Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
SonPinkyLee
Artemis
Level 43
God Stats
4W - 2L
1,330 SR
Queue Stats
38W - 58L
1,364 Elo+
Party 1
Team Averages
Level 74
1,443 SR
1,455 Elo+

VS

Team Averages
Level 27
1,439 SR
1,533 Elo+
Ah Puch
Ah Puch
Nautilus59
Ah Puch
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,533 Elo+
Party 2
Medusa
Medusa
TheRealDoinkster
Medusa
Level 45
God Stats
0W - 2L
1,316 SR
Queue Stats
12W - 12L
1,533 Elo+
Party 2
Sobek
Sobek
mooshi117
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
5 / 0 / 6
8,072
897
7,764
9,400
8,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sol
 
Sol
12
5 / 1 / 5
7,618
846
12,193
8,424
3,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
SonPinkyLee
Artemis
10
2 / 2 / 6
6,661
740
6,857
6,185
2,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Nautilus59
Ah Puch
9
0 / 5 / 2
5,702
634
4,651
7,793
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
3 / 3 / 0
6,233
693
9,638
9,577
4,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
mooshi117
Sobek
9
0 / 4 / 1
5,881
653
4,449
14,253
12,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
12
Kills
3
3
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
0
6
8
W
Sol
 
Sol
5
1
5
7.5
L
Ah Puch
Nautilus59
Ah Puch
0
5
2
0.2
W
Artemis
SonPinkyLee
Artemis
2
2
6
2.5
L
3
3
0
1
L
Sobek
mooshi117
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,814
Damage
18,738
24,009
Taken
31,623
14,464
Mitigated
18,982
7,617
Healing
4,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,764
805
1,055
2,465
9,400
8,067
0
3,975
5,425
142
14,947
W
Sol
 
Sol
12,193
5,475
0
3,357
8,424
3,789
374
2,825
5,599
23,293
3,053
L
Ah Puch
Nautilus59
Ah Puch
4,651
223
268
1,395
7,793
2,588
0
1,375
5,963
11,596
0
W
Artemis
SonPinkyLee
Artemis
6,857
2,533
0
740
6,185
2,608
142
2,678
3,507
0
21,024
L
9,638
3,559
0
595
9,577
4,077
0
4,298
5,279
0
24,597
L
Sobek
mooshi117
Sobek
4,449
914
182
2,045
14,253
12,317
0
5,267
8,700
5,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,351
Gold Earned
17,816
96
Minions Killed
63
5
Camps Cleared
2
500,516
Distance Traveled
425,327
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,072
897
16
2
1
194,293
0
W
Sol
7,618
846
48
5
3
157,020
3
L
Ah Puch
5,702
634
30
3
0
112,705
1
W
Artemis
6,661
740
32
4
1
149,203
0
L
Medusa
6,233
693
27
3
2
154,761
0
L
Sobek
5,881
653
6
1
0
157,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role