Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Rayman086
Ymir
Level 109
God Stats
6W - 3L
1,618 SR
Queue Stats
19W - 14L
1,493 Elo+
Solo
Apollo
Apollo
Zordiman
Apollo
Level 150
God Stats
3W - 5L
1,561 SR
Queue Stats
73W - 63L
1,667 Elo+
Solo
Nu Wa
Nu Wa
totpocik
Nu Wa
Level 77
God Stats
17W - 22L
1,376 SR
Queue Stats
162W - 172L
1,437 Elo+
Solo
Team Averages
Level 121
1,511 SR
1,519 Elo+

VS

Team Averages
Level 129
1,414 SR
1,597 Elo+
Ne Zha
Ne Zha
Bryniz1
Ne Zha
Level 128
God Stats
3W - 5L
1,299 SR
Queue Stats
137W - 113L
1,652 Elo+
Solo
Guan Yu
Guan Yu
Fakexton
Guan Yu
Level 159
God Stats
9W - 4L
1,622 SR
Queue Stats
81W - 85L
1,542 Elo+
Party 1
Charybdis
Charybdis
Fаust
Charybdis
Level 158
God Stats
6W - 4L
1,563 SR
Queue Stats
48W - 52L
1,555 Elo+
Solo
Xing Tian
Xing Tian
NIDJ
Xing Tian
Level 83
God Stats
1W - 0L
1,293 SR
Queue Stats
5W - 0L
1,684 Elo+
Solo
Chronos
Chronos
Vivalaxton
Chronos
Level 116
God Stats
1W - 6L
1,295 SR
Queue Stats
88W - 82L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 1 / 2
11,094
555
16,937
17,729
26,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
 
Bastet
13
0 / 2 / 8
8,952
448
9,207
15,680
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
0 / 3 / 4
8,590
430
6,711
20,418
21,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Zordiman
Apollo
16
2 / 2 / 0
10,096
505
11,926
13,903
5,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
totpocik
Nu Wa
16
3 / 5 / 1
10,632
532
10,622
12,914
5,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bryniz1
Ne Zha
16
1 / 2 / 8
10,159
508
11,760
18,932
8,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Fakexton
Guan Yu
15
1 / 3 / 1
9,203
460
6,418
19,671
19,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Fаust
Charybdis
18
4 / 2 / 0
10,630
532
16,069
18,828
7,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
NIDJ
Xing Tian
14
0 / 1 / 4
9,374
469
8,575
16,940
17,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Vivalaxton
Chronos
20
7 / 1 / 2
12,814
641
14,426
13,856
6,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
9
Kills
13
13
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
1
2
5
L
Bastet
 
Bastet
0
2
8
2
W
Ne Zha
Bryniz1
Ne Zha
1
2
8
2.5
W
Guan Yu
Fakexton
Guan Yu
1
3
1
0.5
W
Charybdis
Fаust
Charybdis
4
2
0
2
W
Xing Tian
NIDJ
Xing Tian
0
1
4
2
L
Ymir
0
3
4
0.67
W
Chronos
Vivalaxton
Chronos
7
1
2
8
L
Apollo
Zordiman
Apollo
2
2
0
1
L
Nu Wa
totpocik
Nu Wa
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,403
Damage
57,248
80,644
Taken
88,227
64,357
Mitigated
59,571
26,345
Healing
35,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
16,937
3,068
0
9,158
17,729
26,575
37
4,129
13,600
49
94,600
L
Bastet
 
Bastet
9,207
2,413
0
5,786
15,680
5,304
0
2,761
12,919
0
58,990
W
Ne Zha
Bryniz1
Ne Zha
11,760
3,662
0
6,177
18,932
8,663
0
4,217
14,543
0
100,687
W
Guan Yu
Fakexton
Guan Yu
6,418
1,922
1,099
6,346
19,671
19,097
0
2,363
17,198
0
57,626
W
Charybdis
Fаust
Charybdis
16,069
7,786
0
11,202
18,828
7,991
4,442
2,975
15,819
0
113,403
W
Xing Tian
NIDJ
Xing Tian
8,575
688
651
3,037
16,940
17,054
58
5,014
11,688
28,048
6,775
L
Ymir
6,711
1,137
414
4,316
20,418
21,737
0
7,632
12,786
24,588
0
W
Chronos
Vivalaxton
Chronos
14,426
3,079
0
6,731
13,856
6,766
420
3,131
10,495
142,311
0
L
Apollo
Zordiman
Apollo
11,926
6,665
0
4,952
13,903
5,275
1,200
1,134
12,769
0
105,436
L
Nu Wa
totpocik
Nu Wa
10,622
1,818
90
1,629
12,914
5,466
435
5,885
7,029
68,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,364
Gold Earned
52,180
582
Minions Killed
669
0
Camps Cleared
0
1,892,153
Distance Traveled
2,018,846
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,094
555
153
8
0
391,218
4
L
Bastet
8,952
448
91
5
0
385,256
2
W
Ne Zha
10,159
508
143
7
0
430,825
12
W
Guan Yu
9,203
460
90
5
0
372,196
3
W
Charybdis
10,630
532
173
9
0
363,951
1
W
Xing Tian
9,374
469
33
2
0
416,944
4
L
Ymir
8,590
430
33
2
0
367,119
5
W
Chronos
12,814
641
230
12
0
434,930
4
L
Apollo
10,096
505
180
9
0
381,911
13
L
Nu Wa
10,632
532
125
6
0
366,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role