Player Matchup

Thoth
Thoth
 
Thoth
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CoNsCriPtEe
Nu Wa
Level 139
God Stats
6W - 3L
1,681 SR
Queue Stats
154W - 142L
1,519 Elo+
Party 2
Thanatos
Thanatos
Joker0427
Thanatos
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
csecs
Bellona
Level 128
God Stats
1W - 0L
1,448 SR
Queue Stats
134W - 122L
1,575 Elo+
Party 2
Chiron
Chiron
theafonses
Chiron
Level 107
God Stats
8W - 2L
1,621 SR
Queue Stats
206W - 206L
1,509 Elo+
Solo
Team Averages
Level 110
1,550 SR
1,520 Elo+

VS

Team Averages
Level 105
1,514 SR
1,470 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Arsm14PT
Zhong Kui
Level 128
God Stats
0W - 1L
1,679 SR
Queue Stats
55W - 58L
1,514 Elo+
Party 1
Hachiman
Hachiman
Arytian
Hachiman
Level 101
God Stats
3W - 2L
1,654 SR
Queue Stats
122W - 133L
1,471 Elo+
Solo
Chronos
Chronos
delaweed50
Chronos
Level 157
God Stats
1W - 7L
1,235 SR
Queue Stats
533W - 542L
1,490 Elo+
Solo
Danzaburou
Danzaburou
rt1st
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
4 / 5 / 12
10,287
857
10,732
13,273
6,421
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 3 / 20
10,660
888
18,725
12,718
6,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Joker0427
Thanatos
20
19 / 3 / 7
12,432
1,036
26,993
17,847
11,660
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
csecs
Bellona
17
4 / 5 / 18
11,007
917
8,359
24,390
29,910
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chiron
theafonses
Chiron
17
1 / 2 / 15
10,394
866
8,584
11,489
6,445
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 6 / 9
10,794
900
16,888
13,274
5,022
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Arsm14PT
Zhong Kui
15
3 / 7 / 7
9,339
778
10,026
19,165
19,965
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Arytian
Hachiman
16
2 / 6 / 8
8,851
738
13,736
13,487
4,247
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chronos
delaweed50
Chronos
18
4 / 6 / 9
9,905
825
13,625
15,917
6,052
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
rt1st
Danzaburou
15
4 / 7 / 7
9,650
804
13,408
15,509
5,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
58
32
Kills
18
18
Deaths
32
72
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
5
12
2
L
Izanami
 
Izanami
5
6
9
1.58
L
Zhong Kui
Arsm14PT
Zhong Kui
3
7
7
0.93
L
Hachiman
Arytian
Hachiman
2
6
8
1
W
4
3
20
4.67
W
Thanatos
Joker0427
Thanatos
19
3
7
7.5
W
Bellona
csecs
Bellona
4
5
18
2.6
L
Chronos
delaweed50
Chronos
4
6
9
1.42
L
Danzaburou
rt1st
Danzaburou
4
7
7
1.07
W
Chiron
theafonses
Chiron
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,393
Damage
67,683
79,717
Taken
77,352
60,789
Mitigated
40,904
36,819
Healing
17,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,732
279
831
1,688
13,273
6,421
2,761
5,035
8,238
33,221
0
L
Izanami
 
Izanami
16,888
9,122
2,092
2,368
13,274
5,022
1,062
5,260
8,014
0
34,869
L
Zhong Kui
Arsm14PT
Zhong Kui
10,026
369
209
4,124
19,165
19,965
0
6,101
13,064
20,981
0
L
Hachiman
Arytian
Hachiman
13,736
6,348
936
1,757
13,487
4,247
268
6,697
6,790
0
25,858
W
18,725
2,826
2,650
2,554
12,718
6,353
1,628
3,383
9,335
31,906
0
W
Thanatos
Joker0427
Thanatos
26,993
6,035
1,012
14,365
17,847
11,660
1,155
4,074
13,773
0
37,983
W
Bellona
csecs
Bellona
8,359
2,109
3,483
4,736
24,390
29,910
450
7,387
17,003
335
13,116
L
Chronos
delaweed50
Chronos
13,625
2,688
787
3,020
15,917
6,052
504
5,940
9,977
33,102
0
L
Danzaburou
rt1st
Danzaburou
13,408
5,570
280
2,177
15,509
5,618
0
5,784
9,725
0
23,795
W
Chiron
theafonses
Chiron
8,584
2,032
3,043
2,457
11,489
6,445
1,686
3,772
7,717
0
27,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,780
Gold Earned
48,539
141
Minions Killed
146
0
Camps Cleared
0
1,187,524
Distance Traveled
992,848
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,287
857
48
4
0
220,666
0
L
Izanami
10,794
900
30
3
0
207,557
0
L
Zhong Kui
9,339
778
21
2
0
193,886
0
L
Hachiman
8,851
738
26
2
0
195,589
1
W
Nu Wa
10,660
888
14
1
0
228,798
1
W
Thanatos
12,432
1,036
24
2
0
281,355
1
W
Bellona
11,007
917
8
1
0
234,341
0
L
Chronos
9,905
825
40
3
0
210,444
0
L
Danzaburou
9,650
804
29
2
0
185,372
0
W
Chiron
10,394
866
47
4
0
222,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role