Player Matchup

Fenrir
Fenrir
ChaircatMeow
Fenrir
Level 155
God Stats
2W - 1L
1,264 SR
Queue Stats
59W - 65L
1,365 Elo+
Solo
Hachiman
Hachiman
Icamar06
Hachiman
Level 69
God Stats
2W - 0L
1,719 SR
Queue Stats
76W - 78L
1,374 Elo+
Solo
Sol
Sol
WYNlllMCH
Sol
Level 98
God Stats
7W - 4L
1,557 SR
Queue Stats
203W - 279L
1,379 Elo+
Solo
Danzaburou
Danzaburou
fumm
Danzaburou
Level 127
God Stats
3W - 2L
1,579 SR
Queue Stats
56W - 67L
1,436 Elo+
Solo
Hel
Hel
tarelfe
Hel
Level 86
God Stats
6W - 6L
1,424 SR
Queue Stats
629W - 855L
1,435 Elo+
Solo
Team Averages
Level 107
1,508 SR
1,398 Elo+

VS

Team Averages
Level 75
1,587 SR
1,366 Elo+
Ullr
Ullr
 
Ullr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
S11itzNgiggles
Poseidon
Level 128
God Stats
10W - 4L
1,696 SR
Queue Stats
385W - 413L
1,336 Elo+
Solo
Aphrodite
Aphrodite
djodjotorrento
Aphrodite
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 107L
1,374 Elo+
Solo
Charybdis
Charybdis
piller_orm
Charybdis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,168 Elo+
Solo
Raijin
Raijin
welshy32
Raijin
Level 107
God Stats
2W - 1L
1,741 SR
Queue Stats
161W - 160L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
4 / 4 / 18
12,174
761
8,063
28,743
30,050
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hachiman
Icamar06
Hachiman
18
8 / 4 / 13
11,600
725
16,780
23,649
11,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
3 / 0 / 14
11,452
716
12,072
9,907
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
fumm
Danzaburou
20
11 / 3 / 10
12,872
805
23,160
20,252
10,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
17
1 / 3 / 14
10,183
636
9,905
18,253
8,783
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
5 / 5 / 2
10,586
662
10,306
14,891
8,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
19
2 / 3 / 10
11,070
692
19,191
11,907
5,484
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
djodjotorrento
Aphrodite
18
3 / 5 / 6
10,515
657
10,416
16,286
10,250
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
piller_orm
Charybdis
14
1 / 7 / 7
9,470
592
14,514
17,281
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
welshy32
Raijin
18
3 / 7 / 7
10,733
671
24,558
18,101
9,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
46
27
Kills
14
14
Deaths
27
69
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
5
2
1.2
W
Fenrir
4
4
18
3.25
W
Hachiman
Icamar06
Hachiman
8
4
13
3.63
L
Poseidon
2
3
10
2.33
W
3
0
14
10
L
Aphrodite
djodjotorrento
Aphrodite
3
5
6
1.2
W
Danzaburou
fumm
Danzaburou
11
3
10
5.33
L
Charybdis
piller_orm
Charybdis
1
7
7
0.64
W
Hel
1
3
14
2.67
L
Raijin
welshy32
Raijin
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,980
Damage
78,985
100,804
Taken
78,466
65,949
Mitigated
41,240
56,344
Healing
27,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,306
4,123
414
753
14,891
8,499
895
4,276
10,615
0
20,430
W
Fenrir
8,063
293
4,664
6,592
28,743
30,050
183
13,822
14,921
0
9,736
W
Hachiman
Icamar06
Hachiman
16,780
6,896
923
4,750
23,649
11,396
3,078
13,635
10,014
0
30,490
L
Poseidon
19,191
1,379
903
3,423
11,907
5,484
668
3,189
8,718
41,002
0
W
12,072
2,011
607
3,861
9,907
5,074
2,413
5,528
4,379
50,320
0
L
Aphrodite
djodjotorrento
Aphrodite
10,416
3,773
5,753
7,546
16,286
10,250
0
3,538
12,748
19,034
0
W
Danzaburou
fumm
Danzaburou
23,160
7,066
1,907
4,545
20,252
10,646
1,899
11,119
9,133
0
47,621
L
Charybdis
piller_orm
Charybdis
14,514
4,716
1,080
3,165
17,281
7,537
308
4,815
12,466
0
20,600
W
Hel
9,905
1,096
18,723
9,772
18,253
8,783
194
10,061
8,192
16,065
0
L
Raijin
welshy32
Raijin
24,558
2,498
1,733
2,792
18,101
9,470
0
6,159
11,942
46,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,281
Gold Earned
52,374
174
Minions Killed
162
0
Camps Cleared
0
1,441,210
Distance Traveled
1,246,656
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,586
662
33
2
0
228,750
0
W
Fenrir
12,174
761
5
0
0
315,470
0
W
Hachiman
11,600
725
28
2
0
237,452
0
L
Poseidon
11,070
692
52
3
0
298,749
2
W
Sol
11,452
716
76
5
0
322,239
2
L
Aphrodite
10,515
657
20
1
0
267,223
2
W
Danzaburou
12,872
805
51
3
0
258,904
0
L
Charybdis
9,470
592
14
1
0
218,956
2
W
Hel
10,183
636
14
1
0
307,145
0
L
Raijin
10,733
671
43
3
0
232,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role