Player Matchup

Pele
Pele
Celeste654
Pele
Level 142
God Stats
0W - 1L
1,324 SR
Queue Stats
31W - 31L
1,460 Elo+
Solo
Xing Tian
Xing Tian
ChiefLotsOfDough
Xing Tian
Level 136
God Stats
6W - 9L
1,392 SR
Queue Stats
391W - 400L
1,432 Elo+
Solo
Loki
Loki
GianMPerlo
Loki
Level 149
God Stats
23W - 31L
1,389 SR
Queue Stats
348W - 382L
1,399 Elo+
Solo
Cernunnos
Cernunnos
RUDEBOYPAB
Cernunnos
Level 160
God Stats
3W - 3L
1,456 SR
Queue Stats
250W - 275L
1,411 Elo+
Solo
Merlin
Merlin
SincerelyAubrey-
Merlin
Level 52
God Stats
0W - 5L
1,138 SR
Queue Stats
14W - 26L
1,347 Elo+
Solo
Team Averages
Level 128
1,340 SR
1,410 Elo+

VS

Team Averages
Level 109
1,654 SR
1,592 Elo+
Hun Batz
Hun Batz
Juryss
Hun Batz
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 44L
1,538 Elo+
Party 1
Atlas
Atlas
Marauder
Atlas
Level 160
God Stats
31W - 28L
1,669 SR
Queue Stats
809W - 567L
1,632 Elo+
Party 1
Nox
Nox
Medic In Pink
Nox
Level 160
God Stats
60W - 42L
1,637 SR
Queue Stats
225W - 166L
1,627 Elo+
Party 1
Shiva
Shiva
SoloOnTop
Shiva
Level 74
God Stats
4W - 5L
1,575 SR
Queue Stats
106W - 104L
1,467 Elo+
Party 1
Rama
Rama
xSilenTDeitYx
Rama
Level 105
God Stats
1W - 0L
1,891 SR
Queue Stats
4W - 0L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
9,604
437
8,516
21,382
8,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
13
1 / 4 / 4
8,489
386
6,558
20,320
17,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 7 / 3
10,464
476
10,736
23,134
8,842
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cernunnos
RUDEBOYPAB
Cernunnos
19
4 / 1 / 2
11,147
507
13,133
18,121
8,704
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 6 / 5
9,091
413
8,488
13,189
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Juryss
Hun Batz
16
9 / 4 / 5
10,881
495
14,044
19,867
9,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Marauder
Atlas
16
5 / 3 / 11
11,726
533
11,461
25,370
26,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 0 / 13
11,519
524
15,164
10,070
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
SoloOnTop
Shiva
17
5 / 1 / 4
11,353
516
15,616
16,244
16,081
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
1 / 4 / 5
11,948
543
16,493
15,103
7,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
12
Kills
25
25
Deaths
12
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
L
Xing Tian
1
4
4
0.75
L
2
7
3
0.5
W
Hun Batz
Juryss
Hun Batz
9
4
5
2.88
W
Atlas
Marauder
Atlas
5
3
11
3.5
W
5
0
13
11.5
L
Cernunnos
RUDEBOYPAB
Cernunnos
4
1
2
5
L
2
6
5
0.75
W
Shiva
SoloOnTop
Shiva
5
1
4
7
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,431
Damage
72,778
96,146
Taken
86,654
48,926
Mitigated
63,940
27,985
Healing
21,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,516
2,582
103
7,418
21,382
8,860
0
5,413
15,969
0
67,002
L
Xing Tian
6,558
867
0
4,833
20,320
17,005
0
5,906
14,414
27,589
2,632
L
10,736
1,866
0
5,863
23,134
8,842
84
2,063
21,071
0
70,590
W
Hun Batz
Juryss
Hun Batz
14,044
3,968
0
6,818
19,867
9,050
0
3,208
16,659
0
83,779
W
Atlas
Marauder
Atlas
11,461
4,185
3,489
4,379
25,370
26,540
108
5,096
19,940
32,430
1,413
W
15,164
1,921
0
2,732
10,070
5,022
220
4,063
6,007
81,187
0
L
Cernunnos
RUDEBOYPAB
Cernunnos
13,133
5,500
0
8,100
18,121
8,704
147
4,514
13,607
0
107,333
L
8,488
1,080
0
1,668
13,189
5,515
0
8,375
4,814
56,275
0
W
Shiva
SoloOnTop
Shiva
15,616
2,912
0
1,233
16,244
16,081
342
1,127
15,117
0
80,618
W
16,493
10,145
0
2,984
15,103
7,247
3,838
995
14,108
0
121,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,795
Gold Earned
57,427
506
Minions Killed
591
0
Camps Cleared
0
1,978,326
Distance Traveled
2,133,681
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,604
437
100
5
0
430,523
5
L
Xing Tian
8,489
386
26
1
0
411,831
4
L
Loki
10,464
476
135
6
0
396,015
1
W
Hun Batz
10,881
495
98
4
0
423,232
3
W
Atlas
11,726
533
33
2
0
475,861
8
W
Nox
11,519
524
122
6
0
453,356
8
L
Cernunnos
11,147
507
162
7
0
367,874
1
L
Merlin
9,091
413
83
4
0
372,083
2
W
Shiva
11,353
516
134
6
0
429,535
6
W
Rama
11,948
543
204
9
0
351,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role