Player Matchup

Achilles
Achilles
 
Achilles
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
G0dw1n
Thanatos
Level 148
God Stats
9W - 9L
1,585 SR
Queue Stats
341W - 322L
1,531 Elo+
Solo
Ishtar
Ishtar
Kumbacha_Sama
Ishtar
Level 135
God Stats
2W - 0L
1,711 SR
Queue Stats
301W - 316L
1,469 Elo+
Solo
Sol
Sol
TealTiru
Sol
Level 98
God Stats
3W - 0L
1,710 SR
Queue Stats
301W - 326L
1,460 Elo+
Solo
Geb
Geb
zidolph
Geb
Level 132
God Stats
26W - 21L
1,548 SR
Queue Stats
74W - 70L
1,471 Elo+
Solo
Team Averages
Level 133
1,611 SR
1,486 Elo+

VS

Team Averages
Level 111
1,545 SR
1,464 Elo+
Ne Zha
Ne Zha
ElionXhoni
Ne Zha
Level 105
God Stats
3W - 2L
1,688 SR
Queue Stats
77W - 81L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
Granio
Baron Samedi
Level 81
God Stats
5W - 6L
1,360 SR
Queue Stats
303W - 304L
1,496 Elo+
Solo
Apollo
Apollo
SnowieSckye
Apollo
Level 149
God Stats
3W - 2L
1,700 SR
Queue Stats
185W - 194L
1,487 Elo+
Solo
Set
Set
Tyisdeaf
Set
Level 140
God Stats
1W - 1L
1,395 SR
Queue Stats
2W - 8L
1,339 Elo+
Solo
Maui
Maui
evolted
Maui
Level 81
God Stats
29W - 32L
1,582 SR
Queue Stats
428W - 437L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 1 / 0
4,149
692
2,557
5,242
2,693
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
G0dw1n
Thanatos
6
0 / 3 / 3
3,859
643
1,748
5,655
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 0
3,747
625
849
2,751
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
4 / 1 / 0
4,791
799
3,144
3,062
1,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
6
0 / 1 / 0
3,951
659
629
3,604
1,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ElionXhoni
Ne Zha
8
6 / 2 / 0
5,173
862
3,484
6,414
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Granio
Baron Samedi
6
0 / 2 / 2
3,955
659
2,181
3,407
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
1
0 / 0 / 0
2,700
450
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 0
3,700
617
1,709
4,392
1,493
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
evolted
Maui
6
0 / 0 / 1
3,880
647
1,555
2,894
1,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
6
6
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
0
1
L
Ne Zha
ElionXhoni
Ne Zha
6
2
0
3
W
Thanatos
G0dw1n
Thanatos
0
3
3
0.5
L
Baron Samedi
Granio
Baron Samedi
0
2
2
0.5
W
0
0
0
0
L
Apollo
0
0
0
0
W
4
1
0
4
L
0
1
0
0
L
Maui
evolted
Maui
0
0
1
0.5
W
Geb
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,927
Damage
8,929
20,314
Taken
17,107
8,970
Mitigated
6,497
8,777
Healing
3,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,557
687
0
1,514
5,242
2,693
0
0
5,242
0
21,354
L
Ne Zha
ElionXhoni
Ne Zha
3,484
1,810
0
815
6,414
1,993
0
835
5,579
0
22,749
W
Thanatos
G0dw1n
Thanatos
1,748
483
0
3,735
5,655
2,228
0
963
4,692
0
18,056
L
Baron Samedi
Granio
Baron Samedi
2,181
443
52
785
3,407
1,406
0
1,866
1,541
17,811
0
W
849
483
0
1,620
2,751
1,017
0
1,255
1,496
0
23,012
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
3,144
1,703
0
802
3,062
1,207
590
1,218
1,844
23,116
3,426
L
1,709
1,006
0
1,036
4,392
1,493
0
0
4,392
0
19,670
L
Maui
evolted
Maui
1,555
414
0
1,260
2,894
1,605
0
364
2,530
19,050
0
W
Geb
629
91
32
1,074
3,604
1,825
0
300
3,304
8,996
3,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,497
Gold Earned
19,408
203
Minions Killed
139
0
Camps Cleared
0
605,276
Distance Traveled
478,904
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,149
692
38
6
0
123,273
1
L
Ne Zha
5,173
862
40
7
0
122,333
0
W
Thanatos
3,859
643
42
7
0
134,332
2
L
Baron Samedi
3,955
659
36
6
0
117,698
2
W
Ishtar
3,747
625
55
9
0
97,583
2
L
Apollo
2,700
450
0
0
0
6,494
0
W
Sol
4,791
799
48
8
0
120,973
1
L
Set
3,700
617
35
6
0
109,363
0
L
Maui
3,880
647
28
5
0
123,016
0
W
Geb
3,951
659
20
3
0
129,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role