Player Matchup

Cu Chulainn
Cu Chulainn
Masters
ADMIRALBANKAI
Cu Chulainn
Masters
Level 160
God Stats
32W - 8L
1,845 SR
Queue Stats
334W - 275L
3,225 MMR
Solo
Lancelot
Lancelot
Masters
KaIIari-
Lancelot
Masters
Level 153
God Stats
39W - 35L
1,606 SR
Queue Stats
460W - 464L
2,383 MMR
Solo
Anhur
Anhur
Masters
LTHP_Frenzystarz
Anhur
Masters
Level 156
God Stats
5W - 5L
1,560 SR
Queue Stats
107W - 81L
2,726 MMR
Party 1
Cabrakan
Cabrakan
Diamond I
SonicStatus
Cabrakan
Diamond I
Level 125
God Stats
3W - 0L
1,714 SR
Queue Stats
94W - 74L
2,414 MMR
Solo
Thoth
Thoth
Masters
Tony2Phat
Thoth
Masters
Level 88
God Stats
10W - 3L
1,737 SR
Queue Stats
176W - 155L
2,602 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 136
1,692 SR
2,670 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 104
1,636 SR
2,515 MMR
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Masters
LilÐiv
Cliodhna
Masters
Level 67
God Stats
5W - 4L
1,723 SR
Queue Stats
77W - 42L
3,097 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
Sir vonzell
Sun Wukong
Diamond IV
Level 129
God Stats
3W - 4L
1,698 SR
Queue Stats
181W - 168L
2,246 MMR
Solo
Hera
Hera
Masters
l Saix I
Hera
Masters
Level 145
God Stats
37W - 44L
1,610 SR
Queue Stats
1,046W - 1,005L
3,073 MMR
Party 2
Serqet
Serqet
Masters
Ķratos
Serqet
Masters
Level 59
God Stats
0W - 1L
1,649 SR
Queue Stats
67W - 50L
2,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ADMIRALBANKAI
Cu Chulainn
20
4 / 0 / 7
13,316
605
20,260
20,383
32,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lancelot
KaIIari-
Lancelot
19
4 / 0 / 1
12,111
551
11,532
19,780
9,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 3 / 6
13,496
613
13,755
17,189
8,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
SonicStatus
Cabrakan
16
3 / 5 / 6
11,150
507
5,192
23,230
29,359
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
Tony2Phat
Thoth
18
2 / 2 / 5
11,756
534
16,200
12,581
5,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Chang'eThorLoki

VS

Bans
SusanoHadesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
3 / 3 / 3
12,215
555
10,473
15,297
6,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
LilÐiv
Cliodhna
18
2 / 3 / 4
10,621
483
14,607
19,260
8,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
Sir vonzell
Sun Wukong
17
2 / 3 / 2
10,523
478
11,558
22,959
20,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
16
1 / 5 / 4
9,625
438
13,573
14,830
5,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
Ķratos
Serqet
15
2 / 3 / 4
9,666
439
6,931
19,635
20,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
17
Kills
10
10
Deaths
17
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
3
1.5
W
Cu Chulainn
ADMIRALBANKAI
Cu Chulainn
4
0
7
7.5
W
Lancelot
KaIIari-
Lancelot
4
0
1
4.5
W
4
3
6
2.33
L
Cliodhna
LilÐiv
Cliodhna
2
3
4
1.33
L
Sun Wukong
Sir vonzell
Sun Wukong
2
3
2
1
W
Cabrakan
SonicStatus
Cabrakan
3
5
6
1.2
W
Thoth
Tony2Phat
Thoth
2
2
5
2.25
L
Hera
1
5
4
0.6
L
Serqet
Ķratos
Serqet
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,939
Damage
57,142
93,163
Taken
91,981
85,504
Mitigated
61,650
28,044
Healing
22,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,473
6,379
0
7,974
15,297
6,800
0
1,897
13,348
0
120,107
W
Cu Chulainn
ADMIRALBANKAI
Cu Chulainn
20,260
3,513
0
8,731
20,383
32,543
292
2,053
17,801
481
115,029
W
Lancelot
KaIIari-
Lancelot
11,532
2,448
0
2,717
19,780
9,955
494
4,311
15,292
0
120,006
W
13,755
9,387
0
8,053
17,189
8,147
2,330
2,321
14,664
0
125,860
L
Cliodhna
LilÐiv
Cliodhna
14,607
3,274
0
1,478
19,260
8,664
0
5,922
13,136
0
121,041
L
Sun Wukong
Sir vonzell
Sun Wukong
11,558
1,349
0
6,973
22,959
20,086
0
3,093
19,505
98
83,637
W
Cabrakan
SonicStatus
Cabrakan
5,192
684
2,228
3,471
23,230
29,359
32
3,767
18,673
20,540
429
W
Thoth
Tony2Phat
Thoth
16,200
527
0
2,844
12,581
5,500
759
3,050
9,531
112,577
0
L
Hera
13,573
4,364
0
3,339
14,830
5,681
113
5,059
9,441
102,678
0
L
Serqet
Ķratos
Serqet
6,931
1,341
0
2,929
19,635
20,419
0
5,330
13,718
710
28,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,829
Gold Earned
52,650
753
Minions Killed
709
0
Camps Cleared
0
2,284,206
Distance Traveled
2,224,168
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,215
555
199
9
0
401,725
7
W
Cu Chulainn
13,316
605
188
9
0
488,536
1
W
Lancelot
12,111
551
168
8
0
577,014
1
W
Anhur
13,496
613
196
9
0
365,328
1
L
Cliodhna
10,621
483
167
8
0
485,388
2
L
Sun Wukong
10,523
478
140
6
0
451,549
5
W
Cabrakan
11,150
507
37
2
0
413,188
9
W
Thoth
11,756
534
164
7
0
440,140
2
L
Hera
9,625
438
173
8
0
401,239
6
L
Serqet
9,666
439
30
1
0
484,267
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role