Player Matchup

Raijin
Raijin
CptNoAmmo
Raijin
Level 65
God Stats
3W - 1L
1,591 SR
Queue Stats
5W - 1L
1,692 Elo+
Party 2
Chiron
Chiron
crazy_pupusero4l
Chiron
Level 136
God Stats
1W - 0L
1,490 SR
Queue Stats
100W - 53L
1,616 Elo+
Party 2
Shiva
Shiva
jazzpatch311
Shiva
Level 64
God Stats
4W - 4L
1,482 SR
Queue Stats
247W - 237L
1,453 Elo+
Party 2
Team Averages
Level 88
1,521 SR
1,587 Elo+

VS

Team Averages
Level 120
1,497 SR
1,489 Elo+
Chang'e
Chang'e
 
Chang'e
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Cann_ABYSS1221
Maui
Level 114
God Stats
1W - 3L
1,475 SR
Queue Stats
46W - 55L
1,498 Elo+
Party 1
Ishtar
Ishtar
TsukiiXII
Ishtar
Level 144
God Stats
4W - 4L
1,516 SR
Queue Stats
221W - 265L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CptNoAmmo
Raijin
15
3 / 1 / 7
10,109
674
14,205
8,871
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 8
10,419
695
14,888
11,699
5,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
9 / 2 / 3
11,339
756
16,981
16,725
14,531
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 6 / 3
9,511
634
14,303
22,863
9,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 4 / 2
8,738
583
6,015
18,355
20,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
TsukiiXII
Ishtar
13
2 / 3 / 3
9,318
621
11,398
10,482
4,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
5
5
Deaths
13
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
6
3
0.58
L
1
4
2
0.5
W
Raijin
CptNoAmmo
Raijin
3
1
7
6.5
L
Ishtar
TsukiiXII
Ishtar
2
3
3
1.17
W
1
2
8
2.5
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,074
Damage
31,716
37,295
Taken
51,700
24,027
Mitigated
35,392
9,476
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
14,303
1,218
1,285
6,477
22,863
9,965
0
6,376
16,487
36,266
0
L
6,015
2,091
733
1,144
18,355
20,443
0
5,064
13,291
12,593
1,853
W
Raijin
CptNoAmmo
Raijin
14,205
943
0
2,728
8,871
4,119
376
3,979
4,708
35,690
0
L
Ishtar
TsukiiXII
Ishtar
11,398
6,683
736
2,114
10,482
4,984
0
3,930
6,552
0
37,282
W
14,888
5,287
1,499
3,453
11,699
5,377
1,906
6,206
5,211
36
60,363
W
16,981
2,329
0
1,796
16,725
14,531
587
9,095
7,111
680
32,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,867
Gold Earned
27,567
185
Minions Killed
144
9
Camps Cleared
3
801,699
Distance Traveled
706,268
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,511
634
65
4
2
237,312
3
L
Maui
8,738
583
18
1
1
258,700
0
W
Raijin
10,109
674
51
3
2
255,352
7
L
Ishtar
9,318
621
61
4
0
210,256
3
W
Chiron
10,419
695
107
7
4
256,545
3
W
Shiva
11,339
756
27
2
3
289,802
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role