Player Matchup

Osiris
Osiris
 
Osiris
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DVdragon
Skadi
Level 109
God Stats
1W - 3L
1,245 SR
Queue Stats
285W - 270L
1,604 Elo+
Solo
He Bo
He Bo
GenesispS
He Bo
Level 121
God Stats
2W - 0L
1,637 SR
Queue Stats
224W - 167L
1,620 Elo+
Party 1
Nox
Nox
NotAudreyHepburn
Nox
Level 160
God Stats
27W - 21L
1,585 SR
Queue Stats
1,027W - 1,036L
1,604 Elo+
Solo
Fenrir
Fenrir
defendedmehow8
Fenrir
Level 160
God Stats
21W - 14L
1,788 SR
Queue Stats
364W - 361L
1,523 Elo+
Party 1
Team Averages
Level 137
1,551 SR
1,570 Elo+

VS

Team Averages
Level 126
1,508 SR
1,559 Elo+
Nox
Nox
 
Nox
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
 
Ullr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
HypsterCachondo
Maui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 125L
1,610 Elo+
Party 3
Hercules
Hercules
LonoMaskOP
Hercules
Level 55
God Stats
0W - 1L
1,752 SR
Queue Stats
24W - 10L
1,783 Elo+
Party 2
Hun Batz
Hun Batz
Quit Runniin
Hun Batz
Level 156
God Stats
0W - 1L
1,290 SR
Queue Stats
8W - 11L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
4 / 0 / 5
9,126
537
7,495
10,218
7,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
DVdragon
Skadi
17
5 / 1 / 1
9,986
587
12,626
9,463
3,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

He Bo
GenesispS
He Bo
15
3 / 3 / 3
8,914
524
8,684
10,541
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 4
8,159
480
2,869
8,816
7,628
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
3 / 2 / 4
9,016
530
10,375
16,608
12,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
3 / 1 / 2
8,961
527
6,303
6,369
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
 
Ullr
14
1 / 6 / 0
8,464
498
8,807
13,776
4,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 4 / 0
8,214
483
3,688
14,148
8,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
LonoMaskOP
Hercules
12
1 / 2 / 4
7,239
426
4,814
11,825
11,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
Quit Runniin
Hun Batz
13
1 / 2 / 3
7,898
465
6,522
16,382
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
15
Kills
7
7
Deaths
15
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
5
6.5
L
Nox
 
Nox
3
1
2
4
L
Ullr
 
Ullr
1
6
0
0.17
W
Skadi
DVdragon
Skadi
5
1
1
5.5
W
He Bo
GenesispS
He Bo
3
3
3
1.5
L
1
4
0
0.25
L
Hercules
LonoMaskOP
Hercules
1
2
4
1.5
W
0
1
4
2
L
Hun Batz
Quit Runniin
Hun Batz
1
2
3
1.25
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,049
Damage
30,134
55,646
Taken
62,500
35,063
Mitigated
33,581
16,764
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,495
2,377
0
4,383
10,218
7,384
0
1,244
8,930
0
67,073
L
Nox
 
Nox
6,303
632
0
1,593
6,369
2,999
0
2,575
3,553
81,643
0
L
Ullr
 
Ullr
8,807
3,873
0
1,506
13,776
4,747
1,320
1,762
11,255
0
63,342
W
Skadi
DVdragon
Skadi
12,626
5,914
0
40
9,463
3,705
3,704
2,666
6,730
0
91,195
W
He Bo
GenesispS
He Bo
8,684
480
0
2,745
10,541
3,899
0
1,876
8,626
78,123
0
L
3,688
1,575
0
2,778
14,148
8,420
0
1,762
12,318
47,089
16,194
L
Hercules
LonoMaskOP
Hercules
4,814
774
0
5,228
11,825
11,449
0
3,120
8,613
0
30,180
W
2,869
606
149
2,164
8,816
7,628
0
2,228
6,252
34,251
0
L
Hun Batz
Quit Runniin
Hun Batz
6,522
1,100
0
3,645
16,382
5,966
0
1,890
14,298
0
49,294
W
10,375
2,051
0
7,283
16,608
12,447
27
1,350
15,213
0
56,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,201
Gold Earned
40,776
552
Minions Killed
492
0
Camps Cleared
0
1,706,635
Distance Traveled
1,632,027
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,126
537
115
7
0
404,686
4
L
Nox
8,961
527
144
8
0
333,932
8
L
Ullr
8,464
498
95
6
0
301,706
5
W
Skadi
9,986
587
167
10
0
339,954
7
W
He Bo
8,914
524
123
7
0
320,844
4
L
Maui
8,214
483
115
7
0
294,933
5
L
Hercules
7,239
426
49
3
0
316,731
0
W
Nox
8,159
480
56
3
0
311,373
2
L
Hun Batz
7,898
465
89
5
0
384,725
5
W
Fenrir
9,016
530
91
5
0
329,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role