Player Matchup

Cernunnos
Cernunnos
BLUEMEANY
Cernunnos
Level 46
God Stats
0W - 3L
1,628 SR
Queue Stats
117W - 128L
1,436 Elo+
Solo
Serqet
Serqet
Datac0
Serqet
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,405 Elo+
Solo
Maui
Maui
EmperorSnow
Maui
Level 79
God Stats
1W - 5L
1,287 SR
Queue Stats
76W - 86L
1,387 Elo+
Party 1
Sol
Sol
ShadowKitter
Sol
Level 92
God Stats
11W - 15L
1,304 SR
Queue Stats
99W - 102L
1,392 Elo+
Party 1
Ullr
Ullr
Touska
Ullr
Level 29
God Stats
1W - 4L
1,167 SR
Queue Stats
54W - 77L
1,320 Elo+
Party 1
Team Averages
Level 70
1,377 SR
1,388 Elo+

VS

Team Averages
Level 122
1,487 SR
1,466 Elo+
Izanami
Izanami
 
Izanami
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Mygreen
Hel
Level 160
God Stats
121W - 165L
1,408 SR
Queue Stats
397W - 416L
1,378 Elo+
Solo
Ra
Ra
SRFENIXTC12
Ra
Level 118
God Stats
7W - 2L
1,525 SR
Queue Stats
100W - 87L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BLUEMEANY
Cernunnos
11
1 / 1 / 1
6,021
502
9,495
10,215
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Datac0
Serqet
8
1 / 4 / 0
5,139
428
3,280
9,841
3,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 2
5,728
477
5,883
11,158
7,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 1 / 0
6,134
511
4,545
7,189
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
Touska
Ullr
10
1 / 3 / 1
5,598
467
3,164
8,444
3,469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 0
7,473
623
4,932
5,971
2,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
 
Serqet
11
3 / 1 / 4
6,859
572
6,059
8,438
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
 
Athena
10
0 / 1 / 4
6,148
512
3,441
14,137
7,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hel
11
5 / 1 / 2
7,203
600
7,301
5,852
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 1 / 0
6,564
547
5,511
8,833
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
12
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
0
2
W
Serqet
 
Serqet
3
1
4
5
W
Athena
 
Athena
0
1
4
2
L
Cernunnos
BLUEMEANY
Cernunnos
1
1
1
1.5
L
Serqet
Datac0
Serqet
1
4
0
0.25
L
1
3
2
0.67
W
Hel
5
1
2
6
W
2
1
0
2
L
0
1
0
0
L
Ullr
Touska
Ullr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,367
Damage
27,244
46,847
Taken
43,231
21,014
Mitigated
19,042
15,006
Healing
21,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,932
2,524
0
3,212
5,971
2,833
20
3,788
2,183
0
58,080
W
Serqet
 
Serqet
6,059
1,201
0
2,890
8,438
3,301
0
1,102
7,013
0
40,595
W
Athena
 
Athena
3,441
1,557
2,011
4,861
14,137
7,786
65
2,472
11,545
17,200
0
L
Cernunnos
BLUEMEANY
Cernunnos
9,495
5,710
0
6,545
10,215
3,693
0
4,703
5,512
0
52,249
L
Serqet
Datac0
Serqet
3,280
1,152
0
1,143
9,841
3,721
0
2,018
7,748
0
24,972
L
5,883
2,042
0
1,487
11,158
7,557
0
4,695
6,244
18,182
0
W
Hel
7,301
325
1,021
3,684
5,852
1,989
613
806
5,046
43,399
0
W
5,511
1,803
721
3,349
8,833
3,133
382
1,556
7,277
53,772
0
L
4,545
2,052
0
4,333
7,189
2,574
0
0
7,189
40,364
5,459
L
Ullr
Touska
Ullr
3,164
925
0
1,498
8,444
3,469
0
4,837
3,310
0
31,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,620
Gold Earned
34,247
293
Minions Killed
395
0
Camps Cleared
0
1,063,290
Distance Traveled
1,191,694
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,473
623
117
10
0
221,599
4
W
Serqet
6,859
572
77
6
0
277,530
1
W
Athena
6,148
512
30
3
0
250,942
1
L
Cernunnos
6,021
502
74
6
0
198,338
0
L
Serqet
5,139
428
42
4
0
224,631
0
L
Maui
5,728
477
28
2
0
218,483
3
W
Hel
7,203
600
75
6
0
220,333
1
W
Ra
6,564
547
96
8
0
221,290
1
L
Sol
6,134
511
97
8
0
214,633
7
L
Ullr
5,598
467
52
4
0
207,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role