Player Matchup

Thanatos
Thanatos
Vitakusik
Thanatos
Level 94
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 1
Scylla
Scylla
domas172
Scylla
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,433 Elo+
Party 1
Bacchus
Bacchus
papoupapa
Bacchus
Level 56
God Stats
27W - 29L
1,484 SR
Queue Stats
165W - 218L
1,431 Elo+
Solo
Team Averages
Level 82
1,495 SR
1,455 Elo+

VS

Team Averages
Level 65
1,576 SR
1,215 Elo+
Arachne
Arachne
RazarQ
Arachne
Level 63
God Stats
15W - 15L
1,405 SR
Queue Stats
30W - 50L
1,309 Elo+
Party 2
Cerberus
Cerberus
Sj228
Cerberus
Level 65
God Stats
8W - 7L
1,596 SR
Queue Stats
26W - 42L
1,322 Elo+
Party 2
Sol
Sol
XxDjslime
Sol
Level 68
God Stats
1W - 0L
1,728 SR
Queue Stats
1W - 2L
1,013 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Vitakusik
Thanatos
10
0 / 7 / 1
6,585
599
8,367
10,278
5,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
domas172
Scylla
12
1 / 2 / 0
7,064
642
9,843
7,111
3,050
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
papoupapa
Bacchus
11
0 / 3 / 1
7,406
673
7,464
16,261
20,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
RazarQ
Arachne
14
6 / 0 / 3
9,008
819
9,139
12,817
6,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Sj228
Cerberus
13
2 / 1 / 9
9,290
845
7,245
15,380
14,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
4 / 0 / 7
8,807
801
12,563
7,888
3,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
12
12
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
RazarQ
Arachne
6
0
3
7.5
W
Cerberus
Sj228
Cerberus
2
1
9
6.5
L
Thanatos
Vitakusik
Thanatos
0
7
1
0.07
W
4
0
7
7.5
L
Scylla
domas172
Scylla
1
2
0
0.5
L
Bacchus
papoupapa
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,674
Damage
28,947
33,650
Taken
36,085
28,399
Mitigated
24,225
8,315
Healing
16,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
RazarQ
Arachne
9,139
6,187
0
6,469
12,817
6,538
628
6,075
6,545
0
32,367
W
Cerberus
Sj228
Cerberus
7,245
954
0
5,229
15,380
14,300
77
8,158
6,954
21,589
0
L
Thanatos
Vitakusik
Thanatos
8,367
1,885
111
3,164
10,278
5,221
0
5,516
4,762
0
14,336
W
12,563
5,154
0
4,774
7,888
3,387
779
3,606
4,026
41,255
5,194
L
Scylla
domas172
Scylla
9,843
2,127
0
1,730
7,111
3,050
0
4,226
2,885
31,897
0
L
Bacchus
papoupapa
Bacchus
7,464
1,254
0
3,310
16,261
20,128
0
9,245
7,016
20,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,055
Gold Earned
27,105
119
Minions Killed
143
3
Camps Cleared
7
577,876
Distance Traveled
695,515
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,008
819
45
4
3
259,996
4
W
Cerberus
9,290
845
35
3
0
226,837
4
L
Thanatos
6,585
599
28
3
2
181,678
3
W
Sol
8,807
801
63
6
4
208,682
0
L
Scylla
7,064
642
61
6
1
182,651
2
L
Bacchus
7,406
673
30
3
0
213,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role