Player Matchup

Agni
Agni
Dovaskin
Agni
Level 106
God Stats
1W - 1L
1,298 SR
Queue Stats
16W - 12L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
Shukaksu
Sun Wukong
Level 14
God Stats
6W - 2L
1,477 SR
Queue Stats
11W - 11L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
UnoNueeve
Danzaburou
Level 6
God Stats
3W - 0L
1,756 SR
Queue Stats
6W - 0L
1,835 Elo+
Party 1
Team Averages
Level 42
1,510 SR
1,605 Elo+

VS

Team Averages
Level 88
1,480 SR
1,366 Elo+
Sol
Sol
Bokertov86
Sol
Level 129
God Stats
49W - 55L
1,440 SR
Queue Stats
591W - 794L
1,316 Elo+
Solo
Mulan
Mulan
DarnDanny21
Mulan
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 127L
1,394 Elo+
Party 2
Nemesis
Nemesis
Popovich67
Nemesis
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
98W - 109L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
3 / 5 / 16
9,740
749
17,002
13,117
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Shukaksu
Sun Wukong
15
7 / 4 / 7
10,371
798
12,972
17,968
13,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
UnoNueeve
Danzaburou
16
10 / 0 / 8
11,292
869
18,453
12,765
6,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 5
8,189
630
11,371
15,626
6,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
4 / 6 / 2
9,382
722
10,353
23,254
21,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Popovich67
Nemesis
12
3 / 5 / 4
8,799
677
6,608
15,033
6,893
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
20
Kills
8
9
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
L
4
6
2
0.83
W
Agni
3
5
16
2.2
L
Nemesis
Popovich67
Nemesis
3
5
4
1
W
Sun Wukong
Shukaksu
Sun Wukong
7
4
7
2.63
W
Danzaburou
UnoNueeve
Danzaburou
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,427
Damage
28,332
43,850
Taken
53,913
25,614
Mitigated
34,779
12,840
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,371
3,030
0
3,121
15,626
6,657
0
5,154
10,472
22,079
2,033
L
10,353
1,581
0
872
23,254
21,229
0
7,223
16,031
394
26,224
W
Agni
17,002
1,464
0
2,761
13,117
5,530
652
3,093
9,712
43,255
0
L
Nemesis
Popovich67
Nemesis
6,608
2,643
0
976
15,033
6,893
0
4,672
10,361
0
22,156
W
Sun Wukong
Shukaksu
Sun Wukong
12,972
2,125
27
4,335
17,968
13,800
705
3,506
14,462
0
34,326
W
Danzaburou
UnoNueeve
Danzaburou
18,453
10,402
0
5,717
12,765
6,284
1,154
5,181
7,584
0
46,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,403
Gold Earned
26,370
146
Minions Killed
113
10
Camps Cleared
2
749,136
Distance Traveled
638,603
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,189
630
31
2
0
186,184
1
L
Mulan
9,382
722
43
3
1
215,887
2
W
Agni
9,740
749
43
3
2
249,115
0
L
Nemesis
8,799
677
39
3
1
236,532
0
W
Sun Wukong
10,371
798
40
3
5
251,915
1
W
Danzaburou
11,292
869
63
5
3
248,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role