Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,500 Elo+

VS

Team Averages
Level 68
1,548 SR
1,456 Elo+
Maui
Maui
JayyShadow
Maui
Level 128
God Stats
1W - 1L
1,593 SR
Queue Stats
1W - 3L
1,535 Elo+
Party 1
Lancelot
Lancelot
Merphty
Lancelot
Level 42
God Stats
2W - 3L
1,810 SR
Queue Stats
42W - 43L
1,496 Elo+
Solo
Awilix
Awilix
NerdyWolf1706
Awilix
Level 81
God Stats
1W - 3L
1,467 SR
Queue Stats
25W - 24L
1,447 Elo+
Party 1
Kukulkan
Kukulkan
aWildFloridaMan
Kukulkan
Level 45
God Stats
0W - 6L
1,595 SR
Queue Stats
103W - 120L
1,429 Elo+
Solo
Hachiman
Hachiman
killerpain1234
Hachiman
Level 43
God Stats
9W - 13L
1,276 SR
Queue Stats
82W - 115L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 0 / 5
7,276
728
4,907
3,584
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
 
Anhur
10
5 / 1 / 0
6,575
658
3,696
6,364
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rama
 
Rama
11
3 / 1 / 1
6,528
653
5,364
6,995
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
 
Nu Wa
11
0 / 1 / 1
6,188
619
5,332
3,737
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
 
Tyr
8
0 / 1 / 4
5,159
516
2,549
4,958
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
4,891
489
1,210
8,260
4,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Merphty
Lancelot
9
2 / 0 / 0
5,420
542
2,688
8,053
2,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
0 / 1 / 1
4,225
423
1,393
4,932
1,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
9
0 / 4 / 0
4,800
480
647
6,113
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
7
2 / 2 / 0
4,764
476
3,664
5,650
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
4
4
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
0
5
3.5
W
Anhur
 
Anhur
5
1
0
5
W
Rama
 
Rama
3
1
1
3.5
W
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Tyr
 
Tyr
0
1
4
2
L
0
2
2
0.5
L
Lancelot
Merphty
Lancelot
2
0
0
2
L
0
1
1
0.5
L
Kukulkan
0
4
0
0
L
Hachiman
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,848
Damage
9,602
25,638
Taken
33,008
9,611
Mitigated
12,127
11,641
Healing
7,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,907
849
0
1,628
3,584
1,451
128
267
3,317
64,299
0
W
Anhur
 
Anhur
3,696
1,442
0
3,098
6,364
1,951
0
514
5,850
0
32,919
W
Rama
 
Rama
5,364
4,862
0
4,979
6,995
2,056
666
309
6,686
0
43,681
W
Nu Wa
 
Nu Wa
5,332
1,822
0
1,401
3,737
964
40
0
3,737
35,894
0
W
Tyr
 
Tyr
2,549
913
0
535
4,958
3,189
0
767
4,191
0
15,773
L
1,210
539
0
660
8,260
4,528
0
1,035
7,016
14,616
0
L
Lancelot
Merphty
Lancelot
2,688
400
0
3,421
8,053
2,853
0
3,099
4,718
0
35,823
L
1,393
656
0
500
4,932
1,333
0
946
3,868
0
15,265
L
Kukulkan
647
154
0
895
6,113
1,962
0
3,381
2,656
27,509
0
L
Hachiman
3,664
1,931
0
1,977
5,650
1,451
0
1,212
4,260
0
20,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,726
Gold Earned
24,100
367
Minions Killed
206
0
Camps Cleared
0
895,646
Distance Traveled
875,395
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,276
728
116
12
0
182,330
2
W
Anhur
6,575
658
67
7
0
195,414
2
W
Rama
6,528
653
84
8
0
165,457
3
W
Nu Wa
6,188
619
70
7
0
186,643
0
W
Tyr
5,159
516
30
3
0
165,802
0
L
Maui
4,891
489
27
3
0
196,260
6
L
Lancelot
5,420
542
72
7
0
208,132
0
L
Awilix
4,225
423
30
3
0
127,852
0
L
Kukulkan
4,800
480
50
5
0
178,412
1
L
Hachiman
4,764
476
27
3
0
164,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role