Player Matchup

Chiron
Chiron
Ergoproxy157
Chiron
Level 121
God Stats
8W - 10L
1,343 SR
Queue Stats
228W - 360L
1,357 Elo+
Solo
Kukulkan
Kukulkan
V3N0M321
Kukulkan
Level 90
God Stats
21W - 26L
1,297 SR
Queue Stats
218W - 294L
1,295 Elo+
Solo
Danzaburou
Danzaburou
hypnotic433
Danzaburou
Level 38
God Stats
1W - 0L
1,679 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 83
1,440 SR
1,384 Elo+

VS

Team Averages
Level 96
1,455 SR
1,326 Elo+
Da Ji
Da Ji
Dirt Gnashty
Da Ji
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,301 Elo+
Solo
Chaac
Chaac
JEnriqueMurguia
Chaac
Level 158
God Stats
3W - 4L
1,365 SR
Queue Stats
188W - 264L
1,310 Elo+
Solo
Tiamat
Tiamat
ValidLex
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
8 / 0 / 8
13,132
730
13,779
11,518
5,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
V3N0M321
Kukulkan
18
9 / 4 / 3
13,624
757
21,052
15,203
7,676
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
hypnotic433
Danzaburou
16
0 / 6 / 12
11,584
644
10,699
18,487
8,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
10,747
597
14,782
18,055
7,369
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 5 / 2
12,196
678
13,784
22,342
25,682
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
ValidLex
Tiamat
16
1 / 5 / 7
10,991
611
12,064
16,378
8,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
17
Kills
10
10
Deaths
17
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
W
Chiron
8
0
8
12
L
6
5
2
1.4
W
Kukulkan
V3N0M321
Kukulkan
9
4
3
2.63
L
Tiamat
ValidLex
Tiamat
1
5
7
0.9
W
Danzaburou
hypnotic433
Danzaburou
0
6
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,530
Damage
40,630
45,208
Taken
56,775
21,973
Mitigated
41,811
15,791
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,782
4,452
0
874
18,055
7,369
0
5,431
12,624
0
35,528
W
Chiron
13,779
5,139
2,222
4,842
11,518
5,670
2,109
3,348
8,170
0
39,413
L
13,784
1,324
90
6,791
22,342
25,682
0
8,771
13,571
727
55,185
W
Kukulkan
V3N0M321
Kukulkan
21,052
2,098
0
3,476
15,203
7,676
201
4,513
10,690
71,357
0
L
Tiamat
ValidLex
Tiamat
12,064
1,204
41
4,225
16,378
8,760
0
8,552
7,826
41,410
0
W
Danzaburou
hypnotic433
Danzaburou
10,699
5,549
783
4,468
18,487
8,627
352
4,736
13,751
0
26,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,340
Gold Earned
33,934
200
Minions Killed
179
5
Camps Cleared
9
899,368
Distance Traveled
892,341
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,747
597
31
2
2
296,791
4
W
Chiron
13,132
730
65
4
1
317,431
2
L
Chaac
12,196
678
85
5
6
312,129
4
W
Kukulkan
13,624
757
103
6
3
313,170
0
L
Tiamat
10,991
611
63
4
1
283,421
1
W
Danzaburou
11,584
644
32
2
1
268,767
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role