1,379 SR
Queue Stats
147W - 185L
1,415 Elo+
Party 1
Eset
Eset
RaginJabuticaba
Eset
Level 116
God Stats
2W - 1L
1,824 SR
Queue Stats
131W - 145L
1,439 Elo+
Solo
Serqet
Serqet
w0tash0ck3r
Serqet
Level 127
God Stats
1W - 6L
1,204 SR
Queue Stats
512W - 546L
1,463 Elo+
Solo
Team Averages
Level 94
1,461 SR
1,446 Elo+

VS

Team Averages
Level 105
1,524 SR
1,443 Elo+
Nike
Nike
 
Nike
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
JFrei
Kumbhakarna
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 106L
1,511 Elo+
Solo
Agni
Agni
Slappy107
Agni
Level 72
God Stats
2W - 1L
1,516 SR
Queue Stats
26W - 39L
1,413 Elo+
Party 2
Thanatos
Thanatos
trueJerome
Thanatos
Level 69
God Stats
1W - 1L
1,281 SR
Queue Stats
74W - 90L
1,403 Elo+
Party 2
Discordia
Discordia
trueParacetamol
Discordia
Level 63
God Stats
3W - 0L
1,824 SR
Queue Stats
92W - 116L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
1 / 8 / 10
11,473
675
14,891
24,429
37,186
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Akumor
Thanatos
20
11 / 11 / 5
13,704
806
19,642
24,489
14,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Darcan2
Chaac
18
5 / 5 / 6
11,498
676
18,344
29,377
30,071
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
2 / 9 / 11
11,534
678
19,001
20,455
10,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
19
2 / 5 / 9
10,778
634
13,578
30,218
25,879
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
9 / 5 / 19
13,531
796
17,969
24,731
33,286
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
JFrei
Kumbhakarna
20
2 / 5 / 30
12,942
761
9,610
26,140
41,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
20
14 / 4 / 20
14,734
867
34,711
16,390
9,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
trueJerome
Thanatos
20
11 / 4 / 17
13,442
791
28,520
22,941
14,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
trueParacetamol
Discordia
18
2 / 4 / 24
11,558
680
17,626
13,548
7,039
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
148
21
Kills
38
38
Deaths
22
41
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
8
10
0.75
W
Nike
 
Nike
9
5
19
3.7
L
Thanatos
Akumor
Thanatos
11
11
5
1.23
L
Chaac
Darcan2
Chaac
5
5
6
1.6
W
Kumbhakarna
JFrei
Kumbhakarna
2
5
30
3.4
L
2
9
11
0.83
W
Agni
14
4
20
6
W
Thanatos
trueJerome
Thanatos
11
4
17
4.88
W
Discordia
trueParacetamol
Discordia
2
4
24
3.5
L
Serqet
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,456
Damage
108,436
128,968
Taken
103,750
118,231
Mitigated
105,395
45,031
Healing
39,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
14,891
1,963
875
2,238
24,429
37,186
294
10,793
13,636
37,592
0
W
Nike
 
Nike
17,969
1,937
3,154
3,267
24,731
33,286
192
7,530
16,803
0
37,136
L
Thanatos
Akumor
Thanatos
19,642
7,615
821
9,282
24,489
14,250
915
13,619
10,870
0
25,321
L
Chaac
Darcan2
Chaac
18,344
1,962
2,500
11,774
29,377
30,071
935
12,632
16,745
0
30,492
W
Kumbhakarna
JFrei
Kumbhakarna
9,610
915
1,931
3,713
26,140
41,563
462
8,781
16,879
20,225
0
L
19,001
1,179
3,539
4,469
20,455
10,845
1,577
11,096
9,359
42,662
0
W
Agni
34,711
5,130
3,226
3,245
16,390
9,275
4,299
6,368
9,386
68,133
0
W
Thanatos
trueJerome
Thanatos
28,520
7,769
493
17,918
22,941
14,232
198
7,649
15,004
0
42,060
W
Discordia
trueParacetamol
Discordia
17,626
2,824
1,428
1,383
13,548
7,039
2,699
3,564
9,984
35,183
0
L
Serqet
13,578
3,283
1,754
7,779
30,218
25,879
635
13,807
16,411
0
17,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,987
Gold Earned
66,207
144
Minions Killed
179
0
Camps Cleared
0
1,455,038
Distance Traveled
1,492,882
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,473
675
48
3
0
284,282
0
W
Nike
13,531
796
33
2
0
310,953
4
L
Thanatos
13,704
806
22
1
0
237,852
0
L
Chaac
11,498
676
33
2
0
342,918
0
W
Kumbhakarna
12,942
761
25
1
0
300,862
0
L
Eset
11,534
678
32
2
0
267,765
0
W
Agni
14,734
867
59
3
0
284,750
0
W
Thanatos
13,442
791
30
2
0
318,296
0
W
Discordia
11,558
680
32
2
0
278,021
0
L
Serqet
10,778
634
9
1
0
322,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role